Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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increasing mutant aggressivity (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Addons : increasing mutant aggressivity) Locked
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Sep 21 2019 Anchor

I would like to make mutants much more aggressive so instead of most of them either running in circle (or simply running away) and so being easy to kill at a distance, they would charge and try to kill players and npc as soon as they seen them.

At first i thought it was about morale

morale_v

Morale_Hit_Quant
Morale_Attack_Success_Quant
Morale_Take_Heart_Speed
Morale_Despondent_Speed
Morale_Stable_Speed
Morale_Despondent_Threashold


But after i changed the flesh (as it's extremely cowardy in my game) value by the zombies one (as those never run away and always attack as soon as they see their enemy) , my first test with them ended with a flesh running away from me for the whole entire Cordon map after i shot another flesh.

So it's not really morale and there's something else that control their aggressivity/bravery and i'm puzzled at what it can be.

Any idea ?

edit : it looks like

panic_threshold = 0 can also helps.

Some monsters like the cat still run away when shot but after getting some distance they turn back and come again, still not what i want but better than them running to the other extreme border of a map.

And looks like whatever i tweak, even eye range and etc... boars will not leave the vicinity of their lair, so it's incredibly easy to just stay at a certain distance and shoot them all to death without any challenge. I really wonder what is the setting responsible of this forcing the boars to go back to their lairs everytime instead of attacking the player

More EDIT :

I think i figured out what is exactly the problem with what i am trying to do

by default in CoC a lot of mutants (boars by example) have a small territory they will never leave, even if they see you from afar it does not change anything, they just run in circle around their territory as long as you don't enter in it.

In practice it means that as long as you stay at the "territory" border (+/- 30 meters) , you can just shoot them without any risk at all.

I would like to change that and make every mutants ignoring their territory and actively hunt you until they or you are dead.

Problem is that i have no idea where to look, after spending lot of time changing settings in the m_nameofmonster.ltx from the creatures folder i believe it is not in those as even if i set them to see or hear me from half of the map, even if they never panic, etc... they will not leave their territory to hunt you.

Is there anyone that know where to look exactly, i'm really clueless there ?

Edited by: Sanctuary

Sep 22 2019 Anchor

In practice it means that as long as you stay at the "territory" border (+/- 30 meters) , you can just shoot them without any risk at all.

That thing, that you is probably observing, is a monster home radius.

See this commit: bitbucket.org

Sep 23 2019 Anchor

Thank you so much for this, i've been searching on many files trying to locate where is the territory defined but i had no idea it was on this gulag_general.script.

So many hours testing and tweaking monsters settings with absolutely no result on that problem. Thanks to you that's going to be a lot more fun now :)


edit : i increased the home_max_radius setting to to 150 instead of the default 30 and wow it's amazing, now it feels like the predatory animals are actively hunting you, as they should !

Edited by: Sanctuary

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