Call of the Kings is a Mount and Blade add-on, that takes the player to the early age of the gunpowder in Calradia, and the dawn of many new kingdoms!

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New Faction Suggestions (Games : Mount & Blade: Warband : Mods : Call of the Kings : Forum : Suggestions: Factions : New Faction Suggestions) Locked
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Sep 7 2013 Anchor

Post some suggestions below! But remember, I can only make 3 or 4 new factions, there is not much space on the native map to fit any more.

Please write your faction suggestions like this to make it easier for me:

Faction Name: [Insert faction name here]
Faction Culture: [Insert faction culture/s here]
Faction Location: [Tell me where you want them on the map, better if you take a screen cap of the location]
Factions Banner: [Link to picture of banner here]
Faction Troops:
[List troops here, don't forget to include their tier and unit type]

Faction Holds:

[List the faction cities, villages and forts here]

Faction Leaders:
[List the leaders here, don't forget to include their title, and only single names work, so no names like "Count Orderich Iron Blade"]

Other Stuff:
[Link open source resources here if you have an OSP that might be good for the faction.]

(EDIT: Forgot to add a few important details)

Edited by: Archie_Duke

13loodzkrieg
13loodzkrieg Commissar
Sep 9 2013 Anchor

Faction name: Zendar
Culture: Zendarian? Really can't remember how Zendar used to be. I guess Swadian/Rhodok would do if there really isn't any.
Location: Old location of Zendar before it was removed. Somewhere between the Nords and the Vaegirs, positioned alittle inland rather than near the coast.
Banner: Make up one, even a simple one would be fine since its just a city-state thing
Faction Troops:
Mercenary line, being a independent town I would expect it to rely heavily on mercenaries, levies, and militia. However we should add some higher tier troops so that it wouldn't just be splattered by another kingdom at the beginning of the game.

I'll leave the balancing to you
NOTE: These may seem OP but I've thought it through carefully, Zendar is just a very small faction with only a handful of vassals (or just one if you feel like it) and possibly just one fief (the town). These troops start out dirt cheap, crappy, and common. I would expect that many do not survive to make it to the top tiers (cannon fodder :) ). Which I why I decided to complement Zendar with mercenaries so that the town would not be defended only by cannon fodder.

Starts on the basic mercenary line, but gets improved to higher tier troops
ranged, upgrading from the native mercenary line:
Mercenary crossbowmen (native) --> Mercenary arbalesters (Bigger crossbows, better armor) --> Mercenary mustketeers (Mid-level firearm, MOAR armor)
Infantry, from mercenary line:
Hired blade (native) --> Doppelsoldner (2-handed longswords, slightly better armor)
Cavalry, from mercenary line:
Mercenary cavalry (native) --> Freelancers (basically a cheaper and weaker swadian knight)

Now for the Zendar's very own
(these are completely not native, I intend for these guys to be dirt cheap early on but become specialized in high tier. Recruited from town)

Infantry
Townsman (just like peasants)--> Zendar militia (low tier, very cheap, cannon fodder) --> Zendar town watch (slightly better than militia, spear & shield, almost as weak as swadian militia) --> Zendar Guardsmen (board shield & glaive, defense is slightly weaker than the Rhodok infantry counterpart) This becomes
--> Zendar Elite Guard (Tower shield & spear/mace, heavy armor, guard tier, pretty strong compared to other guard tier counterparts) --> Zendar heroes (2 handed sword, morningstar & tower shield, heavy plate armor)
or
--> Zendar Halberdiers (halberds/pollaxes, very heavy armor)

Ranged
Zendar town watch (from earlier) --> Zendar crossbowman (similar to swadian crossbowmen, pretty weak and cheap) --> Zendar musketeer (firearm, weak armor, cheap and common) --> Zendar Gunners (improved version of zendar mustketeer, better firearm/skill, still weak armor) --> Zendar sharpshooters (Good firearm, good skill, long range, moderate armor) this splits into

