Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Adds a ridiculous amount of new artifacts and artifact cooking. Please note that this addon is in BETA and so it may be unstable / certain features may not work properly yet.

Preview
SAH (Artefact Hunter) English Version BETA (v1.22)
Post comment Comments  (0 - 50 of 127)
J00B
J00B - - 1,118 comments

Looks very interesting indeed! Will have to give it a try. Thank you for the translation.

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wmate
wmate - - 47 comments

i maked it compactible for stcop
want it?

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wmate
wmate - - 47 comments

here: Mediafire.com

Just place my name into the credits.
Hope i helped!

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wmate
wmate - - 47 comments

+nimble fix(include basic fix)
Mediafire.com

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Vladiman Author
Vladiman - - 41 comments

Thanks, I was thinking of doing this but I've never edited ui_icon_equipment.dds before.

I'll test it out when I get home and see about adding it in the next update.

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wmate
wmate - - 47 comments

i found an issue with x16 lab. here is the fix: Mediafire.com

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*Raubtier*
*Raubtier* - - 1,086 comments

This might bring me back to CoC. I love artifact hunting.
Plus its compatible with my most used addons.

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Menumorut
Menumorut - - 580 comments

Looks like something from stalkersoup :)

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Stalker_crow
Stalker_crow - - 33 comments

interesante, lo probare :)

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Antrix200
Antrix200 - - 5 comments

It would be cool to add these artifacts Moddb.com :D

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Vladiman Author
Vladiman - - 41 comments

While it would be possible to combine it with this one I don't really see the point since this one already has 2830 artifacts. (I get this number from the number of artifacts listed in the trader files)

And I would guess the artifacts from that addon probably already have an equivalent in this one unless they have really unique properties.

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Anna_Maniac
Anna_Maniac - - 319 comments

Holy ****, this is finally playable? I remember following news of this several months ago. Hell yeah, thanks for putting this on moddb!

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son714
son714 - - 355 comments

Just when I decided to start a brand new playthrough of CoC this comes out!! THANK YOU :D

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Guest
Guest - - 690,078 comments

does this require a new game

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Vladiman Author
Vladiman - - 41 comments

I'm not sure. Just backup your gamedata folder and try it out.

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Vladiman Author
Vladiman - - 41 comments

Version 1.1

-Added compatibility for STCOP (credit to wmate)
-Fixed a crash in lab x16 (wmate)

I didn't spend too much time play testing but STCOP seems to be working like it should. Make sure to report any bugs you encounter.

Next up are all the artifact description translations. I don't know how long that'll take but I'll work on it bit by bit. I'll also see about fixing some name translations I'm not happy with.

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

Man, I asked to don't upload any content while the test is running. (before final version)

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Vladiman Author
Vladiman - - 41 comments

I'm sorry, I didn't realize that no one was allowed to reupload this anywhere.

I just thought this was something really cool that you were working on and that the English community would be really interested in it.

But i'll take down this down from moddb if that is what you want.

Edit: I looked at the forum at Ap-pro.ru and saw that someone thought I was uploading your new version today. It wasn't my intention to make people think that this was the most up to date version of your addon. If you allow me to keep this on moddb I'll make sure to be clearer in the future about updates.

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

I wrote you a message. I will wait for an answer, please.

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Vladiman Author
Vladiman - - 41 comments

So I spoke with the creator of this addon and I will now be working on this in a more official manner.

There is also a new update but it will be sometime before I get a working English version as I need to copy all of my translations into the database they are using and then make any necessary changes.

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The_Preacher
The_Preacher - - 820 comments

Amazing !

And I didnt knew this even existed ... I just thought few weeks ago how cool it would be to have many variations of artefacts , including transmutation . Hopefully , this mod could even be implemented as essential in CoC at one point .

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Sgtanarchy
Sgtanarchy - - 129 comments

So, I don't know how much you're still working on this since the Owner contacted you Vladiman, but I encountered a bug, idk if this helps, but I was using a "Bear" detector, in the truck cemetery and a artifact was being difficult to catch, an when it finally showed itself, this error was thrown at me. Hope this helps!

