Follow the adventures of Milena and her psychic teddy bear totem in a world where psychics and normal humans coexist. In this adventure she enters into a mysterious realm inside a painting and must try to find her way back out into the real world amidst the labyrinth of intrigues and conspiracies inside the painting world.
The single asterisk asks us to refer to Page 1, but the information is on Page 2 (with the skull graph). Also, in a case like this, the writer should assume that the reader will remember what a totem is after having read it only one page ago.
Finally, about the adenovirus. In normal humans, it creates symptoms ranging from the common cold to severe bronchitis. I would assume that psychics would simply avoid regular humans (human women) to avoid contact with the virus. Or the women must undergo a strict medical cleansing and vaccination prior to mating with a psychic. Perhaps this fact leads to more racism against psychics (if stuff like that is pertinent in this mod).
That stuff is indeed pertinent and will be one of the themes we will be exploring in the mod - usually avoidance would eliminate the possibility of the virus but you know how love sometimes can be irrational :P.
This is all very interesting, but I'm kind of wondering if its a good idea to have so many unique attributes of the psychics. I feel like the more of these attributes you add, the harder it will be to flesh them all out in the actual game, even if they make a very cool and reasonable explanation for the phsycics' powers in text form.
Also as a minor thing, you shifted between singular and plural tenses in the first sentence of the "symbiosis" paragraph.