This mod Revives the mod called Crazy mod that were started by Jordan.

Report RSS Project Postponed... But wait.....

The mod development has been postponed. But wait.......

Posted by on

The mod development has been postponed.
This does not mean that Crazy Mod is dead,
it will become a Stand Alone, Free to play Game with a different name.
Crazy Game? Crazy RTS? or something else.

The Game is planned to feature the following:
-High Poly Models
-Tesselation
-HD Textures
-Procedurally Generated Maps, Textures, Civilian Buildings, etc. (Map generator is Customizable)
-Dynamic Weather System
-Day and Night Cycle
-Fully Destructable Environment (Nuke an area, it leaves permanent crater)
-Road System: (Build a road around your base for better supply flow)
-4 lane Road (Wider, less Traffic)
-2 lane Road
-1 lane Road (one way road, inexpensive)
-Better Base building system (Build your factories beside the road)
-Several sources for money
-Smooth Art style (Semi-Realistic)
-AI "General" that learns enemy tactics
-Unit Personalities:
-Training time:
-Crazy (99% chance of training Crazy units)
-Very Fast (50% chance of training Stupid units)
-Fast (25% chance of training Coward units)
-Normal (Train normal units, good enough for battle)
-Slow (25% chance of training Loyal units)
-Very Slow (50% chance of training Brave units)
-Elite (99% chance of training Elite units)
-Vehicle Building time:
-Rush (75% chance of vehicles with missing parts)
-Fast (25% chance of vehicles with malfunctioning parts)
-Normal (100% finished, good enough for battle)
-Slow (25% more armor)
-High Quality (100% more Armor, 50% more firepower)
-Game Modes:
-Single Player
-Multiplayer
-Campaign
-Mini Games
-RPG*
-More "General" Types (since its not C&C Generals, it will be renamed)
-Player Level (Online only)
-Unlockables (Unlock stuff based from Player level, and achievements)
-Ingame Programming (Use your programming skills ingame)*
-World Editor
-Design your own Weapons, Buildings, Vehicles, etc.
-Realistic Physics
-Touch-Screen Support
-VR Support (Play it with a Virtual Reality Gadget)
-AR Support (Play it on a table with an Augmented Reality Gadget)
-Mod Support (No need for Third-Party software to create and test your own mod)
-5.1, 7.1 Channel Audio (I might as well, include Binaural sounds in the future)
-Ingame Purchases (To be fair, there will be no OP Weapons for sale, only cosmetics and premium)
-Premium Players (More Exp for winning a game, level up faster.
available in 12hrs, 24hrs, 72 hrs, and Permanent
The Premium time will be used up when you are online)
-Automatic Match Making (Online Match making)
and more to be decided.

Production will be very slow (it will be done by me alone, since i could not hire a professional yet)
But i will accept Community Contributions, with free access to the development stage.
Contributors will receive Permanent premium, once the game has been fully released.
Production will start when I have free time.
Full-time Production will start when I graduate college (3 more years Guys)

Comments
Comanche_Prime
Comanche_Prime

Well i can only wish you luck!
Interesting features you have here, i like that)

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Gunship_Mark_II
Gunship_Mark_II

Is this some kind of a joke?

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FILM_Smartson Author
FILM_Smartson

Not a joke at all, I already gave up with the Sage Engine, due to a very uncontrollable lag when there is too many new game objects in the game, limited AI, etc.
I might be using UE4 for the early development stage, (for testing purposes) and write its own Game Engine later on.
I might be using either C# or C++ for the Game engine, and either Lua or JavaScript for Scripting.

The Ingame Programming language will be similar to the game's scripting language, and it would look something like this:

//Simple Anti-Air Code:
Entity entity = entity(); //the AA itself.
Target target = Radar1.getTarget();
MissilePod.setTarget(target);
if (target.getType() == AIR_VEHICLE) {
MissilePod.launch(true, 1);
//.launch(boolean x, int n); where x will launch the Missile,
//where n is number of missiles to be launched.
}
if (target.status() == DAMAGED || MISSED) {
MissilePod.launch(true, 1);
}

if (target.status() == DESTROYED) {
print("Target " + target + "has been Destroyed.");
entity.taunt(TARGET_DESTROYED);
}

