Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Posts | ||
---|---|---|
Bamah's Call of Chernobyl 1.5r7 x64 | Locked | |
Thread Options | 1 2 3 4 5 6 7 | |
Jul 2 2019 Anchor | ||
This is the place to talk about and fix Bamah's version of CoC 1.5r7 x64 and Gun Mod for CoC1.5r7 x64 Anyone is welcome to fix or improve these two version of CoC 1.5r7. My time will be limited for the summer. I will try to do any fixes required. I'm no Alundaio or TeamEpic so it might not get fixed correctly. ================================================================================================================= Vanilla 1.5r7 x64 repo fixes (unofficial) July 22 2019 7:43PM"Just Vanilla fixes" Sorry for the multiple fixes. I pulled the material from my playable gamedata and missed a few that were not vanilla. This has fix for included. for moddb\gamedata\scripts\xr_wounded.script:79: attempt to index global 'monolith_suicide' (a nil value) ================================================================================================================= Spawns in both versions are increased in squad_desc.ltx for testing simulation_objects_props.ltx is random for testing I'll post vanilla versions here so ppl don't have to go along on my ride. Vanilla spawns for gun mod and vanilla 1.5r7 x64 Needs updating ================================================================================================================== Be aware the ui_debug_main.script has been modified in both test versions. The manually spawned NPCs and mutants spawn right on ACTOR. I did this to test models and eliminate a graph error CTD. When an NPC is heavily wounded, and takes a knee, it will log an error in console wrong wounded animation. It will not CTD. When he dies, or is helped the error will cease. ================================================================================================================== Gun Mod ver.4Based on Balathruin's 1.5r7 x64 CoC 1.4.22 spawn, with files to support 1.4.2.2 NPC and Monster Models, with files to support Weapons from Stason's Mod as base, Weapon Gulash, AO3.0, STCop 2.85 + other additions. Scopes by BoyOK, Paranoid, Morka, Gnomes, Bamah Sound for Monster and NPCs from Dead Air some re-commented by Bamah Weapon sound all re-commented by Bamah AI tweaked by Bamah Stability fixes by Bamah. Much help bug hunting by bmblbx176 and Vorador. Melighos help with CTD fixes and stat fix for PDA.script Weapon balance and improvement by bmblbx176 Loot balance by bmblbx176 Sounds for character voices and monsters are from originally from Dead Air. I'm playing with Maximum AI distance values to see it it helps AI combat. Weapon sound shoot files. I'm playing with Maximum AI distance values to see it it helps AI combat.
Addons Included: PDA off (Bamah modified for off during emissions and psy storms also) by S.T.A.L.K.E.R. Another Side Outfit Marauder from Anomaly Mod? (developers Shoker, ziken, Dimeyne, SashaRed, RenanMsV) Disguise Mod from Anomaly Mod CzekDeath weathers more ShoC far plane and fog distance. Delete environment folder if you want vanilla. ===================================================================================== How to disable the addons in my versions of CoC 1.5r7 x64 ======================================================================================================================= Link to latest Bamah's Gun Mod Ver.4Remove any previous gamedata. No old configs and scripts! Required for Gun Mod. Repo of 1.5r7 x64. Install above gamedata over it. That's it. Fix -none======================================================================================================================== Link to Bamah's CoC 1.5r7 (Vanilla weapons) V4Remove any previous gamedata. No old configs and scripts! Changes; More stability fixes, scopes are "open scopes" both for wide and regular ratio monitors. Required for Bamah's version of 1.5r7 x64. Repo of 1.5r7 x64. Install above gamedata over it. That's it. Fix 2 for Bamah's CoC1.5r7 (Vanilla weapons)None Edited by: Bamah |
||
Jul 3 2019 Anchor | ||
Got a ctd when i accepted a kidnap mission from an ecologist Edit: I'm trying with the modified quests now Edited by: Fluffx |
||
Jul 3 2019 Anchor | ||
Was you playing as Freedom when you try to accept that quest by any chance? One more thing, in squad_descr_special.ltx under "[hostage_companion_task_1_ecolog]:online_offline_group" string "faction = stalker", should be changed to "faction = ecolog" |
||
Jul 4 2019 Anchor | ||
Gummod ver 2 installed over R7 19-02-24 crash at New Game at every faction to me. |
