I been getting a crash for COC and its starting to get annoying I will play for 10 minutes and all a sudden it will crash for no reason.
ame anthony - autosave.scop is successfully saved to file '_appdata_\savedgames\anthony - autosave.scop'
axr_main: saving custom data _appdata_\savedgames\anthony - autosave.scoc
main_menu on console command is executed
* [win32]: free[1404512 K], reserved[92176 K], committed[2697552 K]
* [ D3D ]: textures[1646672 K]
* [x-ray]: process heap[660653 K], game lua[57030 K], render[1270 K]
* [x-ray]: economy: strings[24368 K], smem[724750 K]
* [win32]: free[1380364 K], reserved[92176 K], committed[2721700 K]
* [ D3D ]: textures[1646672 K]
* [x-ray]: process heap[659697 K], game lua[57030 K], render[1270 K]
* [x-ray]: economy: strings[24368 K], smem[724750 K]
! Missing ogg-comment, file: d:\games\stalker mods\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
Call of Chernobyl version 1.3.2
using marshal library
axr_main module added alife_storage_manager
axr_main module added axr_companions
axr_main module added axr_keybind
axr_main module added axr_task_manager
axr_main module added axr_trade_manager
axr_main module added axr_turn_on_campfire
axr_main module added coc_treasure_manager
axr_main module added dfz_hide_wpn
axr_main module added dynamic_news_manager
axr_main module added itms_manager
axr_main module added m_mines
axr_main module added m_scopes
axr_main module added mob_trade
axr_main module added modules
axr_main module added phantom_manager
axr_main module added psi_storm_manager
axr_main module added rad_items
axr_main module added sleep_dep
axr_main module added surge_manager
axr_main module added survival_mode
axr_main module added ui_mm_faction_select
axr_main module added xr_combat_ignore
axr_main module added xr_corpse_detection
axr_main module added xr_danger
axr_main module added xr_eat_medkit
axr_main module added xr_gather_items
axr_main module added xr_statistic
axr_main module added xrs_debug_tools
axr_main module added xrs_dyn_music
axr_main module added xrs_facer
axr_main module added xrs_kill_wounded
collectgarbage before=9581402Kb
collectgarbage after=7013977Kb
* phase time: 448 ms
* phase cmem: 618528 K
* phase time: 34 ms
* phase cmem: 618515 K
* Loading spawn registry...
! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
* 17165 spawn points are successfully loaded
* Loading objects...
! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
* 26428 objects are successfully loaded
* Game anthony - autosave is successfully loaded from file '_appdata_\savedgames\anthony - autosave.scop' (1.550s)
* phase time: 1550 ms
* phase cmem: 629432 K
* phase time: 33 ms
* phase cmem: 629421 K
* phase time: 34 ms
* phase cmem: 629421 K
* [win32]: free[1413356 K], reserved[88536 K], committed[2692348 K]
* [ D3D ]: textures[1636685 K]
* [x-ray]: process heap[629421 K], game lua[67822 K], render[1270 K]
* [x-ray]: economy: strings[23187 K], smem[324298 K]
task_functor.under_faction_control_target_id is nil
task_functor.under_faction_control_target_id is nil
intro_start game_loaded
* MEMORY USAGE: 632660 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:
The crash starts when I go to rostok as a bandit and try to kill everyone at the duty base it just randomly crashes I get no error just said unexpected crash check logs.