Desura note: this mod installation overwrites your original Tiberian Sun files! (You need to make a back-up of your game folder.) GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod playes after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Infiltrated Barracks
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Astor
Astor Jun 8 2013, 11:17am says:

If a scout enters:

A factory, you will see the current unit in production when selected

A power plant, you will see the energy status when selected

A refinery, you will see the current amount of storage aviable when selected

A radar, you will see everything the enemy sees (this is buggy/every player will see it too)

+4 votes     reply to comment
FoxFort
FoxFort Jun 8 2013, 12:32pm replied:

That's awesome !!!

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kazarr
kazarr Jun 8 2013, 6:11pm says:

Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.

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Astor
Astor Jun 8 2013, 8:50pm says:

If you infiltrate a construction yard, you also see what the enemy is currently building.

I am still investigating, if the money stealing from refineries is working as intended. The scout should be able to steal 50% of the current tiberium storage, from the infiltrated refinery.

With scout I mean the GDI Scout, Chameleon Spy and Mutant Explorer. Cabal doesn't have this kind of unit ATM (instead they have Limped Drones).

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Description

I merged the hyper patch with my mod exe. Now there shouldn't be waveclass errors anymore. Also some features of Tiberian Sun are with HP restored, like this one.

Now your scout is much more useful.

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Entertainment
Date
Jun 8th, 2013
By
Astor
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