||
Jul 4 2019 Anchor | ||
Vorador, Sorry I did the scopes in wide format only. Didn't think about it. BMB is correct you would need to rename the scopes_16.xml file in the configs\ui folder to scopes.xml for the node to be read. This is a dowlnload of scopes that would work, but you would need to integrate them. If you want to do so. search scope_texture in weapon and addon files and substitue one of the open sight scopes. I am away for a bit and can't do any changes...sorry Open sights |
||
Jul 4 2019 Anchor | ||
Dear Sirs, thank you kindly for your concern. In ui folder I found a scopes.xml of 6KB and scopes_16.xml of 55KB. Removing the first and renaming the second one to "scopes.xml" worked and the game starts as usual. Well, to clarify ... better than usual. First test at random (Loner) came with AS Val, Sunrise suit and yellow NV googles. My, oh my! I`ll test it a bit more. |
||
Jul 5 2019 Anchor | ||
Bamah gunmod 2 Zombie test run: |
||
Jul 5 2019 Anchor | ||
Vorador, I'll check the upgrade tree for binocs. I'ts probably missing or wrong. Edit-Binocs now Fixed! Sometimes NPCs are marked as squad leaders and do not speak to you if another is around. Other times the just don't interact even though they try. Other times they will punch you in the head. They are kinda stuck between states. I thought I fixed that. Save and reload it will rest the state. BMB, is the first post up to date with your new stuff??? Edited by: Bamah |
||
Jul 7 2019 Anchor | ||
Repeated crashes in Outskirts roughly at the same area, just walking around. xrEngine.exe caused ACCESS_VIOLATION at 0033:000000001B8C4580 |
||
Jul 7 2019 Anchor | ||
Vorador, can you send me a save of the CTD. It is the quickest way for me to fix things. |
||
Jul 7 2019 Anchor | ||
Jul 7 2019 Anchor | ||
Hey Vorador! Thanks for the save! I have not had a CTD at all, in Outskirts. Your crash appears to be a system error. I thought maybe the engine had caused an error. I cannot replicate the CTD you had. Of course because I'm looking for it. The zombied have no language per say so I would think they would not interact with player even as a zombied actor. The squad leaders are just that, leaders no interaction. They are assigned gameplay dialogs in profiles though. I honestly never looked at that as I never play other than a STALKER or sometimes Freedom. I will look at it. when time permits. Did they interact with player in earlier CoC versions? Edit; xr_meet.script disables talk for the zombies. So, thats ok! if (npc:character_community() == "zombied") then npc:disable_talk() return end See any difference with the sound addon with NPCs reacting to voice? I think I saw one instance with your save. I posted in the summary thread. I heard a dutier shout in combat language at some zombied, and one turned and fired an RPG right at his position. They then went in a building in pursuit. That is different. I was trying to see if it was due to his weapon and not his voice but the rain was making it hard for me to hear. To Fix; Edit; I tried as a monolith and still no random "get" tasks from monolith. I even checked dialogs for the faction desc\profiles. NPCs are not using rg-6 correctly, grenades are floating in the air. They should be removed from loadouts. Or at least diminished. Anybody see them use the rg-6 correctly? Edited by: Bamah |
||
Jul 7 2019 Anchor | ||
Dear Sir, you are most welcome. These logs Drive.google.com are from another place, but I keep no save there. I`ll try to find it again. Here the save from the place when my game crashes a few time in a row Drive.google.com. Just found it again, this time no crashes. For now, at least. My toon even wore the looted merc exo and this time one Monolith did not shoot him at sight, which is strange. |
||
Jul 7 2019 Anchor | ||
They just don't have any dynamic tasks available for their random squad leaders right now. So no matter how hard you try, and available dialogs it doesn't help. The only tasks they have right now is tasks from their trader. I can change that, but their trader quests cover almost every aspect: assault territory, assassination, find weapon, find supplies, find meat and find artifact, so I'm no sure what to do. |
||
Jul 7 2019 Anchor | ||
Melighos, whatever you wish to do works for me. I truely haven't looked at the monolith at all. Thanks for helping. I really appreciate it. What prevents them from having the "get" or bounty generic tasks? They are assigned character dialogs. Edited by: Bamah |
||
Jul 7 2019 Anchor | ||
