Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Weird Crash (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Support : Weird Crash) Locked
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Jun 14 2016 Anchor

I been getting a crash for COC and its starting to get annoying I will play for 10 minutes and all a sudden it will crash for no reason.

ame anthony - autosave.scop is successfully saved to file '_appdata_\savedgames\anthony - autosave.scop'
axr_main: saving custom data _appdata_\savedgames\anthony - autosave.scoc
main_menu on console command is executed
* [win32]: free[1404512 K], reserved[92176 K], committed[2697552 K]
* [ D3D ]: textures[1646672 K]
* [x-ray]: process heap[660653 K], game lua[57030 K], render[1270 K]
* [x-ray]: economy: strings[24368 K], smem[724750 K]
* [win32]: free[1380364 K], reserved[92176 K], committed[2721700 K]
* [ D3D ]: textures[1646672 K]
* [x-ray]: process heap[659697 K], game lua[57030 K], render[1270 K]
* [x-ray]: economy: strings[24368 K], smem[724750 K]
! Missing ogg-comment, file: d:\games\stalker mods\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
Call of Chernobyl version 1.3.2
using marshal library
axr_main module added alife_storage_manager
axr_main module added axr_companions
axr_main module added axr_keybind
axr_main module added axr_task_manager
axr_main module added axr_trade_manager
axr_main module added axr_turn_on_campfire
axr_main module added coc_treasure_manager
axr_main module added dfz_hide_wpn
axr_main module added dynamic_news_manager
axr_main module added itms_manager
axr_main module added m_mines
axr_main module added m_scopes
axr_main module added mob_trade
axr_main module added modules
axr_main module added phantom_manager
axr_main module added psi_storm_manager
axr_main module added rad_items
axr_main module added sleep_dep
axr_main module added surge_manager
axr_main module added survival_mode
axr_main module added ui_mm_faction_select
axr_main module added xr_combat_ignore
axr_main module added xr_corpse_detection
axr_main module added xr_danger
axr_main module added xr_eat_medkit
axr_main module added xr_gather_items
axr_main module added xr_statistic
axr_main module added xrs_debug_tools
axr_main module added xrs_dyn_music
axr_main module added xrs_facer
axr_main module added xrs_kill_wounded
collectgarbage before=9581402Kb
collectgarbage after=7013977Kb
* phase time: 448 ms
* phase cmem: 618528 K
* phase time: 34 ms
* phase cmem: 618515 K
* Loading spawn registry...
! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
* 17165 spawn points are successfully loaded
* Loading objects...
! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
* 26428 objects are successfully loaded
* Game anthony - autosave is successfully loaded from file '_appdata_\savedgames\anthony - autosave.scop' (1.550s)
* phase time: 1550 ms
* phase cmem: 629432 K
* phase time: 33 ms
* phase cmem: 629421 K
* phase time: 34 ms
* phase cmem: 629421 K
* [win32]: free[1413356 K], reserved[88536 K], committed[2692348 K]
* [ D3D ]: textures[1636685 K]
* [x-ray]: process heap[629421 K], game lua[67822 K], render[1270 K]
* [x-ray]: economy: strings[23187 K], smem[324298 K]
task_functor.under_faction_control_target_id is nil
task_functor.under_faction_control_target_id is nil
intro_start game_loaded
* MEMORY USAGE: 632660 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:


The crash starts when I go to rostok as a bandit and try to kill everyone at the duty base it just randomly crashes I get no error just said unexpected crash check logs.

This has been going on for 2 days.

Jun 27 2016 Anchor

I am also getting this crash error. Mine keeps happening when attack freedom in army warehouses. Wish I could find a fix.

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