I know the game have very ambitious features, but trust me, it will happen.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II

I am sorry, but it does sound like a joke, especially this set of "features" :

-Procedurally Generated Maps, Textures, Civilian Buildings, etc. (Map generator is Customizable)
-Fully Destructable Environment (Nuke an area, it leaves permanent crater)
-Road System: (Build a road around your base for better supply flow)
-4 lane Road (Wider, less Traffic)
-2 lane Road
-1 lane Road (one way road, inexpensive)
-RPG*
-Realistic Physics
-Touch-Screen Support
-VR Support (Play it with a Virtual Reality Gadget)
-AR Support (Play it on a table with an Augmented Reality Gadget)
-5.1, 7.1 Channel Audio (I might as well, include Binaural sounds in the future)
-Ingame Purchases (To be fair, there will be no OP Weapons for sale, only cosmetics and premium)
-Premium Players (More Exp for winning a game, level up faster. available in 12hrs, 24hrs, 72 hrs, and Permanent. The Premium time will be used up when you are online)
-Automatic Match Making (Online Match making)


This is AAA top quality list of features right here ( at least some of them ), unless you have EA behind your back this isn't going to happen, no matter how you try, hell, i can't release one mod for 5 years, but you plan such huge and extremely complex set of features which can be done only by a huge development team with a lot of knowledge. It's not only extremely complex, but also will cost you a crapton of money, hiring 3D artists, programmers with such feature list will cost you a fortune, noone will work for free. Few lines of C++ code with no background will not let you go anywhere i am afarid. Even the most recent AAA games doesn't have everything you mentioned above, and they had pretty big publishers behind them.

VR? AR? Touch Screen support? What? Why?

Do you have anything to show right now? Any media? Any in-game images?

Look, i am not trying to be an asshat, i am just saying that you should start from something a lot less complex and much more simple. If you plan to work on UE4 - get much better knowledge in it, it's not a simple engine to do things on. Or better - move to C&C3;/RA3, they offer much better set of features and engine improvements over old SAGE used in generals. It will be a great coding and art training for you. Starting something from scratch is not an easy task.

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FILM_Smartson Author
FILM_Smartson

"This is AAA top quality list of features right here ( at least some of them ), unless you have EA behind your back this isn't going to happen"

I won't let my self stuck in Mod development, so i move on into Game development, for more freedom.
I don't need EA, this goes indie.

"It's not only extremely complex, but also will cost you a crapton of money, hiring 3D artists, programmers with such feature list will cost you a fortune, noone will work for free."

Mod development already wastes money, because its free, and we just keep paying the electricity bill, developer's food, time and skills for that. Game development with ingame purchases can pay back the developer for creating something.

I don't need to hire 3D artist for now, because i am the 3D artist my self. Most stuff in the game is procedurally generated, so i just simply need the model components for each buildings, tanks etc. and let the game itself create complex shape based from the components i made.

"VR? AR? Touch Screen support? What? Why?"

It will be added later, on full-time development stage.
I see a great potential on an RTS game with VR, and especially AR.

"Or better - move to C&C3;/RA3, they offer much better set of features and engine improvements over old SAGE used in generals.they offer much better set of features and engine improvements over old SAGE used in generals. It will be a great coding and art training for you."

I agree it has better features, but i will still be stuck with the .INI files, which is just a scripting language, and not even a programming language.

"Starting something from scratch is not an easy task."

I started this mod completely from scratch, unreleased models were replicated, low poly models turned high poly, new models for new units were created, and that was only a few months of mod development (straight, few delays).
No delays because i wasn't in college at those time, i was in High school. Starting this mod from scratch wasn't easy, at least it helped me improve my 3D Modeling and 2D Texturing skills, but my programming skills did not change, i don't even know how to use for loops, while loop, etc. at those times, because Sage engine doesn't include does in the .INI files.

I hate being pulled down when I am already going up further, like i said, Mod development for sage engine is so limited, so i halted for a while and focused on Real Programming.

Some users agreed to your comment, meaning there is a lot of persons in here thinking that i can't do it.

This is not a joke, I'm serious, its one of my "dreams" when i was 12, to start a Game Development Company and become the CEO.
It will not become true when i don't do anything.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II

I won't let my self stuck in Mod development, so i move on into Game development, for more freedom.
I don't need EA, this goes indie.