Just a note if anyone puts a task in to collect badges\patches. I removed them from the game drops and loadouts. They just need to be uncommented is all. |
||
Jul 7 2019 Anchor | ||
Minor problem with the text, it does not shows well if the item is situated from the left side of the screen Imgur.com. Edit: Three new games as zombie and at least one zombie NPC is armed with rg-6 and RPG (spawn point: abandoned sawmill in Zaton). |
||
Jul 7 2019 Anchor | ||
I'll look at the menu. Edit; delete this file in configs\ui\ actor_menu_item.xml Rg-6 is NPC issue only. If you are too close to NPCs disguise will not work. If outfit is too damaged disguise will not work Edited by: Bamah |
||
Jul 8 2019 Anchor | ||
Not dialogs trigger quests, quests trigger dialogs. Assigning dialogs in character profiles is only make the dialog that asks NPC for quest to appear. The actual quest proposition dialog from NPC will only appear if existing conditions for that quest will be met. All quest should be assigned to specific character or be a dynamic quest, quest that have a random chance to be taken from squad leader of specified faction(s), e.g.: "sim_communities = freedom, killer" And non of the current dynamic quests have monolith in their list of factions that can give that quest. Look in "configs/misc/tm_dynamic.ltx" for list of current dynamic quests. -------------------------------------------------------
It can be useful, I will look in to it. Thanks. Edited by: melighos |
||
Jul 8 2019 Anchor | ||
Melighos, That worked! Thank you! I have never looked at tasks before other than to fix the model errors. How would you feel porting DrX questlines to 1.5r7 x64? You can decline, no worries. I do appreciate your help thus far. Minor fix to gun mod if someone tries to manually spawn a VSK94 with a detector scope. The scope texture is wrong. It will CTD. Below is correct. [wpn vsk94_9x39scope_detector]:wpn_vsk94 I'll post an update\fix later above. Vorador, I cannot make it CTD. I tested all zombied and monolith models again. Do you know what was around you? Monsters, NPCs or anomalies...anything will help me. Adding some random get tasks for Monolith for you. Thanks to Melighos for pointing me in the right direction. Zombies have no speech so prolly not for them. Edit; Finally crashed at stalker spawn point in Outskirt Apartment. Found 3 profiles missing! Varoder, thank you I fixed 3 CTDs in outskirts\Pripyat. Here is a fix. Edited by: Bamah |
||
Jul 8 2019 Anchor | ||
I hope someone helps! I hate tasks!!!! Hows your game and CTDs doing? |
||
Jul 8 2019 Anchor | ||
Hello, Let we see if there is some useful info. Am short last days with time, but playing few times i noticed: - There is something wrong with flashlight in hand [link]. I saw it is related to items_devices.ltx line 199-218 some of values. - Fort gun, i was thinking that was a bug, but found 4 gunfire sound files. - I had this in Outskirts apartment on same start [link link]. Not sure what is happened. And yes, had in same one CTD just in few mins of gameplay(i saw your post about it). I accidentally deleted .log srry I have a suggestion about zombies. In idk "most of situations in sf" zombies are hard to kill right? So, what you think about to make them more stronger more resistant to bullets? They are dumb, slow, shooting everywhere BUT resistance to bullets to be great in body zone, so head must be the lowest point(as it is already). Sorry, am trying to learn about config files and scripts to be of some use here. UP: Can someone share me please user.ltx file created by CoC? In PM is fine. Edited by: zon3r |
||
Jul 8 2019 Anchor | ||
Zombie test run: at the return from Outskirts and taking the task reward from Krolik, I experienced a crash when I tried to open his trading screen. It happens at every second reload, tested six times in a row. Drive.google.com. Just a minor thing. |
||
Jul 8 2019 Anchor | ||
I probably can port DrX questlines 1.25 to 1.5r7, though I hoped he will release his version 2.0 before, so I would not need to do this. Or if a new version would be not for 1.5r7 then I would not be need to do this twice. Last days I don't really have much free time, but after a few weeks or so, I will probably have more. If nothing changed and DrX questlines 2.0 would not be released, I will probably try to port DrX questlines 1.25 to 1.5r7. Edited by: melighos |
||
Jul 8 2019 Anchor | ||
P.S. It would be quite comfortable if Military bartender and doctor could return in their base in Agroprom. If and when it become convenient. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.