Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Anomaly field files (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : General Discussion : Anomaly field files) Locked
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Sep 25 2019 Anchor

Hello Stalkers.

I am currently working on an artefact overhaul for Dead Air (it has a very similar file structure to CoC, and ModDB forum for DA is inaccessible, so I'm posting here). With it I wanted to also include some ambient effects in anomalies that don't have them in Dead Air. Not any custom types, just the ones already found in original game, like high temperature, airborne chemicals or psy fileds.
My problem is, however, that I cannot find the necessary files after unpacking. Do I need to edit some more complicated files than just .ltx or .script, like all.spawn for example? Any advice would be nice. Cheers!

Sep 26 2019 Anchor

This things called: zone_field_thermal*, zone_field_psychic*, zone_field_acidic*, zone_field_radioactive*, etc... in game files. They all work the same way as 'zone_field_radioactive', that mean, they are not just part of anomaly field, they are map object, and can only be added in map editor, or by script that will spawn them on some exact map coordinates.

Sep 26 2019 Anchor

That's just what I was worried about, but also what I expected. Ah well, wouldn't be fun if it was too easy. Thank you for the reply!

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