You do need to get "stuck" in mod development for good, to get more experience and train your skills. Because right now your art assets doesn't look appealing for a standalone game.

Mod development already wastes money, because its free, and we just keep paying the electricity bill, developer's food, time and skills for that. Game development with ingame purchases can pay back the developer for creating something.

Do you really think that people will pay you for words on paper? They need to see what they pay for, they need to know what they pay for and they need to see if you are capable in doing what you are planning to do. You need to have a decent background to at least think about an opportunity to get paid for this.

I don't need to hire 3D artist for now, because i am the 3D artist my self. Most stuff in the game is procedurally generated, so i just simply need the model components for each buildings, tanks etc. and let the game itself create complex shape based from the components i made.

It's all sounds cool and dandy on paper, but i am not sure you'll be able to pull nor optimize this complex feature set correctly and alone. Procedural generation is not just "EnableCoolShit = True, yes pls", it's a complex set of code mixed with a crapton of knowledge. If you plan to do it alone, only those features will take you more than a year of making and debugging it ( if you can handle it at all ).

It will be added later, on full-time development stage.
I see a great potential on an RTS game with VR, and especially AR.

Waste of time and money ( and words on this page ), how much people own VR ( and VR capable hardware ) and willing to use it?

I agree it has better features, but i will still be stuck with the .INI files, which is just a scripting language, and not even a programming language.

C&C/RA3 use .xml, which is much more flexible and allows to do much more things, rendering engine is also improved and again, alows great things to be made. It's still more like scripting, but it is still great training and much better playground if you want to make something cool.

I started this mod completely from scratch, unreleased models were replicated, low poly models turned high poly, new models for new units were created, and that was only a few months of mod development (straight, few delays).
No delays because i wasn't in college at those time, i was in High school. Starting this mod from scratch wasn't easy, at least it helped me improve my 3D Modeling and 2D Texturing skills, but my programming skills did not change, i don't even know how to use for loops, while loop, etc. at those times, because Sage engine doesn't include does in the .INI files.

You haven't started from scratch. You took existing game, which is on existing game engine, which has it's own rendering system, which has it's own scripting system, which has a ton of examples on how to make stuff. Diffirence is huge between making a game from scratch and a mod for a game.

Some users agreed to your comment, meaning there is a lot of persons in here thinking that i can't do it.

We do think that, because there's no concrete proof behind your words, also your only background is a Crazy mod for Generals, which released only once ( if i recall correctly ) and not in a full form.

This is not a joke, I'm serious, its one of my "dreams" when i was 12, to start a Game Development Company and become the CEO.
It will not become true when i don't do anything.

When i was 12 my dreams were to run as fast a Sonic could and defeat the Eggman, and look where i am now, shitposting on the internet. For the better actually when i think about it.

Look, if you want real world examples, look at me then. I own and make a decent amount of mods, 2 of them are pretty popular ( GenEvo, Half-Life 2 MMod ), i have a huge background behind me, with a lot of stuff. I am also capable in game making, i did had experiments before, then i get back to modding again, because i lack decent coding skills to make something entertaining from scratch. Now look at my patreon page and see how much patrons i have. Good example. I did get some off-patreon donations, but they're from a good friends of mine.

The thing is, get better expirience at how games and game making works. If you can't stand C&C anymore, try to mod something, that uses a real programming language, like Half-Life games, they're good training.

I don't want to hold you down, i am trying to warn you from the future mistakes and dissapointments. If you still choose to ignore me, so be it, i tried to help and warn you about it from my own experience.

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mrs2004
mrs2004

This guy has massive experience within the community, so he KNOWS what he's talking about.

So, FILM_Smartson, if you were me, i would listen to Gunship_Mark_II.

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FILM_Smartson Author
FILM_Smartson

Well, I learn more when i do stupid things, i want to experience frustration, pain, disappointment, stress, etc.
in the end, it will reward me a beautiful work of art, plus, I will learn from every mistake I made.

Mod Development was my only friend when is was 12. I was doing experiments with computers at such young age, starting with SAGE Engine, along side with, 3D modeling, Photoshop, etc.

I already started learning HTML at 10, You could even say i was a Prodigy kid, that was never been appreciated by anyone in real life.

