GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS Tiberium Types (view original)
Tiberium Types
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tsfan
tsfan - - 491 comments

Cool, a variety of tiberium that exists only as a hazard!

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Templarfreak
Templarfreak - - 6,721 comments

If this Red Tiberium is going to be used for Multiplayer maps, please make the Tib Tree that spawns it destroyable. Map Hazards are not really the funnest things to deal with in a multiplayer game especially when they're kinda RNG (Like Floaters in vanilla TS). In Singleplayer they're totally fine, as that's going to be part of the challenge.

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Astor Author
Astor - - 1,946 comments

That red tib crystal is just a placehoder, the red tib will spawn from catalyst mutants, which can be killed ofc.

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ComradeCrimson
ComradeCrimson - - 373 comments

Yeah, and said Red Tiberium is going to be more found in urban areas to begin with. There is gonna be some interesting stuff involving the Catalyst mutants and what they do with infantry... lets just say its rather horrifying :D

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Description

Green Tiberium (Riparius)
Basic Tiberium

- Radiated (harmful to most infantry)
- heals Tib based units.
- lots of different size and growth options (trees, crystals, etc)

Blue Tiberium (Vinifera)
Advanced Tiberium

- Radiated (harmful to most infantry)
- heals Tib based units faster.
- 2x more worth than green Tib
- Growths slowly from bigger crystals
- Explosive

Red Tiberium (Aboreus) - "Blood Crystals"
Infected Tiberium

- Extreme Radiated and harmful to all lifeforms except Catalysts
- nearly no money worth
- spreads extreme fast
- Growths mostly from dead Catalysts

Purple Tiberium (Cruentus)
Mature Tiberium

- Radiated (harmful to most infantry)
- heals Tib based units very fast.
- 2x more worth than blue Tib
- Growths very slowly from bigger crystals
- Extremly rare
- Not explosive - stable Tiberium