--> Zendar Marksmen (a slightly better sharpshooter) --> Zendar Snipers (Specialized firearm troop, absolutely devastating at range, armor and melee is still as pathetic as the other zendar firearm units)
or
--> Zendar hand gunners (uses the hand cannon, short ranged, plate armor or smth heavy, round shield & mace, an heavy infantry/musketeer hybrid)

Cavalry (NOTE these are female btw, because if theres townsmen then theres townswomen right?)
Townswoman --> mounted recruit (pathetic cav with clubs) --> Zendar scouts (slightly less pathetic cav with swords and light crossbows) --> Zendar rangers (horseback crossbow(wo)men, slightly better melee, fast, sword & shield) --> Zendar Pistoliers (a mix between Sword sisters and swadian carabineers, armed with a pistol, sword $ shield)

Faction holds: Just Zendar, but add a few villages or forts or stuff as you see fit. Not too much though, its still just a independent town/city-state

IF I'm not mistaken, the source code for Zendar still exists in the game files.



I would also like to suggest Dark Knights.

If you have seen the popular mods Native Expansion and Light and Darkness: Heroes of Calradia then you know what I am talking about. If not the check them out, they are absolutely awesome.

Although dark knights are pretty OP so you may want to implement some kind of spawning for the faction like in Native expansion to prevent players getting butthurt in early game. An idea/suggestion would be to give the dark knights some land for a town or some castles in a secluded corner of Calradia and have them play a very minor role until a set time ingame. Then have it reinforced at the set time (eg. day 100, day 150, etc) and spawn in some lords and vast armies, and then they can go on the offensive. If its possible, change their AI tactics to be aggressive when that time comes (if its not too hard to code ofcourse).

Or you can just let them all spawn in at the beginning and laugh evilly as you watch the world burn and the players struggling to survive.

Edited by: 13loodzkrieg

Sep 9 2013 Anchor

I'll think about it. Though I suspect a single city state would not last long, even if I surround it with a bulwark of forts, they would either get swarmed by their neighbours since they would be viewed as too weak by the enemy, or they would go on a power grab, then get destroyed.

13loodzkrieg
13loodzkrieg Commissar
Sep 9 2013 Anchor

Well yeah....... the lore did state that it got burned to the ground so I guess it would be historically accurate?

Though a single town with something like 1K+ garrison will last pretty long, especially if there are high tier units in it. The AI seems to avoid attacking it as it deems it to be a hard target. Try taking Suno for yourself and give it 300 knights for garrison, the AI will declare war and raid villages but won't try to take the town itself until they actually gather enough balls to do so.

It'll still probably get taken at some point in the game when a faction becomes powerful enough to do so but hey, its Calradia, no castle or town is impregnable.

Anyways give it some thought.

Sep 9 2013 Anchor

I want to keep things balanced, so if I do add that faction, I'll probably place at least 300-400 men, 1000+ is a bit much, though they would probably be destroyed in a single campaign.

Totally unrelated, during my free time I decided to do some thinking, and one of the results of that thinking was a new faction, though I won't add these guys until the Kingdom of Ghoradul is finished.

Faction Name: Kingdom of Dorilia
Faction Culture: Late Renaissance/exploration period Spain (Lightly coloured clothing, light armours, lots of firearm using troops)
Faction Location: Island off the coast of Swadia
Factions Banner: Blue and black with crossed Muskets and Rapier - or - Light blue with heraldic wolf
Faction Troops:

Infantry
Tier 1: Dorilian Recruit
Tier 2: Dorilian Swordsman
Tier 3: Dorilian Veteran Swordsman
Tier 4: Dorilian Fencer
Tier 5: Dorilian Duellist
Tier 6: Dorilian Blademaster

Heavy Infantry
Tier 4: Dorilian Greatswordsman
Tier 5: Dorilian Veteran Greatswordsman
Tier 6: Dorilian Champion
Tier 7: Dorilian Grand Champion

Crossbowmen
Tier 2: Dorilian Light Crossbowman
Tier 3: Dorilian Crossbowman
Tier 4: Dorilian Veteran Crossbowman
Tier 5: Dorilian Marksman

Gunners
Tier 3: Dorilian Pistolier
Tier 4: Dorilian Musketeer
Tier 5: Dorilian Veteran Musketeer
Tier 6: Dorilian Ranger

Pikemen
Tier 3: Dorilian Pikeman
Tier 4: Dorilian Veteran Pikeman
Tier 5: Dorilian Armoured Pikeman
Tier 6: Dorilian Palace Guard

Note that these guys are barely in concept, I just wanted to share my thoughts.

