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Command & Conquer Red Alert History is a small unit mod. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. The Mod will be updated by adding a few units at a time. The mod is a mixture of EA & public models, has well has some original models done by me.

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jfpoliveira12 Nov 19 2013, 8:35am says:

Although I do not like the Reactor Core in the middle of the Aircraft, it looks way better than in RA3, it also appears bigger, but that might just be me.

+4 votes     reply to comment
Comanche_Prime Online
Comanche_Prime Nov 19 2013, 8:55am says:

Hm... A have a question
What engine is better: RA3's or CNC3's one?
Well, i know that its SAGE engine in both games, but still...

+2 votes     reply to comment
jfpoliveira12 Nov 19 2013, 10:39am replied:

RA3's might be better but the shaders are and lighting is awfull.

+1 vote     reply to comment
Madin Author
Madin Nov 19 2013, 12:59pm replied:

RA3 murders C&C3 in every aspect.

All it needs is a competent, dedicated group with strong art direction, that are working to the engines strengths, to draw out its full potential (i.e. not EALA, legendary makers of C&C4).

+5 votes   reply to comment
Madin Author
Madin Nov 19 2013, 1:16pm replied:

I forgot to stress, I am purely talking about the games engine, not the actual game design or game play!

+5 votes   reply to comment
jfpoliveira12 Nov 19 2013, 5:40pm replied:

Exactly, the problem is that the game was such a failure that people are just not encouraged to mod it. Some very awsome mods could come out of it though, and very c&cllike traditional mods too, since it builds on a grid sistem.

+2 votes     reply to comment
Kirbanator Nov 20 2013, 3:08am says:

Personally, I like C&C 3 better than RA 3. Though RA 3 isn't bad in itself.

+2 votes     reply to comment
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The new king of the skies?

All credit for converting, coding and doing model and shader edits goes to GuNsHiP_MK_II, so thanks to him!

*Release 5 cancelled!*

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Nov 19th, 2013
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