GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...
Compare the dogs to the full masked helmets both factions wear.
Not only do dogs need to rip through that full-body hazmat armor, but they need to be able to breathe and survive in contaminated locales.
I'm gonna need to make you other cameos, because the vehicle cameos for the other vehicles (Minus the Wolverine and the Construction Vehicle) just look...Bad. xD
It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...
Im actually really liking the clear distinction between techs here, Great job! Definitely gonna pick this up now. Alot of TS mods seem to sort of skip it or see it as an arbitrary feature but it really adds alot of depth if used correctly.
ah ok cool good to know. I never understood why your mod had so many additional units for each faction but when you mention different timelines somewhat similar to Kanes Wrath then it does make sense to me for the first time.
It sounds really good. I can hardly wait for your campaigns in 2015,2016. :) Keep it up. :)
the dog kind of looks out of place considering the Tiberium environments.
I think it fits, as they would normaly use them in their base. Or would you send out dogs into a red zone?
Compare the dogs to the full masked helmets both factions wear.
Not only do dogs need to rip through that full-body hazmat armor, but they need to be able to breathe and survive in contaminated locales.
well most gdi bases in yellow zones still have tiberium near them
I'm gonna need to make you other cameos, because the vehicle cameos for the other vehicles (Minus the Wolverine and the Construction Vehicle) just look...Bad. xD
You can get the files from the beta builds, I send you the link for it.
btw, Chubrokoli and Comrade Crimson had 2 matches today. Was fun to watch them. Comrade is just a hard beast to beat.
It only needs a bit unsharp, more contrast and less brightness imo. On the other day m666 showed how he's doing cameos - I learnt a lot in like 10 mins...
Im actually really liking the clear distinction between techs here, Great job! Definitely gonna pick this up now. Alot of TS mods seem to sort of skip it or see it as an arbitrary feature but it really adds alot of depth if used correctly.
I was wondering, the MCV is T1 but will the tech center be still required to build it ?
No it will be buildable as soon as you have a weapons factory.
Wish the Wolverine would be back. No original unit should get cut. As for the sidebar nice work.
Wolverine is still ingame, that mech you see here is Wolverine MK.II
You will have several versions of the wolverine avaible. The MK.I (TS one) will be at the first part of the campaign.
Skirmish is set to the later part of the campaign "timeline".
ah ok cool good to know. I never understood why your mod had so many additional units for each faction but when you mention different timelines somewhat similar to Kanes Wrath then it does make sense to me for the first time.
It sounds really good. I can hardly wait for your campaigns in 2015,2016. :) Keep it up. :)