Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

Report RSS Weekly Bulletin 30/11/2014

A quick summary of some of the things we did this week (ish).

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Hello everybody. This week has been a pretty much devoid of new content creation, but fortunately we've missed a few things in past weeks so there's still a little bit to show. Morpher has begun a two month long holiday in foreign parts, leaving me all alone to soldier on. I will be beginning a few weeks of holiday in a short while too, so over the christmas period we may be skipping a week or two of updates.

With that book keeping out of the way, here are a bunch of things which I'm going to fudge the dates on a bit, and say we did this week!

First, containers and cranes. The cranes have been in years now, but without any other port-side assets to combine them with they've mostly sat about doing nothing. In the past few weeks containers were created to give the container terminal vibe, and I've made a few ships to go with them all.


These additional props have given us the ability to create some of the settings planned for the campaign. For a long, long time, there have been missions and story mentions of GDI controlled ports and cargo infrastructure. There have been ideas for missions where Nod has to steal supplies, where GDI has to defend them, where a GDI seaport is the central battlefield, but now with these props they can all start to become a more compelling reality.

The second thing is a bit of new VFX. Some of the weapons in Tiberian Odyssey are high energy, and conventional explosions were quite bad at conveying this. This is especially true of GDI's endgame defensive structure, the Firestorm Cannon. This emplacement fires bolts of plasma which turn humans to vapor and burns through armour with ease. This weapon sets the very air aflame.

The explosion I've cooked up for it is this:


It's an animation, which makes individual screenshots a little inexpressive. So I've photoshopped the animation onto another image to give a little bit of an idea of what it looks like, as a gif:


Something similar will be used for the mobile version of this weapon carried in the by GDI's Trident cruiser.

I wish I had more to show you guys this week. I'd intended to get some more work done on the snow theatre, but there's not much I can really show at this stage. I've begun the gargantuan task of shifting all the city terrain - concrete cliffs, shores, and flat tiles - into the snow theatre, and I expect that will crystallize into screenshots in the coming few weeks.

For the moment though, that's what we did this week-ish!

Comments
Arcofshadow
Arcofshadow

this habor is beatuifull and the explosion is some kind of hypnotic, caught myself starring at it for 5min xD good word as allways :)mabye some mor colors for the containers or contaniers with gdi/nod logo on it would be cool

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Harlekin921
Harlekin921

I would also suggest not using brown for containers. The colour let them look like wooden crates.

And yeah, the harbour is really beautifull!

I like the many details in this mod, its being created with love :D

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LordofGilneas
LordofGilneas

Does this mean we will have naval combat? MUAHAHAHAH, RAILGUN DREADNAUGHTS! YUS!

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Orac| Author
Orac|

Nod gets:
A fast attack jetski,
A high tech ship armed with chain lightning emitters,
And a large and secretive submarine

GDI gets:
A patrol boat with anti-air and anti-surface capabilities,
A cruiser armed with a firestorm cannon,
And a huge control ship armed with a cruise missile launcher and equipped with sensors, which has to deploy into a stationary floating fortress to fire.

There are also a few naval units available when specific structures are captured.

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LordofGilneas
LordofGilneas

*whistle* A firestorm cannon cruiser.... That's some firepower.

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StalinsThighs
StalinsThighs

Not a big deal dudes, anything you put out is cool. Nice harbor stuff, that writing on the warehouse roof is awesome. And that Firestorm explosion is beautiful.

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Duende
Duende

try not to leave too dark screen as crystallyzed perdition is kind of hard to see and is bad for play this mod looks very good

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Orac| Author
Orac|

Come again?

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xXDeimosXx
xXDeimosXx

look awesome !

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Gunship_Mark_II
Gunship_Mark_II

Damn sweet FX you got there, great job.

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OmegaBolt
OmegaBolt

Good luck GDI! That'll keep the Orca pilots going.

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Carl_Hamilton
Carl_Hamilton

This looks so graet, i agree with the thing about containers looking a bit wooden. Though i thought it was intentional. But those buildings look cash, there never was anything like it in TS.

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