This looks great, and the visor overlay is really great! Not too restricting but also not too big. And I take it that there would be less helmet clutter in shops? You know, most mods have the open and closed version of a helmet in the same shop kind of thing
I will leave them in the markets, there will be both open and close visor versions because otherwise it would create issues when you want to equip companions.
This will be something special, good work b^.^d
Thank you. :)
This looks great, and the visor overlay is really great! Not too restricting but also not too big. And I take it that there would be less helmet clutter in shops? You know, most mods have the open and closed version of a helmet in the same shop kind of thing
I will leave them in the markets, there will be both open and close visor versions because otherwise it would create issues when you want to equip companions.
are you gonna fix those floating trees on the terrain border?
Yes. Actually they are not floating, they are so far away that you can not see the bodies of them. But i will change that.
amazing
Blew my mind
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this way will greatly increase the requirements of the game?
Which button if i Try it theres an error code im using WSE
What key to open and close the helmet visor?
im looking for it too.. i cant find in control keys settings
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