I've been training myself for several years, and I am still training myself today and into the future.

I am a very curious person, I even took apart every electronic gadgets I saw when i was 5 years old, trying to learn how those things work.

You could even call me a stubborn person, because that is what i am. I don't even have a real social life in my past, after being in a state of depression and suicidal thoughts, caused by extreme bullying and total isolation.

I just need to sacrifice my time in order to gain something.

And its still 2016, release date? it would be between 2020-2030's, and i got a cousin here that is willing to help me. We are at the same age, batch, and dream, to start a Game Development Company, to make it a reality.

I totally appreciate your reply, I do agree with it, but i am STUBBORN, way more stubborn than Chell.

I know that you respect my decision as everyone do,
but a decision is a decision, i wont change my mind, this is the path i took,

I am expecting a shorter, more friendly reply now,
a simple Good luck would make feel better.

Cheers,
~FILM_Smartson

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Gunship_Mark_II
Gunship_Mark_II

Conclusion in a "short answer" form :

RIP Crazy Mod, see you in 2030 when i will be probably dead.

Good Luck, i guess?

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FILM_Smartson Author
FILM_Smartson

Thanks, but i will make sure the Game will be release as early as possible, just so you could try and play it while you are still alive.

I already started creating 3D and 2D assets for the Vehicle and building Customization, and i have already started writing a simple 3D Game Engine that uses OpenGL, and DirectX later on.

Will upload images of the assets later or sooner.

Reply Good karma+1 vote
.Eol.
.Eol.

Eeh, wow, this would be very promising actually ! What chance do you think you have to finish this project ? ;)

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FILM_Smartson Author
FILM_Smartson

it will possibly be finished after few years of the Full-time Development Phase, Right now its Part-Time Development Phase (Slower) Demo release will be sometime soon.

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FILM_Smartson Author
FILM_Smartson

Also, I might as well Kickstart this game in Kickstarter.

"Programming is Fun, Its a Game." ~FILM_Smartson

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Stuart98
Stuart98

Seems legit.

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Zeke_Dlyoung
Zeke_Dlyoung

I have no problem with you making your own game, though I do have a problem with you turning the crazy mod into it's own game.

By definition, the crazy mod is a mod for ZH that adds crazy over the top units and features to ZH. Turning it into it's own game defeats this purpose as you won't have a base game to compare it's craziness to.

Also, as people have mentioned, most of the features you've planned are not only ridiculously hard to do, but also pointless and unfitting. Unit personalities? VR support? AR Support? Procedural generation AND world editing? What kind of monster game are you trying to make? Do you even understand half the stuff your selling?

You're already having problems "just" working on this mod, and you expect us to believe you can turn it into this gamonster "by yourself", "in your free time"? Are you crazy? (pun intended)

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FILM_Smartson Author
FILM_Smartson

i do understand everything, other stuff like AR, VR, etc. will be on full-time development stage, including the ingame purchases.
It does sound crazy and ambitious, but i won't go anywhere when i just stay on mod development. Game Development offers more Freedom.
Release date is around 2020's and of course, VR and AR would become common things, and PC hardware will have enough processing power to do those things.

BTW, the game will "adapt" the features present in the current CMR, meaning, the game is not entirely Crazy mod itself, but a game that adapts the idea of the mod.

Reply Good karma+1 vote
Zeke_Dlyoung
Zeke_Dlyoung

Ideas which won't work because no-one outside of ZH would understand them.

Like I said before, I don't mind you going indie, but I do mind that charging into the beaches of Normandy in your underwear and dragging along one of the most beloved mod titles of my childhood.

You want to start from scratch? Start from scratch. Release a beta for ZH, then just end this mod.

You are not the first person to try to turn a mod into an indie game. People have been telling me to turn my mods into indie games for years, but I have always refused. Why? Because I understand just how hard that would be, and how long that would take.

Working on the ZH version is already taking years, no fan in his right mind will wait for an indie restart. I won't give my fans that false hope, because that is just cruel. So, until I have a ZH release that I can be proud of, my mods will remain mods, and this mod should to.

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FILM_Smartson Author
FILM_Smartson

well, i will release the unfinished mod sooner, but expect for tons of bugs.