Edited by: Archie_Duke

13loodzkrieg
13loodzkrieg Commissar
Sep 10 2013 Anchor

Isn't the average garrison for a capital around 500~ ish?

Meh don't stress about it too much, its just a city-state. Besides, it does make sense that Zendar would fall.

As for your concept faction, I assume its a generalist faction? The roster is pretty well rounded, no way to know if it works out well unless you actually try them ingame. Maybe add some heavy missile cavalry to represent the Spanish Conquistadores?
I suggest you pick out some specialist factions afterwards though, so the game would not become stale. Try different themes, like maybe imperial china, late sengoku japan, india, ehhhhhhhhh Zulu? Play around, imagination is the key.

Sep 10 2013 Anchor

I do have a concept for an all ranged faction based on Imperial China which would occupy that giant space above the Khergit Khanate in my concepts file which I wrote along side the Kingdom of Ghoradul, but I never came up with a good sounding name, perhaps you could help me with that?

The Kingdom of Dorilia were going to be an all infantry faction that specializes in athletics and firearms instead of being an all round faction like the Vaegirs or Swadians, but it's only a small concept faction, it might not make it into the next version of the game. :D

13loodzkrieg
13loodzkrieg Commissar
Sep 11 2013 Anchor

I can help you with some Chinese names if you need, I really don't know about faction names but for individual lords/ladies/fem lords I can come up with some.

Well, for the faction name can I come up with some clan/family names? Although I don't know what the names mean.

And by "all ranged" I hope you mean mostly ranged, otherwise they would suck pretty badly. Unless you can create cho-ko-nu(repeating crossbows)/ some obscure Chinese flamethrower designs/ some obscure Chinese gunpowder stuff/ mad Three Kingdoms archery skillz (which is BS). Although the quality of troops in that period leaves much to be desired, its pretty much masses apon masses of peasants armed with long twigs you call spears that won the day back then. Then again you can go with fantasy-ish stuff that looks Chinese to make up for it.

Edited by: 13loodzkrieg

Sep 11 2013 Anchor

They will all be ranged, but the infantry will use giant choppers (Dao, Guandao and the Dadao) for hacking enemy troops down when they get too close, the cavalry on the other hand will use a Jian which was a bulky Chinese long sword, though later on they became bastard-swords.

I'm going to avoid making this new faction fantasy-ish, the lower tier troops will essentially be wearing robes and rags, the mid tier will get better quality robes and rags with a lemellar vest, top tier can have a full set of lemellar armour, and elites can have a full set of brigandine, similar to that wore in the Qing Dynasty.

13loodzkrieg
13loodzkrieg Commissar
Sep 11 2013 Anchor

Alright, tell me when you need some names then.

EDIT: FYI Blood & Steel mod has repeating crossbows, might want to ask for those if you need them.

Edited by: 13loodzkrieg

Sep 12 2013 Anchor

13loodzkrieg wrote: Alright, tell me when you need some names then.

EDIT: FYI Blood & Steel mod has repeating crossbows, might want to ask for those if you need them.


Making repeating weapons is easy, just got to increase the ammo capacity. Though I probably won't be adding a repeating crossbow.

Alrighty, I'll give you a heads up when I get the next few factions started.