FATAL ERROR

[error]Expression : bone_id!=BI_NONE
[error]Function : SArtefactDetectorsSupport::SetVisible
[error]File : Artefact.cpp
[error]Line : 525
[error]Description : link

stack trace:

0023:007837E1 xrCore.dll, xrDebug::fail()
0023:0578EED0 xrGame.dll, CDialogHolder::IgnorePause()
0023:056AC81D xrGame.dll, CDialogHolder::IgnorePause()
0023:057D1CCB xrGame.dll, CDialogHolder::IgnorePause()
0023:00427558 xrEngine.exe, IGame_Level::OnFrame()
0023:058AB84A xrGame.dll, CDialogHolder::IgnorePause()
0023:00453BCB xrEngine.exe, CInput::OnFrame()
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:768433CA kernel32.dll, BaseThreadInitThunk()
0023:773F9ED2 ntdll.dll, RtlInitializeExceptionChain()
0023:773F9EA5 ntdll.dll, RtlInitializeExceptionChain()

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Vladiman Author
Vladiman - - 41 comments

Thanks for the bug report but there's a new update on ap-pro so the bug may have been fixed.

I'll try to reproduce it tomorrow in the new version and I'll let the creator know if its still present.

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Sgtanarchy
Sgtanarchy - - 129 comments

So are you going to be updating it with the owners latest updates on here in English? Or no? It sounded like he wasn't too happy. I'd love this English version here on Moddb to stay as I prefer to download from Moddb. And of course I only read English.

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

It's a CoC bug with a model, not in my powers, for now.
U can also can see some bugs with _g script.

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Sgtanarchy
Sgtanarchy - - 129 comments

Alright, thanks for the info.

Great addon by the way. I can't read any of the Russian yet, but I can't wait for Vlad or someone to translate. I love all the artifacts, it really gives the player a new and fun direction for in-game goals to accomplish.

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Vladiman Author
Vladiman - - 41 comments

Don't worry I'm still working on the English translations and I should have the new version ready soon.

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Sgtanarchy
Sgtanarchy - - 129 comments

Yeah, no worries here. I can have patience, after all I am still waiting for MISERY, and THAT takes some patience. Besides that though, I'd rather have an accurate translation than a inaccurate one though, so take your time. We all appreciate your work Vlad :)

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WujekSamoZło
WujekSamoZło - - 273 comments

[heavy breathing]

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Tomassino
Tomassino - - 4 comments

It adds some new weapons and changes all the weapons to be more high quality or something. So yeah, if you can, make a patch for it.

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spice!
spice! - - 19 comments

Does this with work with AO3, Dynamic Faction Relations and Living Zone?

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

With AO3 - yes, with DFR - yes, with LZ - can be troubles.
There some script, that can conflict with alife simulation. So i will cut him in next patch.

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spice!
spice! - - 19 comments

So it doesn't work with LZ or just cases some weird AI glitches?

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The_Preacher
The_Preacher - - 820 comments

I have one question - maybe it could be an interesting proposal ...

Would it be possible to give some specific factions some special artefacts ? Example : Ecologists should have the biggest knowledge about transmutation of artefacts , they should be capable of creating some powerful stuff . So , that would be some "faction flavour" also .

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

Maybe, but we have a very very small team, and work moves slowly.
Now we should do more important things with bugs and balance.

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Vladiman Author
Vladiman - - 41 comments

Version 1.2

A new game is required.

New update from ap-pro (v0.6)
- Added 3 container versions. Containers can be bought from Sakharov only one copy. (8k, 16k, 30k)
Boxes have different weight, a different number of containers for cooking, and can not identify recipes if they do not meet the count of available containers.
- Added the ability to carry out transmutations from Sakharov.
- Reworked the process of obtaining a recipe: a recipe from a flash drive may be full or partial. After cooking or study a complete recipe is provided.
- Added the ability to study Symbiotes.
- Fixed a bug due to which made it impossible to cook most of the artifacts.
- Minor fixes (Edit settings, artifacts spawn, spawn menu, corpses, caches, changed the texture of the detector, traders)
- Many small fixes that have already been forgotten.

New Translations
- Sakharov dialogs.

- New containers descriptions.

- Updated many artifact names to be more accurate.

