When I loading the save not prime and it loaded then crash out the game, i try delete the game but i copied the save and paste back the file but it cant.
Pls Guys help me !
HERE IS MY PROBLEM:
Game begin - 1-0-0-0-0-0-0-0-0-0-21 is successfully loaded from file 'appdata\savedgames\begin - 1-0-0-0-0-0-0-0-0-0-21.scop' (1.299s)
* phase time: 1299 ms
* phase cmem: 1618034 K
* phase time: 44 ms
* phase cmem: 1618362 K
* phase time: 14 ms
* phase cmem: 1618384 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 29 ms
* phase cmem: 1618418 K
* phase time: 21 ms
* phase cmem: 1618418 K
* phase time: 2740 ms
* phase cmem: 1714778 K
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 519 ms
* phase cmem: 1717141 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62094 verts, 1940 Kb
* [Loading VB] 38434 verts, 1201 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20408 verts, 637 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45823 verts, 1431 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 202320 indices, 395 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 52340 verts, 613 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 469323 indices, 916 Kb
* phase time: 1017 ms
* phase cmem: 1838339 K
* phase time: 88 ms
* phase cmem: 1845937 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 50 ms
* phase cmem: 1846195 K
* Loading HOM: f:\s.t.a.l.k.e.r\stalker coc\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\jupiter\level.hom
* phase time: 376 ms
* phase cmem: 1847225 K
* phase time: 13 ms
* phase cmem: 1847225 K
* phase time: 14 ms
* phase cmem: 1847225 K
* t-report - base: 2153, 1701222 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 9034 ms
* phase cmem: 2407205 K
* phase time: 29 ms
* phase cmem: 2407205 K
* [win32]: free[1209124 K], reserved[140340 K], committed[2844776 K]
* [ D3D ]: textures[1779142 K]
* [x-ray]: process heap[2407205 K], game lua[29436 K], render[164 K]
* [x-ray]: economy: strings[22706 K], smem[2123 K]
compiling shader shadow_direct_model_aref_2
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort_0
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader accum_emissivel
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_model_bump_d-hq_3
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_1
compiling shader model_def_lplanes_1
stack trace:
0023:082901F5 xrGame.dll, CDialogHolder::IgnorePause()
0023:083BB052 xrGame.dll, CDialogHolder::IgnorePause()
0023:083BB869 xrGame.dll, CDialogHolder::IgnorePause()