United Fronts is a single-player mod that combines the campaigns of the original Call of Duty and United Offensive expansion with community created maps to form one large continuous campaign. It adds several new weapons and replaces almost all of the original weapon models. The mod requires the United Offensive expansion in order to play.

Description

Update: Added Russian localization for mission objectives (Thanks to GrAZ). Summary: This patch adds a new mission selection menu and a few missions that were left out of the campaign in 1.0. It includes most of the features of the Overhaul Mod, but doesn't replace any of the original mod's skins or models except for the Mauser C96. An optional realism addon is also included. Read the description below for instructions and answers to frequently asked questions.

Preview
United Fronts 1.0 Patch 4
Post comment Comments  (0 - 50 of 79)
victor639514
victor639514 - - 222 comments

Ooh! ^^ Joy of joys! I look forward to trying out this patch!

Quick question though, will this work your Overhaul Mod 1.1 from the addons section? Or will all those fixes come in the next update?

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Nipless
Nipless - - 161 comments

I would like to know that too, I find the overhaul pack very useful especially for the bug fixes

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pcj27 Author
pcj27 - - 97 comments

Yes, it should work fine, there's no conflicts between the two files. I forgot about the bug fixes, probably should have included them. Maybe I'll put them in a future patch.

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Nipless
Nipless - - 161 comments

Oh god I remember asking if this was possible in cod, thank you very much guys and happy new year!

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Nipless
Nipless - - 161 comments

In some missions (the originals of both the game and the expansion) have no difficulty selection.

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pcj27 Author
pcj27 - - 97 comments

That's because there's a limit to the number of popup menus you can have in the game. I solved this by making a single difficulty menu that you can use before starting any mission.

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Conmiester
Conmiester - - 69 comments

I was seriously looking for that so long. It won't be perfect but hey, It'll do.
Thank you so much to let it happen!

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JayRowdyboot
JayRowdyboot - - 32 comments

I thought merciless had blood and gore in this mod. I downloaded UF last week and no blood or gore?

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JayRowdyboot
JayRowdyboot - - 32 comments

Never mind I guess that’s coming with an update. Anyone no a good blood mod for UF

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El_Weppes
El_Weppes - - 36 comments

Why does it say not included on Bocage and Hill 52?

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pcj27 Author
pcj27 - - 97 comments

Because those maps aren't part of 1.0, but they're coming in the next version. I just moved over the menu files from the new version of UF for this patch, and I didn't want to reposition everything, so I just put that note in.

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victor639514
victor639514 - - 222 comments

I suppose all these patches, mission selects, and so on will be covered when the new United Fronts update is released?

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pcj27 Author
pcj27 - - 97 comments

Yeah, this is just for people playing United Fronts for the first time. I don't think the next update is coming soon, so that's why I'm posting these.

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victor639514
victor639514 - - 222 comments

I see.

According to what I hear though, the update should be more or less ready once djole22lt and I have finished the Market Garden campaign.

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Marcomix Creator
Marcomix - - 662 comments

ehm, wrong.
there are lots of things to do before the release of the update
-fixing and enhancing omaha beach map
-implementing the market garden missions
-adding some custom dialogues in the custom missions
-fixing some weapon animations (we'll need an animator for that)
-sound overhaul (this won't take much time)

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victor639514
victor639514 - - 222 comments

I stand corrected then. :P

As for some custom dialogues, I can perhaps help with that. I just need the voice lines and/or scripts so I may record my voice for them.

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Whitegoldl
Whitegoldl - - 202 comments

I just discovered your mod and look forward to trying it. I notice that in addition to this patch for the mod, you've also created 3 separate downloads for 'overhall', graphics and sounds. It would be great if you could a definitive all-in-one version of the mod, perhaps with an installer. Just a suggestion that I think would make it easier for for people to use your mod. Either way, your mod sounds great and I look forward to trying it.

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pcj27 Author
pcj27 - - 97 comments

I'm not the creator of the mod, that would be Marcomix. To clear things up, only the downloads in the Files category are meant to be essential. The downloads you see in the Addons section are optional customizations of the mod made by players.

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Whitegoldl
Whitegoldl - - 202 comments

Oh, thanks very much for this helpful information. It's fantastic that many people collaborate to develop mods and addons. Best wishes

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Jack_263
Jack_263 - - 252 comments

any plans for an option to disable crosshairs?

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pcj27 Author
pcj27 - - 97 comments

I was thinking about making an extra addon that decreases hip fire accuracy and max ammo, takes away most of the hud, and disables crosshairs. I'll try to get this done.

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djole22lt Creator
djole22lt - - 300 comments

What about disabling all that stuff when player clicks on the hardest (Veteran) difficulty?

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pcj27 Author
pcj27 - - 97 comments

I could probably get the crosshairs to turn off like that, but the other changes would be present on all difficulties. I don't think it's possible to change weapon stats through the menu, that's why I wanted to make it optional.

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Jack_263
Jack_263 - - 252 comments

that would be amazing, you're doing a great thing with this mod! keep it up!

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victor639514
victor639514 - - 222 comments

A scoped G-43? Impressive!

I suppose the British might get a PIAT in their anti-tank roster much later on.

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pcj27 Author
pcj27 - - 97 comments

Yeah, there is a PIAT available, but we would need to insert into the maps. I could see it replacing the Panzerfausts in the Market Garden missions.

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Jack_263
Jack_263 - - 252 comments

might just be me, but getting this message when trying to load up any of the missions after installing Patch 4

Gyazo.com

really looking forward to playing though, the changes to the realism sound awesome!

