Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Svarog's Artefact Visibility - Public Test v1.2
Filename
SAV_-_PTv1.2.3.7z
Category
HUDs
Licence
Proprietary
Uploader
Tokkers
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Updated
Size
2.71mb (2,844,377 bytes)
Downloads
173 (1 today)
MD5 Hash
f4ea7e721eaa8cca5debc86cba90ee50
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Description

PUBLIC TEST VER - SAH ENG v1.22 COMPATIBLE - Makes artefacts more visible on the Svarog and also enables the Svarog to display the artefacts added by the SAH add-on.

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Svarog's Artefact Visibility - Public Test v1.2
Comments
fllw
fllw

Interesting, good job!

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Tokkers Author
Tokkers

Thank you very much!

I'm currently working on a more visible icon and hopefully figuring out how the shaders work in this game so I can do something about the awful glare the Svarog's display has at certain times of night while using NV.

To anyone who downloads this and finds that their game stutters momentarily when they first pull out their Svarog after first loading into a level, this is an issue I'm aware of; however I'm not sure if it's possible to fix it as the game has to load close to 9,000 lines of artefact entries more than it does in vanilla all at once. Of course, as far as I'm aware this issue should only affect people using the SAH compatibility patch and I'm not sure if it's an issue only with disabling prefetch as I have it disabled myself and haven't yet re-enabled it for the purposes of testing. Hopefully other users aren't experiencing any crashing issues as a result of this.

Hopefully, as many users as possible are finding that this small add-on improves their artefact hunting experience without too many issues :)

Reply Good karma+5 votes
welshguy08
welshguy08

great mod well done but where do you get svarog from looted many stashs no luck keep up the good work

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fllw
fllw

Well, 1.5 is approaching so you have all the time to test etc, maybe someone with modding experience can take a look at your addon and find the issue with the stutters? So far lots of people have been making good addons that makes life easier, (looking at you unload all weapons addons) shout-out for sLoPpYdOtBiGhOlE.

tl,dr i like the idea and it can be awesome

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Tokkers Author
Tokkers

Unless the engine doesn't require every artefact to have it's own entry for what icon to show on the detector (two lines of code extra for every artefact) I don't know if it's possible to fix it. I'm hopeful that someone with more experience can weigh in on it though :)

Reply Good karma+3 votes
WujekSamoZło
WujekSamoZło

is there a mod that unload all weapons at once out there ?

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Tokkers Author
Tokkers

Public test version 1.2 is out!

This update features a new, smaller artefact icon with options to return the icon size to what it was in the initial release. Also featured is an improved Svarog detector texture which should eliminate visibility issues during certain times of night, with NV and flashlight! This change is comaptible with both the vanilla Svarog texture and the yellow texture added by the SAH add-on.

Hopefully this update is to everyone's liking and here's to being issue free! However, if you do have any issues at all while using the new version then please do let me know so I can see if it's possible for me to fix it!

Reply Good karma+4 votes
fllw
fllw

Keep up the work :>!

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Tokkers Author
Tokkers

Forgot to include the improved Svarog texture in the vanilla install option. I've re-uploaded it with said texture included as it was supposed to be.

Apologies if there are any vanilla users who were disappointed in any way by this or felt that my claims seemed to be false as a result.

Reply Good karma+4 votes
Tokkers Author
Tokkers

I would like to mention that this mod is almost completely compatible with CoC 1.5, the only changes made can be included by merging the changed parts of the config files included with this add-on.
However, I will not be personally updating this mod until 1.5 is released at the least; possibly not even until SAH is updated for 1.5 compatibility. If anyone would like to do it for themselves, however, all you need is Notepad++ to merge the changes and the AXR toolset to extract the vanilla database from your CoC 1.5r2/3 install.

In the next update I will also be removing the old size icon options from the download due to not personally finding them useful as I am completely happy with the present size of the artefact icon. However, if there are users who do prefer the older size then I encourage you to let me know in response to this comment; as long as there are people who use it then I will continue to include it as an option.

Thank you all for the 50+ downloads, I hope everyone who has given my add-on a chance have found it useful and have been able to enjoy it without too many issues or frustrations. I'm always open to constructive criticism and advice/ideas on how to improve this add-on or add more relevant features and I do hope that anyone who has anything to say will happy to do so!

Reply Good karma+2 votes
LostToTheZone
LostToTheZone

I really liked a similar mod for CoP, and now you make one for CoC, that's beautiful. Will you make one for Call of Misery?

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Tokkers Author
Tokkers

Hello, thank you very much for your comment!

While I have not played CoM myself, I don't see a reason why I couldn't add CoM compatibility to future releases. My only concern is that it might not be received well or used much as what my add-on does to the detectors to make their screens more visible isn't entirely realistic. I'm unsure if users would find it to have a negative impact on their experience for this reason.

However, I will definitely look to add CoM compatibility to further releases, providing that there are no protests against this in the interim!

Reply Good karma+2 votes
welshguy08
welshguy08

welshguy08 Online
2secs ago
great mod well done but where do you get svarog from please looted many stashs no luck keep up the good work

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WujekSamoZło
WujekSamoZło

"thanks bro, you really helped me out"

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