13loodzkrieg
13loodzkrieg Commissar
Sep 14 2013 Anchor

Hey, I got you some names for the Chinese themed faction

Since it's Chinese themed I went for dynasties with clan/family names, keep in mind these family names are extremely common. I'll explain how they work. The Chinese clan/family is not really a "family" in the biological sense, most people with the same family name are not related in any way but are put under its name. They're ancestors may have been servants, concubines, favored warriors, etc etc etc. This makes the amount of people with the same family name mind boggling, although you will not find family names that were used by emperors or are similar. I don't really understand the tradition but they refrain from using something from an emperor's name.

Some of the names for the faction are:

Lín dynasty/kingdom/wtv (means woods or forest)
Liú dynasty/kingdom/wtv (no idea)
Zhōu dynasty/kingdom/wtv (State of Zhou)
Cài dynasty/kingdom/wtv (no idea)
Zhào dynasty/kingdom/wtv (State of Zhao, not sure where that used to be)
Yáng dynasty/kingdom/wtv (I think its an old state, State of Yang?)
Xú dynasty/kingdom/wtv (Yet another state)
Gāo dynasty/kingdom/wtv (Tall? Normally it means tall)
Xiè dynasty/kingdom/wtv (means thankful, I think.)

Sep 14 2013 Anchor

Well their name needs to sound remotely Calradian, so let us try a few combinations and add in a few extra letters, so list off what sounds the best.

Some of my ideas are:
Zhulin Dynasty
Caiyang Dynasty
Gaolin Dynasty
Cailiun Dynasty

Those are my ideas, as you can probably see I'm not good at names, I'm used to using a D&D name generator.

13loodzkrieg
13loodzkrieg Commissar
Sep 15 2013 Anchor

Zhulin and Gaolin actually sound legit, of course I'm not sure if they really are. Caiyang is kinda ok, Cailiun is pretty derp.

How many lords/fem lords/ladies do you need? I have a list of Chinese names, although they're modern Chinese so they won't be ancient Chinese names. Give me an estimate so I can go around asking for more names.

Btw, do you have a vision of what you want the end product of the mod to be? Factions, terrain, quests, scripted events, moar scripted stuff, etc etc?

Sep 15 2013 Anchor

Cailiun was probably my favourite since it sounds more Calradian, but Zhulin works too.

I need at least 14 lords to contend with the other factions, and five ladies to provide some marriage opportunities. The lord's title is Jun (Sovereign/King), and the vassal title is Zhu (Vassal/Lord), and the title for ladies' is Zhu-Fu (Woman of Authority in a house hold)

My end goal is to to add new factions and weapons, but game altering code is acceptable too, though I'd love to avoid doing really complicated stuff like adding Freelancer, and graphics packs aren't on my list of things too add, unless you can find me one that makes the game more vibrant.

13loodzkrieg
13loodzkrieg Commissar
Sep 15 2013 Anchor

While Zhu does mean lord, its also a family name which complicates things. Lets say we have a lord named Liang Jie, put Zhu in front of it and he becomes Zhu liang jie. The common interpretation is that this guy is from the family/clan/household of Zhu, which kinda ruins things. I would suggest a less common word for lord.

Géxià (Excellency, sir, lord, sire, milord, Monseigneur)
Guìzú (noble, nobility, aristocracy, aristocrat, nobleman, lord)

However, Gexia Liang Jie or Guizu Liang Jie doesn't sound like it fits in does it? You could maybe put like a family name after the Zhu, like Zhu luo liang jie or Zhu lin yue ting. Although I do not know if this works. For ladies, I have no idea but it would seem that if they weren't wives then they were consorts? I seriously have no idea for the women although Fūrén means something like madame.

EDIT: The occasional scripted invasion/event (eg. Dark knights, faction reinforcement, revolt) adds spice into the mod and keeps it from becoming stale, I highly suggest it if you can do it.

Edited by: 13loodzkrieg

Sep 25 2013 Anchor

Well I chose Zhu and Zhu-Fu since it fits better, it's short, easy to pronounce and it works, plus I can't have names that are longer than two parts, for example I could have a name like Zhu Liang, but not Zhu Luo Liang Jie, the tools I use won't allow it.