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pcj27 Author
pcj27 - - 97 comments

If there are other mod files in the UO folder besides the ones in this patch, make sure to remove them or rename them so that they're listed before the patch files alphabetically.

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Jack_263
Jack_263 - - 252 comments

that worked, the new features are amazing, excellent work from all of you!

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JayRowdyboot
JayRowdyboot - - 32 comments

i keep getting a error: sten silenced ammo set to 320 but already set to 224. how do i fix it

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pcj27 Author
pcj27 - - 97 comments

Are you trying to edit the weapon files in the pk3 or moving them around? The mod in the UO folder should look like this:

ZUnitedFronts.pk3
ZUnitedFronts1.0_Patch4.pk3
ZUnitedFronts1.0_Patch4_Realism.pk3

They should be in that order and at the bottom of the list.

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JayRowdyboot
JayRowdyboot - - 32 comments

That’s exactly how I have it and no other mods. Still the Sten ammo mismatch

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djole22lt Creator
djole22lt - - 300 comments

Remove ZUnitedFronts1.0_Patch4_Realism.pk3, that should fix your problem.

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Raphael03
Raphael03 - - 44 comments

I got a problem here, I follow all the instruction, but it gets to a point that everything on the Menu has the "Menu_xxxx", like Menu_Resume game, Menu_NewGame.... all of them have this, and sometimes the "Menu_" overlap, and I cannot even quit the game. I have to go out to task manager to close it,and I try to start a mission but I cannot...
Note that game was originally in my language so I don't know whether that bother or not.
Please help. Thanks!

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Raphael03
Raphael03 - - 44 comments

Ok thanks finally I sort it out. I reinstall everything, it should be the language problem...

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JayRowdyboot
JayRowdyboot - - 32 comments

So I can run the patch but I can’t run the realism patch. Sten ammo mismatch again?? Any fixes?

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pcj27 Author
pcj27 - - 97 comments

I don't know why you're getting this error, the realism file should override everything else. Try reinstalling the game.

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Raphael03
Raphael03 - - 44 comments

Another problem occur, when I try to load the mission of sicilly it says recursive error after: Hunk_AllocAlign failed on 20016...

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Raphael03
Raphael03 - - 44 comments

and the mission star is missing as well...I have no idea where I should go.

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pcj27 Author
pcj27 - - 97 comments

It says in the mod instructions:

"To play, it's required to edit the Uoconfig.cfg file:
change the line
seta com_hunkmegs "128"
to
seta com_hunkmegs "256"

You have to change the memory allocation to a number greater than 128. An easy way to do this is to go to the options menu, click "General", click 256 or 512, then restart the game.

If you are confused about where to go, try playing without the realism mod. You can take the ZUnitedFronts1.0_Patch4_Realism.pk3 out of the UO folder and all the HUD icons will come back.

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Raphael03
Raphael03 - - 44 comments

Yes I see. 512 do not work for me.
Thanks for your help.
I find that disabled tracer can make me really get lost. I struggle almost 30 minutes in the Dendre River trying to find the detonator and not to get overrun...haha

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splash451491230387
splash451491230387 - - 10 comments

Wow, with the Recruit difficulty, I could just literally run and gun into enemies even when facing MG42s with less skill xD

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Kratos56
Kratos56 - - 5 comments

I have some problem because of this- Max ammo mismatch"gewehr43" ammo: 'gewehr43_scoped" set it to 60 but "gewehr43" already set it to 250. How to fix it ? Please reply.

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voodoostoner
voodoostoner - - 14 comments

when i load a non-vanila map the game crashes to main menu and i get a script error somebody pls help

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Guest
Guest - - 689,363 comments

Is there a way to put old sound files in the new patch's zipped folder?

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Guest
Guest - - 689,363 comments

Hello there, have a question. First of all amazing work ! I loved the first mission. However i face an problem. I dont see the mission objectives at the ingame radar and it took me quiet long to find explosives and even the radio in the first mission withoug having shown it on the radar. I saw a youtube video where it worked just fine... can you let me know whats the problem?

Thanks a lot and best regards
A

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Piccolo02
Piccolo02 - - 3 comments

Hello there, have a question. First of all amazing work ! I loved the first mission. However i face an problem. I dont see the mission objectives at the ingame radar and it took me quiet long to find explosives and even the radio in the first mission withoug having shown it on the radar. I saw a youtube video where it worked just fine... can you let me know whats the problem?

Thanks a lot and best regards
A

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fazli-gs-1905
fazli-gs-1905 - - 3 comments

Hey buddy! First of all i really thank you about this awesome mod, congratulations!! I have a issue in mod gameplay, my compass is not working, i can't see yellow thing what show us to the objective. How can we fix this issue? Thanks in advance.

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BluCz
BluCz - - 2 comments

Hello anybody knows how to fix the bug that the game is not saving brightness option and goes back to dark?

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pcj27 Author
pcj27 - - 97 comments

It's a problem that comes from playing the game on new Windows versions. Try this:
1. Right-click CoDUOSP.exe
2. Click Properties
3. Open "Compatibility" tab
4. Check "Run this program in compatibility mode for"
5. Click the box and select "Windows XP (Service Pack 3)"
6. Click APPLY

If that doesn't work, then do this:
1. Open uoconfig.cfg in the uo folder
2. Change the line r_ignorehwgamma "0" to r_ignorehwgamma "1"
3. Save your changes

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