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landro117 Online
landro117

Wish you luck with that
Tho i kinda hoped that i could install it with Zero Hour.. oh well

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Sarge_Rho
Sarge_Rho

You're going to say "Oh. ****." less than a month into development. Modding and games development are two horses of completely different color. Even if you use an existing engine like Unity or Unreal Engine, you'll spend the first year or two writing basic game mechanics. Another year or two writing the advanced mechanics.

Only then can you get to making the game itself.

And I can safely say that this is far too ambitious for your first game project. Start with something smaller, it can even be an RTS, but what you're planning here is kind of like going from Star Fox to Star Citizen in one step.

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FILM_Smartson Author
FILM_Smartson

The game will not be released this decade, it will be next decade.
so, there will be less than or equal to 10 years left for the game development. Early years will be slow, and after Graduating College, this will become my full-time job.

I never said i could do it in an instant, like preparing an instant noodles. what i mean is it will be very slow, especially in the early years of development, then it will become a bit faster in the later years. a team of 1-2 persons will become a team of 5 or greater later on.

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mrs2004
mrs2004

April fools seems to be really early for this year.

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FILM_Smartson Author
FILM_Smartson

too bad its not.

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Stuart98
Stuart98

Indeed.

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FILM_Smartson Author
FILM_Smartson

Update:
There are now 6 members in the Game Development team. All of them are people i know in real life who could help me develop the Game.
They said the features on that list is very interesting and challenging.

All of them are quite skilled and talented, most of them are programmers.
Most game assets will be done by me.

They do understand the risks and difficulty on creating the game.
Since they are still a student like me, they agreed to work for free, just so they could train and experience the life of a Game Developer.

Since our schedules in college changed, school days became 3 days, giving us 4 days to work for the game.

Reply Good karma+1 vote
Masterzh
Masterzh

I have to say that what you wrote as features(excluding VR etc dream stuff) looks very cool and appealing.

First big question:
Knowing ZH your mod make a perfect and amazing parody, but what will you make fun off in your own and first game ? Units in Crazy mod are making fun of units we all know thanks to years and years of fun with ZH. Ofc you have some unique units too but can you honestly say most of units arent just silly parody versions of original ? If you are a mastermind you can pull-off all-not-ZH-related units but in that stage it will have nothing to do with crazy mod at all and be really on edge if its just silly or actually working.

Unless you find some ground-breaking game mechanics and do a perfect job presenting them "on paper" and win a jackpot via some sort of kickstarter i have to agree with the guy writing so much. You can adjust your time-line as far as you want and add as many skills for yourself as you want, but the fact of needed HUGE team e.g. money to just try is undeniable. Unless you start stripping a hell lot from your list.

Still, fingers crossed for whatever you decide to do. Maybe you are an alien which can do it. I love your mod and wish you all the luck! <3

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FILM_Smartson Author
FILM_Smartson

Thanks.
I am pretty sure that an RTS game with cookies, kitchen wares, etc.
would totally work, even outside ZH. The game will still have several references to this mod.

Adding creativity to an RTS game would be a plus. Procedural Map Generation can make things easier, as well as procedural mesh for the vehicles, buildings, roads, etc.

By making civilian buildings, roads, etc. procedurally generated, we only need to model at least 25 to 50 (or higher) unique building components, creating thousands of unique combinations.

We are Currently working on our game engine, and we are currently
focused on its rendering engine. 3D and 2D assets are already made.

Trust me, our Game Development team is a group of aliens who already achieved complex and complicated stuff since high school (Old curriculum, considered middle school today.)

We don't need millions of money to create it, we only need to sacrifice our time in order to gain something, with support from our parents, friends, fans, and players, which will make this game possible.

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Anister
Anister

I'm kinda concerned that you MIGHT have bitten off more than you can chew... I hope that you'll prove me wrong

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FILM_Smartson Author
FILM_Smartson

Like pizza, i wouldn't want to eat the entire pizza with one bite, slicing it to 8 pieces would make it easier to eat, but eating it alone is lonely, and i would possibly get full, so i invite some friends and let them help me eat it, making it easier to finish off the entire pizza.

now replace:
eat - develop
pizza - game
bite - go
lonely - hard
full - frustrated

Reply Good karma+2 votes
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