Sep 27 2013 Anchor

Augustine Monarchy
French monarchy of the Renaissance period. Augustinians are tall and strong. They field heavy plate armored troops. They require a high upkeep and are a rather high health faction. Double musketeers use the long and powerful double musket or longer and even more powerful wall guns and are based off of the musketeers of France. They have excellent firearms and great proficiencies in melee and firearms. Good armor too. They are a very heavy infantry based faction, their cavalry is a very Vaegir like cavalry, ok but not the best. Their musketeers are exceptional being Augutinian Musketeers the elite guard of the king along with their pikemen.
They are located west of the Swadians on a decent sized island.
Their banner is a Fleur-de-lis over a white banner with a musketeer and knight behind it.

HI
Ancien Régime Noble Recruit
Ancien Régime Noble Soldier
Ancien Régime Noble Dismounted Man-at-Arms
Ancien Régime Noble Dismounted Gendarme
Ancien Régime Royal Dismounted Man-at-Arms
Ancien Régime Royal Dismounted Gendarme
Ancien Régime Royal Elite Greatswordsman
Ancien Régime Royal Master Greatswordsman

HC
Ancien Régime Noble Rider
Ancien Régime Noble Cavalryman
Ancien Régime Noble Man-at-Arms
Ancien Régime Noble Gendarme
Ancien Régime Royal Man-at-Arms
Ancien Régime Royal Gendarme
Ancien Régime Royal Master Knight

HG
Ancien Régime Noble Pistoleer
Ancien Régime Noble Carbineer
Ancien Régime Noble Musketeer
Ancien Régime Noble Veteran Musketeer
Ancien Régime Noble Elite Musketeer
Ancien Régime Royal Double Musketeer
Ancien Régime Royal Veteran Double Musketeer
Ancien Régime Royal Sharpshooter

HP
Foreign Pikeman
Foreign Veteran Pikeman
Foreign Elite Pikeman
Ancien Régime Noble Pikeman
Ancien Régime Noble Guard
Ancien Régime Royal Pikeman
Ancien Régime Royal Guard
Ancien Régime Master Royal Captain

MI
Ancien Régime Levied Militaman
Ancien Régime Levied Soldier
Ancien Régime Levied Swordsman
Ancien Régime Veteran Swordsman
Ancien Régime Elite Swordsman
Ancien Régime Master Swordsman
Ancien Régime Master Sergeant

Edited by: AltairTeleGlitch

Sep 28 2013 Anchor

Nice idea, AltairTeleGlitch, if make the faction I'll do some required edits to make the faction troop list a little shorter, and maybe give them a Calradian sounding name.

Oct 1 2013 Anchor

Hopefully if you make it you'll,keep the names.

Oct 3 2013 Anchor

As I said in the main page.

Faction Name: Kingdom of Engloris
Faction Culture: Based on Late Medieval England(Swadian plate armour heavy infantry and cavalry with some rhodok style man at arms with leather or mail armor and kettle helmets with variety of polearms like voulge, Glaive, Guisarme and main units are longbowmen)
Faction Location: Island North West of Swadia (so basically inbetween the Nords and Swadia)
Faction Banner:A fox maybe? Im not really sure about a banner
Faction Holds:

Capital: Armitage

Other cities: Whitewater, Lancastrenon, Obenon, Kentwic and Wordinwic.

Castles: Dalvinghold, Garlmont, Sordnarian, Ramryhead, Westmorlond, Rochesteran, Blarnester, Walrick, Arlenwic, Falcrest, Yalkhal, Strongtower, Talburgh,

Villages: Westmouth, Forholm, Frantis, Tibider, Dunford, Slaidsop, Greystead, Torick Bridge, Jorvic, Greyruda, Rifsinnall, Lukenvarden, Harrochiper, Kilbride, Bardenwic, Rickendale, Towerton, Stolkworth, Lorfansey, Nautlegate, Petherford, Quainsbury, Trafshengrave, Marleighton, Letchenstead, Bannister, Jernham, Medorrun, Kardarn, Lerciad,

Faction Leader and Vassals:

King Hendry III, Lord of Armitage.

