Hello everybody. This week has been a pretty much devoid of new content creation, but fortunately we've missed a few things in past weeks so there's still a little bit to show. Morpher has begun a two month long holiday in foreign parts, leaving me all alone to soldier on. I will be beginning a few weeks of holiday in a short while too, so over the christmas period we may be skipping a week or two of updates.
With that book keeping out of the way, here are a bunch of things which I'm going to fudge the dates on a bit, and say we did this week!
First, containers and cranes. The cranes have been in years now, but without any other port-side assets to combine them with they've mostly sat about doing nothing. In the past few weeks containers were created to give the container terminal vibe, and I've made a few ships to go with them all.
These additional props have given us the ability to create some of the settings planned for the campaign. For a long, long time, there have been missions and story mentions of GDI controlled ports and cargo infrastructure. There have been ideas for missions where Nod has to steal supplies, where GDI has to defend them, where a GDI seaport is the central battlefield, but now with these props they can all start to become a more compelling reality.
The second thing is a bit of new VFX. Some of the weapons in Tiberian Odyssey are high energy, and conventional explosions were quite bad at conveying this. This is especially true of GDI's endgame defensive structure, the Firestorm Cannon. This emplacement fires bolts of plasma which turn humans to vapor and burns through armour with ease. This weapon sets the very air aflame.
The explosion I've cooked up for it is this:
It's an animation, which makes individual screenshots a little inexpressive. So I've photoshopped the animation onto another image to give a little bit of an idea of what it looks like, as a gif:
Something similar will be used for the mobile version of this weapon carried in the by GDI's Trident cruiser.
I wish I had more to show you guys this week. I'd intended to get some more work done on the snow theatre, but there's not much I can really show at this stage. I've begun the gargantuan task of shifting all the city terrain - concrete cliffs, shores, and flat tiles - into the snow theatre, and I expect that will crystallize into screenshots in the coming few weeks.
For the moment though, that's what we did this week-ish!