Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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crash when using flashlight or detector (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Support : crash when using flashlight or detector) Locked
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May 10 2020 Anchor

Hello all ! I have a problem when using flashlight or detector. first time problem occured when i tried to put audio detector in slot where flashlight was(i was able to use flashlight allright). If i drag something into that particular slot in inventory, & if that slot already contains something than game crashes. If i empty the slot first, than i can put something in there (like detector) but using object in that slot (pressing button "O") crashes my game, even i f i put flashlight back in same slot. after crash im unable to launc game for around 20 minutes- game launches but give me black screen with "xr engine crash", but my windows suggested to change compatibility mode to win8, fixed game launching problem, still leaving me with flashlight/detector crash problem. Any advices ?

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\layers\xrrender\skeletoncustom.h[164] {CKinematics::LL_GetBoneInstance} bone_id<LL_BoneCount()
stack trace:

0023:0B2AF3FB xrGame.dll, CDialogHolder::operator=()
0023:0B1C5A53 xrGame.dll, CDialogHolder::operator=()
0023:00463242 xrEngine.exe, CObjectList::SingleUpdate()
0023:0042AD5B xrEngine.exe, IGame_Level::OnFrame()
0023:0B22C144 xrGame.dll, CDialogHolder::operator=()
0023:004111F1 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410CD9 xrEngine.exe, CRenderDevice::FrameMove()
0023:004109EA xrEngine.exe, CRenderDevice::message_loop()
0023:00410B0E xrEngine.exe, CRenderDevice::Run()
0023:0046528D xrEngine.exe, InitSound2()
0023:00465A13 xrEngine.exe, InitSound2()
0023:00465B16 xrEngine.exe, InitSound2()
0023:0047171B xrEngine.exe, CApplication::load_draw_internal()
0023:779C6359 KERNEL32.DLL, BaseThreadInitThunk()
0023:77C47B74 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77C47B44 ntdll.dll, RtlGetAppContainerNamedObjectPath()

Edited by: Skyle369

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