Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Small addons for Warfare 2.0 for CoC 1.4.22: corrected bags, optional addons, etc.
Oh damn, that's nice. Have you any pictures of the Faction War news thing you were talking about in the description?
While last it's nice that the important npc's are able to trade and give missions again the addon still doesn't fix the bug where some of them disappear which is sad as i kinda like this addon
this sounds really good but for some reason when i install this one i can't buy squads anymore. it works with the last warfare version for 1.4.22 but with this i only get the "select point" option. any idea what went wrong? i remember having this problem with an old version of warfare but i can't remember how i fixed it
Think maybe you can update it for 1.5?
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there is a warfare vesion for 1.5.6 Bitbucket.org But it has some bugs.
tell me some bugs to know
the link are down. what happen?
Can you fix the npc's disappearance? I miss seeing Librarian at the clear sky base
Thanks for the Russian version.
Please help me fix the error
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...call of chernobyl\gamedata\scripts\warfare_levels.script:94: attempt to index a nil value
stack trace:
0023:0028399C xrCore.dll, xrDebug::fatal()
0023:04DE2FB5 xrGame.dll, CDialogHolder::IgnorePause()
0023:04DCC7A9 xrGame.dll, CDialogHolder::IgnorePause()
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Can you make a option to enemy cant get your territory?
Installing Warfare (on vanilla COC) causes actor's companions to ignore orders, such as: "stealth mode" or "passive / don't open fire".
Regardless of the companion's "combat state" (set through dialogue or PDA->Relations), the companions always rush forward to attack any enemy in sight range - be it mutant or hostile stalker.
I suspect Warfare mod changes squad behavior to auto-attack hostiles, but this change persists when a squad is recruited as companions. And this change has higher priority, than commands issued to companions by the player.
However, I could not find the code/script part responsible for this aggressive behavior. Could anyone help me out?
Is incompatible with lost to the zone
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...of chernobyl 1.4\gamedata\scripts\warfare_options.script:351: attempt to index field 'start_list' (a nil value)
Wondered if there is a potential fix for it.
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Does this also include the fix for the Zombified Faction to work as a faction properly?
I really like the addon. My own faction looked at me while i killed all the boars that ws invading rostok. I shoot my men in the head they turn red and they do nothing. Wtf is this.