Another quick update of some things in the mod that irked me and needed to change.
DISCLAIMER: THIS MOD IS STILL A WIP, EXPECT BUGS OR OTHER THINGS HERE.
THERE IS NO SKIRMISH AI FOR THIS NEW FACTION, SO DON'T CHOOSE THEM IN SKIRMISH AS AN OPPONENT THINKING THEY'LL WORK!!! I MAY MAKE A SEPARATE MOD FOR THAT IN THE FUTURE CUZ I NEED TO REPLACE A FACTION FOR A SKIRMISH AI TO WORK, AND IM NOT AXING THE CIVILIAN FACTION.
This mod was mostly meant for PVE, but PVP could be possible with this mod. It may not be recommended, but I would love to see some gameplay footage on it.
DISCLAIMER: before you go whining to me that the Ivory Specters faction is too OP, thats kinda their purpose tbh. As this game is mostly PVE focused. Game balancing isn't my strong suit, and this mod was for my personal use ONLY to make the game more fun for me, but i felt generous and decided to give it out to the public to see what they think about it. You're free to decompile the mod and make balance changes as you see fit, BUT, i wouldn't recommend that if you wanna play online with others in this mod.
INSTALL INSTRUCTIONS
Extract the Data, Maps, and Art folders, plus the ControlBarPro BIG files, into your main C&C Generals Zero Hour Directory, as well as the Install_Final.bmp.
Oh and don't forget to back up those folders and Install_Final.bmp you're about to replace too as precaution due to the mod files not being big files yet. There is no launcher for this mod as well since i have no idea how to make one for it.
WHAT CAN YOU DO WITH THE IVORY SPECTERS???
ALL Generals Challenge maps are compatible with the Ivory Specters. Plus the maps have been altered too to make playing on them more fun on harder difficulties. You may find some hidden eastereggs and secrets within the somewhat revamped GC maps, a time-traveling nuclear companion will sometimes lend you his aid in the battles!
I decided to leave the vanilla zero hour campaigns intact and still playable, nothing much needs to be changed there unless i want to make those maps prettier, fix up some issues, add easterggs, or give them some more civilian stuff.
Someday in the future, i'll make an official campaign map pack for this mod to supplement that as i've tried numerous times and failed to do that via through the menu and replacing and editing maps, so i'll make it being in the skirmish menu as maps you can add to your game.
Anyway there could be some easter-eggs here and there in some voice lines i took from other games that sounded perfect for an RTS unit, as well as guest appearances of my own shitty voice for some voices of units, a major one being the Ivory Specter "Hero Unit", Doug White. (Should change his voice sometime... sounds cringe.)
Changes with this version:
- I've edited the vanilla USA campaign! In said campaign, you can use the help of eastereggs you can maybe find in the maps if you explore them well enough! There may be some bugs, but hey, USA Mission 3 has a completely new win-state in addition to the old one!
- Added building cameos to the Ivory Groundforce Radar Station, Tech big nuclear reactors, and Big nuclear bunker. (Will add a cameo for the Tech Airport in the next update)
- Finally added a Rocketeer unit Cameo; no longer is it just a Comanche placeholder.
- Replaced the five UN soldiers in the Ivory Tech paradrop OCL to 5 Footmen from the alpha, and added five more stinger soldiers to it for a total of 40 infantry units, as well as made the units be paradropped faster.
- Also some changes to other faction tech paradrop OCL's too, varying the unit numbers.
- Added text to the tooltip of the Doug White Hero units notifying (and i just discovered this recently) that doug white can pass his veterancy to your own vehicles (due to his pilot vet modules in him) if he gains any, making the ivory groundforce have a trainable pilot to add vet to vehicles in a sense. But this happens to all ivory specter subfactions (and future vanilla faction too) Whatever, im keeping that as a feature. :P
- Fixed a audio bug where in General Tao's Gen-Challenge mission, the starting skirmish music gets cut out due to a silence music track in the map's intro scripts.
NEW MAPS FOR SKIRMISHING ON!!!
Oh and if you see the following maps in the game's Official Maps section, they're new, some edited from other maps i found online, some edits to some official maps, some completely made from scratch, some made that were modified from the Alpha 98 files, or from inspiration from another C&C skirmish map and they are the following:
The Alamo (1 v. 1)
Dune Patrol (1 v. 1)
Al Hashire (1 v. 1)
StyleMap3 Skirmish (1 v. 1)
Yuri's Plot (3 Player)
Dogs of War--Stadium Edition (4 Player)
Urban Attacks (4 Player)
Tournament Island 2 (6 Player)
Unrepentant (6 Player)
Fortress Assault (1 v. 5) (6 Player)
(More maps and modified base-game maps will be added in future updates when i can get them out.)
BTW, Those maps will ONLY WORK with THIS MOD, so it's INCOMPATIBLE with base Zero Hour.
TO DO:
- Alter Ivory Airforce Humvee, Avenger, and Warlock Tank's textures to look the Alpha gold skin. Same for the Ivory Sentry Drone and Hover Transport to keep alpha aesthetics in the units.
- Do the same above for the Ivory MiG and Helix.
- Use Alpha 98 Aurora bomber model as a replacement to the Aurora Alpha model for the Ivory Airforce.
- Use Alpha 98 US Dozer Model as a replacement for the Ivory Airforce Dozer to prevent confusion with allies whom are the USA and are of a same white color.
- Use Alpha 98 Scout Drone model for the scout drones of the Ivory Airforce.
- Make Gold Skin for the Ivory Point Defense Drone and Stinger Drones.
- Add visible Heal Radii to all speaker tower derivatives and ambulances
- Continue making edits and fixes to the other skirmish AI's so they can use tech paradrops and send more units after you.
- Add more custom skirmish maps.
- Continue work overhauling vanilla skirmish maps
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ADD IVORY SPECTER VANILLA FACTION NEXT TO ROUND OUT THE IVORY SPECTERS.
If theres any bugs to be fixed or some gripes to be had, do put a comment down below to see what i can do about it the next update. :D