Report any bugs you find here or at Ap-pro.ru

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*Raubtier*
*Raubtier* - - 1,086 comments

"- Fixed a bug due to which made it impossible to cook most of the artifacts."

Was about to report that. ;)
Very glad to know your working on a full translation of this. I really want to read all about these new gems. Been having a **** ton of fun playing with this. Just set my emmision count to tun every 6-12 hours to maximize my artifact hunt. xD

Question. Is it planed to create new 3D models of every artifact, since right now they are using the vanilla ones. Just asking if its in the works or will it be ignored.

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

For now version of addon is v.0.61.
After v.1.0 (Release) i think we can can find some models to most artefacts, or for 40-50% of them.
I have a lot of models from different mods, but don't have time((

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zes91
zes91 - - 46 comments

is the most recent version compatible with Living Zone? You commented earlier that you would fix it in the next patch, if i am not mistaken. I don't know if you referred to this v0.61 or a future v0.62.

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

Well, if Living Zone use _g.script in scripts folder, then you just can open this file and add in the end:

function GetString(id)
if not(id) then return "" end
return game.translate_string(id)
end

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zes91
zes91 - - 46 comments

Thank you for your reply, just need a little help tweaking the file. So, I should add those lines to the LZ's _g.script file, correct? What about the 31 extra lines at the end of SAH's _g.script (starting at "-- Всё для энциклопедии etc etc...")? Aren't they necessary for the add-on to function?

Thanks for your help. Great add-on by the way!! Congrats

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

These are old functions, SAH doesn't need them anymore.

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*Raubtier*
*Raubtier* - - 1,086 comments

Hey, not sure if this is related to this addon or not, but Im almost sure I was able to go to Darkscape before with no problems.

Whenever trying to get into Darkscape.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r. - call of chernobyl\gamedata\scripts\_g.script:561: bad argument #1 to 'gmatch' (string expected, got nil)

stack trace:

0023:00BA399C xrCore.dll, xrDebug::fatal()
0023:09DC28BD xrGame.dll, CDialogHolder::IgnorePause()

Any thoughts??

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Pupochek-dinozavr
Pupochek-dinozavr - - 95 comments

Yeah that wrong anomaly artefact ways.
Try to download this:
Drive.google.com

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*Raubtier*
*Raubtier* - - 1,086 comments

Thanks for the quick fix. Will try it out asap. :)

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edwin0
edwin0 - - 11 comments

Привет
Pupochek-dinozavr, конечная версия этого шедевра есть - будет?

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MarviN223
MarviN223 - - 3 comments

Whenever I use this mod, my inventory gets ****** up. There's like AK parts in my knife and mutant meat on my medkit, etc. Did I screwed things up?
I'm using STCoP and Outfit addon

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*Raubtier*
*Raubtier* - - 1,086 comments

I think the problem is in the icon display. Make sure to isntall, SAH basics, STCop and outfitt compatibility, optional artifacts icon "STCop...." in this order.

I dont use STCoP so I never tried the compatability patch, but it should work in theory.
Alsow some other addons may screw up the icons if they add new items to the game like item soup and stuff like that.

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Vladiman Author
Vladiman - - 41 comments

You need to also install the stcop compatibility patch that is included with outfit addon.

So it should be
1. STCOP
2. Outfit
3. STCOP patch from outfit
4. SAH basics
5. STCOP + Outfit patch
6. Artifact icons for stcop+ outfit (optional)

I hope this helped.

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viniciuscccc
viniciuscccc - - 3 comments

Nope, I did that in this exact order but the menus are still glitched

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Vladiman Author
Vladiman - - 41 comments

Weird, everything was working correctly when i last tested it. I'll take a look when i get home and I'll release a patch right away if i made a mistake.

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viniciuscccc
viniciuscccc - - 3 comments

Okay now this is weird. If I install no addons but your mod. The icons are still ****** up

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Vladiman Author
Vladiman - - 41 comments

Hm, so I tested it with STCoP + Outfit and without them and everything was showing up properly. What exactly is messed up for you? All the icons or just stuff from STCoP and Outfit?

I'm not sure what to tell you except make sure that you delete everything in your gamedata folder before you install this addon and see if that fixes it.

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