Call of Pripyat Variation Mod is a personnel project of mine, it touches on the idea that not every S.T.A.L.K.E.R. should wear the same outfit color,type, style. New models and textures are being added every day and eventually mutants as well! Call of Pripyat Variation Mod is meant to be used as a base for any other mod, the mod easily adds hundreds of new meshes for all to see! (344 to be exact).

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Sep 26th, 2012
196.70mb (206,251,955 bytes)
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Version 1.3 of Call of Pripyat Variation mod. This version includes a total of around 278 meshes to Call of Pripyat.

1.3 - Portrait Pack! New Monolith_GP5, Merc Sunrise, Duty & Freedom Zombies, Monolith Half gasmask, Merc Zombie Exo, total of nine new portraits, Fixed mispelling in Merc Spawns, Added stalker_soldier_4.thm to point to Duty 3 instead of four for correct bump mapping (Vanilla Issue), restoring old Skat-9 Model, and old soldier_1 model for use, added new varied profiles for the Snork, New Military Officer model Soldier_3_beret, new Neutral_1_gas for loners and bandits, fixed issue with Freedom1a's model looking for it's own icon, few minor texture edits, new Merc Sunrise suit Bump Mapping, fixed incorrect casing of icon preventing a Freedom Exo icon from showing, added more optional high res bump mappings for duty_1, duty_2, and duty_3, two new variations for the environmental suit have been made, this includes neutral_3 & neutral_4, fixed issue with textures bandit_5b, 5c, 5d, not using the right bump mapping, many minor texture/bump mapping fixes, improved green trench coat bandit textures, new neutral2g texture from Lurk (eight more meshes), added Snorks to prefetch, included new fully clothed snorks (All Weak snorks will sport this skin variation).

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Version 1.3
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Released Aug 2012
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