Cannibals [0.1.0]
Dec 14, 2007 Demo 0 commentsThe Cannibals mod is a unique addition to the game that allows the hunting and gathering from human natives. This twisted mod is currently under beta...
Cannibals is a mod that creates a human unit that can be hunted! Unless you implement it into an RMS map, it currently only works if you add them in the editor and then playtest. This wasn't originally my idea, it was actually the idea of crazydragon in this thread. The villager acts like a deer, but is hunted with knives instead of arrows, like a pig.
Why the Beta?
This mod isn't considered a release yet because it still has no language file, so you will see *** before its name, and it could use a little texture makeover so it doesn't look exactly like a greek villager. In the future, it may also include a few modified RMS maps to include Human units. You can download the mod below.
What's next?
In the future, the official release (v 1.0) will have the following additional options and features:
I apologize that there is no read-me file. I normally always include a read-me, but this is a beta release so I can get away with it for now. The following will have to do:
This mod DOES NOT work online, but is very easy to install/uninstall for online play.
To install, place proto(x).xml in the DATA folder of your AoM directory, Human_anim.txt in the ANIM folder, and Human_snds.xml in your sounds folder.
To install with other mods, find the House unit specified in your proto(x) file and replace it with the contents of the Individual Proto(x) file.
To uninstall, move proto(x).xml out of the DATA folder of your AoM directory, or rename proto(x).xml. The other files will not affect your ability to play online.
This mod has been brought to you by The Purple People Eater, founder and leader of Purple Design Studios
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The Cannibals mod is a unique addition to the game that allows the hunting and gathering from human natives. This twisted mod is currently under beta...
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