Prince Edwin, Lord of Whitewater
Duke Hargon, Lord of Lancastrenon
Duke Richard, Lord of Obenon
Duke Wylim, Lord of Kentwic
Duke Oswald, Lord of Wordinwic
Earl Loryn,Lord of Dalvinghold
Earl Gawen, Lord of Garlmont
Earl Vortigern, Lord of Sordnarian
Earl Samwell Lord of Ramryhead
Earl Ronan, Lord of Westmorlond
Earl Robert, Lord of Rochesteran
Earl Thorson, Lord of Blarnester
Earl Mason, Lord of Walrick
Earl John, Lord of Arlenwic
Earl Tostig, Lord of Falcrest
Earl Jordan, Lord of Yalkhal
Earl Godfrey, Lord of Strongtower
Earl Regnault, Lord of Talburgh

And some other vassals

13loodzkrieg
13loodzkrieg Commissar
Oct 3 2013 Anchor

Frenzied, I've got my list of Chinese names done. Would you like them now?

Oct 5 2013 Anchor

Faction Name: Tahataka Clan
Faction Culture: Japanese, Sengoku Jidai Oda Clan
Faction Location: Mountains, hills and with few plains near it, maybe in the Khergit lands or maybe in a whole new place
Factions Banner: A Red Tiger in a Yellow Background
Faction Troops:

Melee:
Tahataka Peasent
Tahataka Ashigaru Militia
Tahataka Trained Ashigaru
Tahataka Clansman
Tahataka Samurai
Tahataka Daimyo's Samurai

Ranged:
Tahataka Archer
Tahataka Gunner
Tahataka Longbowman
Tahataka Mounted Samurai

Holdings:
Capital: Ghataro

Other Cities:
Toro
Majati

Castles:
Urumata Castle
Bahaku castle
Inoto Castle
Rasha Castle
Fukuma Castle
Yura Castle
Mifatame Castle

Vilages:
Bahaku
Yura
Katino
Mifatame
Rhiti
Sagi
Hamano
Whata

Leaders:
Daimyo Tahataka Samaro of Ghataro

Vassals:
Marshal Sagi Mitsunaru II
General Fara Mahata
General Miha Taraka
Mercenary General Sir Gabriel de Santaga
Commander Yuki Himawara
Lord Marataka Rasha
Lord Humphrey de Hambarg
Lord Maru Tarano
Lord Gami Oshitaru

Use allsorts of Far Eastern Armor and Weapons, all kinds of OSP

Nov 2 2013 Anchor

13loodzkrieg wrote: Frenzied, I've got my list of Chinese names done. Would you like them now?


Thanks dude, just send me them in a message. I'm planning on adding three other factions as well, if you want you could make some more names?

Nov 7 2013 Anchor

Faction Name: Kingdom of Tribara
Faction Culture: 17th Century Poland. Mostly cavalry units and horse archers. Utilization of sabers and metal armor. Musketeers have decent plate mail armor and decent firearms skill. Their Heavy Cavalry is powerful matching that of the Swadian Knights or Sarranid Mamlukes.
Faction Location: Small island with smaller islets strewn across. Mostly plains.
Faction Banner: A Charging Winged Hussar on a Black Banner
Faction Troops

HC
Tribaran Nobleman
Tribaran Veteran Cavalry
Tribaran Lancer
Tribaran Winged Hussar
Tribaran Elite Winged Hussar

LC
Tribaran Noble
Tribaran Raider
Tribaran Hussar
Tribaran Veteran Hussar

HA
Tribaran Noble
Tribaran Hunter
Tribaran Harquebusier
Tribaran Reiter

HI
Tribaran Richman
Tribaran Footman
Tribaran Infantryman
Tribaran Dismounted Winged Hussar

HG
Tribaran Militia
Tribaran Gunman
Tribaran Gunner
Tribaran Marksman

Edited by: AltairTeleGlitch

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