This mod is provided as a standalone version. You don't need Tiberian Sun to play this. GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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RSS Report GDI Main Battle Mechs Family (view original)
GDI Main Battle Mechs Family
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Astor Author
Astor

In 1.9.3 all vehicles are now better categorized of their movement type. In 1.9.2 and original TS all units where categorized as wheeled vehicles except reaper (creep) and hover vehicles.

Wheel
- high base speed
- slow on non asphalt terrain
- can't move on Veins save, but can cross it faster than a walker

Track
- low base speed
- minimal speed disadvantages on terrain except Veins/Tiberium
- can move on Veins save, but very slow

Hover
- 100% speed anywhere
- 200% boost when moving forward
- slow speed when turning

Creep
- medium base speed
- minimal speed disadvantages on terrain
- can't move on Veins save, but can cross it faster than track vehicles

So as you see each type has advantages or disadvantages.

Reply Good karma+2 votes
56er
56er

nice

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ElrosAmandil
ElrosAmandil

love the diversity

Reply Good karma Bad karma+1 vote
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Description

This are the main battle mechs the GDI is using. Of course there is a advanced familiy too, including the Nemesis, Mammoth Mk.II, Vulture, Vindicator, Chimera, Minotaur and a few others (some where moved to campaign only).

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