Chicken Fortress 3 is a Half-Life mod that ported the Team Fortress 2 to GoldSRC engine.

Post news Report RSS CKF3 Alpha3 Update

An update to CKF3 is raleased. tons of bugs fixed.

Posted by on

Link: Moddb.com

The major changes include:

1.Fixed a bug that chrome texture rendered incorrectly

rl2

->

rl

2.Added player model to player status panel.

Added a cvar "cl_3dhud 0/1" to enable/disbale the player model display.

player status

3.Fixed medigun's viewmodel textures.

3.fwp

4.TF2 style loading screen

tf2 loading

5.Fixed a render issue when video aspect is not equal to screen aspect and video mode is fullscreen

viewport

6.Added a launch option "-stretchaspect" for no Steam users

This param works only in fullscreen mode.for example, your screen aspect is 16:10, your video aspect is 1440x900 ( 16:9 ), if you play without launch option "-stretchaspect", your screen is like:

2015 09 15 00001

if you play with "-stretchaspect -fullscreen":

2015 09 15 00003

7.Fixed a bug that the game with launch option "-nodirectblit" works incorrectly.

8.Remade the ammo status panel and disguised player model for player status panel

disg

9.Remade the pipebomb meter.

the pipebomb icon now darkened when there is no active pipebomb.

2

10.Updated some HUD textures, panels are now more transparent.

1

11.Remade the cloak meter

cloakmeter2

12.Added a new launch option "-nomutex",with that you can run more than two games at the same time.

13.Remade the metal meter

mm

14.Added new Target ID panel

targetid

targetid2

also for buildings:

sentryg

15.Player can pickup his building now

seng2

16.Fixed a bug that engine crashed while changing level / restarting

17.Console command "screenshot [format]"(default key: F5) supports jpeg/png/tga/bmp format now

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Fantastic work, wish there was someone to play with :c

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RykahKnight
RykahKnight - - 146 comments

Honestly the only reason I haven't even tried this is that more then 10 or so people told me this game had ALLL sorts of malware bundled in with it.
Not sure if it's true or not, but I don't want to risk it after the ******** that happened with the Source SDK 2013 Mutliplayer exploit (I was one of the victims, still have not gotten a single word from steam support over my stolen items)

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Marceloff
Marceloff - - 505 comments

No viruses here!

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hzqst Author
hzqst - - 63 comments

my bad, I will try to remove the launcher(ckf3.exe) in this update and it should work with no false positive or any security alert. it is because the launcher release the client dll (CSBTE.dll, 2.14MB) to the mod folder(this looks like what a malware would do)

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CzarnaSadza
CzarnaSadza - - 10 comments

Puu.sh why i get this...

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hzqst Author
hzqst - - 63 comments

Did you run game with Software mode? try add "-gl" as launch option

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CzarnaSadza
CzarnaSadza - - 10 comments

doesn't work with either -gl or -soft

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hzqst Author
hzqst - - 63 comments

that sometimes happens when you run game from No-Steam hl.exe rather than ckf3.exe

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CzarnaSadza
CzarnaSadza - - 10 comments

well i have legit copy of Half-Life on my Steam...and ckf3.exe doesn't do a thing

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Guest
Guest - - 692,512 comments

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KATZ_2142
KATZ_2142 - - 4 comments

I have same problem.

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hzqst Author
hzqst - - 63 comments

type "gl_dump" in the console and give me the video card detail

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KATZ_2142
KATZ_2142 - - 4 comments

] gl_dump
GL Vendor: NVIDIA Corporation
GL Renderer: GeForce G102M/integrated/SSE2
GL Version: 3.3.0
GL Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_text

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mzoom
mzoom - - 35 comments

I'm loving it so far I can't wait to see what happens. My question is if bots in this mod are working or not or if I'm just doing it wrong.

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