A VirtualSvit project. Revolution Project is a complete game, and this implementation as a modification to the "C&C Generals Zero Hour" is just a test version.
Look again pally! It is the angle of the render that makes the rotors look like they would touch each other! If you look at the back engine it is situated higher than the front engine. An eye for detail is not needed to see this.
Ah ok, my bad, on the real one they are designed to interlock as the front one is angled forward to help provide the force for forward flight 2.bp.blogspot.com . Otherwise as I said, a great model :)
I don´t know if they rotate in opposite direction in real. But if they are not, then you have two points with same force vector which will probably negate each other. On the contrary, if they have opposite direction, that could cause the machine spin aroud the center in certain conditions. I am talking about probability, because real air is too complex, not just steady fluid.
Youtube.com, defintely opposite, and it terms of rotating it will rotate with both in the same direction, pick up a ruler/tv remote, hold it at both ends and try it, twist both hands the same way, and in opposite directions. It's all about torque reactions, spin something one way and the body wants to go the other way.
Yeah because when your ingame fighting against hostile forces the first thing that will come to your mind is "why the hell are my Chinook's blades spinning the wrong way?"...
Tandem-rotor helicopters such as the Chinook and the one pictured above in your mod rely on counter-rotating rotors to compensate for the torques as darkfirez5 mentioned.
Thus, your model is inaccurate in that the blades on both rotors face the same direction. In real life, one would rotate clockwise while the other rotates counter clock-wise.
That being said, judging from the blades of the helicopter, you do not seem to be striving for realism so the point might be moot ^^.
Its not Aarmy.
Haven't you heard of the US army's special pirate division? Better known as the "Aar!"-my :P
it´s a shortcut - Armed army.
Those propellers looks sharp enough that it can cut through a tank :P
Yeah, and would be really easy to do this...right?!
(can you feel the sarcasm...?!...)
Looks great, one quick point, they should rotate in opposite direction to work, not clash and to avoid spinning the helicopter around.
Would like to add, I'm not normally one for trying to make this too like real life, but like this they will hit each other, sorry.
Look again pally! It is the angle of the render that makes the rotors look like they would touch each other! If you look at the back engine it is situated higher than the front engine. An eye for detail is not needed to see this.
Ah ok, my bad, on the real one they are designed to interlock as the front one is angled forward to help provide the force for forward flight 2.bp.blogspot.com . Otherwise as I said, a great model :)
I don´t know if they rotate in opposite direction in real. But if they are not, then you have two points with same force vector which will probably negate each other. On the contrary, if they have opposite direction, that could cause the machine spin aroud the center in certain conditions. I am talking about probability, because real air is too complex, not just steady fluid.
Youtube.com, defintely opposite, and it terms of rotating it will rotate with both in the same direction, pick up a ruler/tv remote, hold it at both ends and try it, twist both hands the same way, and in opposite directions. It's all about torque reactions, spin something one way and the body wants to go the other way.
I know what you are talking about, that is why normal heli has anti-torgue rotor on rear, but this is another case.
Chinook would never fly without sophisticated rotor.
Yeah because when your ingame fighting against hostile forces the first thing that will come to your mind is "why the hell are my Chinook's blades spinning the wrong way?"...
Huh, never knew Chinooks spun opposite... learned somethin new
Tandem-rotor helicopters such as the Chinook and the one pictured above in your mod rely on counter-rotating rotors to compensate for the torques as darkfirez5 mentioned.
Thus, your model is inaccurate in that the blades on both rotors face the same direction. In real life, one would rotate clockwise while the other rotates counter clock-wise.
That being said, judging from the blades of the helicopter, you do not seem to be striving for realism so the point might be moot ^^.
Will the silent hawk be in this mod too?