GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS GDF Airblast missile barrage (view original)
GDF Airblast missile barrage
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Dutchygamer
Dutchygamer - - 871 comments

Little nitpick, but it seems the missiles don't come from the launcher but from the centre of the vehicle ;)

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Astor Author
Astor - - 1,946 comments

Yes thats true.

The TS build of OpenRA has still some bugs, one is the wrong calculated angle for offsets:
Cloud.githubusercontent.com

There was a temp fix then it looked like this:
Cloud.githubusercontent.com

But that one broke other stuff, so that method was not an option.

So I can't really get a perfect offset ATM.

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GraionDilach Creator
GraionDilach - - 451 comments

From what I understood, I'd guess the proposed fix of the bug Astor points to would bring in decoupling the offset from the actor's visible facing and pair it with the internal facing, which is only unlimited at voxel actors, letting sprite actors jumping their offsets.

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Description

The Global Defense Force prefers the Airblast over the Hover MLRS.

The Airblast is a light armored MLRS (unguided vs ground, guided vs air). It can deal serious damage on a small-medium sized area.

Thanks to the light armor the vehicle can move very quickly to new positions, as that is a badly needed trait.

It may have a self defense MG, but it can't hold the ground on it's own. The gun is only useful to pin down incoming infantry (Fanatics are a classic example). In melee it's mostly cannon fodder for AT units.

So it's always good to keep some Archon tanks or infantry to guard them.