Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report lootmoney for CoC [1.5]
Filename
Corpses_drop_1.4.14.rar
Category
Prefabs
Uploader
tsěsarĭ
Credits
anon
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Updated
Size
31.75kb (32,514 bytes)
Downloads
19,665 (21 today)
MD5 Hash
db3cf017ca85a8bee184d14bec674168
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Description

This mod enables you to pickup cash whenever looting a corpse. Now updated for 1.5!

Preview
lootmoney for CoC [1.5]
Comments
Kosmonaut_45
Kosmonaut_45

Were you that guy who was wondering why some function returned a null in like, one or two threads ago?

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tsěsarĭ Author
tsěsarĭ

I did inquire about it a few threads back, and another gentleman messaged me this morning after successfully merging the script with 1.4.10 — it may have been his post that you saw, I haven't been keeping up as often as I'd like because of work hours.

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son714
son714

Thank you!!! I've been waiting for this :)

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R00573R
R00573R

How likely is this to break when the next update comes out? I don't want to add this and then mess up by using the update.

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tsěsarĭ Author
tsěsarĭ

It's possible since CoC development is in overdrive right now, but I'll do my best to update these as necessary (shouldn't be difficult, bit of copypasta). If it were to cause any problems, it's as simple as removing the 3 files from gamedata\scripts\: xr_corpse_detection, xr_motivator, and lootmoney :)

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R00573R
R00573R

As long as the patches keep coming out and changing 'bin' and 'database' I'm good. So far the updates haven't messed with the add-ons I use.
Thanks for this by the way. I always liked the loot money.

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Maester_Hamfi
Maester_Hamfi

good

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Pettyen93
Pettyen93

Ahhh nuuu Cheeki Breeki IVDAMKEEE!!!

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Argoon
Argoon

Thank you i always wanted something like that, more than to find rare weapons on corpses.

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Stokker
Stokker

YES! This makes me so happy.

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hambone47
hambone47

Thank you sir!!!

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sergiopappalardo78
sergiopappalardo78

I tried this addon with CoC 1.3.2 and found that it was more lucrative to loot corpses than accomplishing missions.

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tsěsarĭ Author
tsěsarĭ

The cash earned has been reduced in this version.

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KoDan1
KoDan1

Hi.
Does this breaks the game? (Does it make it too easy?)
If yes how can I edit values to my taste???

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tsěsarĭ Author
tsěsarĭ

I think you'll find this version much better than the previous one. The amount of money you get from each corpse has decreased, but you can edit the multiple fields in lootmoney.script in parenthesis to your liking: "math.random(25,400)" -- first value is the low end, 2nd value is the high end regarding probability

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Kelykins
Kelykins

How do I edit the script? Do I open it with Notepad?

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tsěsarĭ Author
tsěsarĭ

Yes, just use notepad to edit lootmoney.script

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Kelykins
Kelykins

Awesome thanks :D

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Mostlygaming
Mostlygaming

Awesome job! Was looking for this.

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Alundaio Creator
Alundaio

I re-uploaded Lootmoney with a merge for 1.4.12

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tsěsarĭ Author
tsěsarĭ

Was just about to do that, threw me for a loop

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Alundaio Creator
Alundaio

Re-uploaded Lootmoney for 1.4.14. Please read the installation instructions if you have existing Lootmoney addon installed

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SimonX45
SimonX45

Nice thanks :-)

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tsěsarĭ Author
tsěsarĭ

You're the man Alun :)

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sergiopappalardo78
sergiopappalardo78

If I have vanilla 1.4.14, do I just have to copy this script?

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tsěsarĭ Author
tsěsarĭ

Correct, you just need to place the lootmoney.script file into the directory ..\gamedata\scripts\

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TheRealSlimShady1
TheRealSlimShady1

When is this gonna be updated to 1.4.15

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ntex
ntex

the current version just working fine for me now.

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heavy_pyro
heavy_pyro

Thx

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Guest
Guest

is it compatible with latest STCoP?

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black-valkyr
black-valkyr

so did this suitable for AO weapon mod ?

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TheRealSlimShady1
TheRealSlimShady1

The addon is compatible with every new version, so therefore it's always compatible with every official weapon pack.

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axebeardbeardaxe
axebeardbeardaxe

Figured I'd ask you since I want to rip your idea off sort of :)
I want to do something that randomizes the stats of artifacts and adjusts their value, and it looks like your script would be a good start. Do you know how I could fire a script when the player picks up an artifact? Or better yet, when an artifact spawns?

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best209
best209

Thanks i will added to my favorit mod !!!

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st1mpy
st1mpy

is this compatible with Call of Pripyat? or is there another version I could download for CoP?

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Guest
Guest

does this only apply to the official game or the mod that was created that lets you play as any faction? i tried on the official game and i dont see any folder that contains scripts.. and i did it with the mod and it does have the folders needed except the files you asked to delete.. i added it to the scripts either way and nothing

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XenonFORT
XenonFORT

This addon is for the mod Call of Chernobyl, not sure what you meant by official game, but if it is Call of Pripyat, as long as I know, it wouldn't work.

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Halkrath
Halkrath

Can this be used for vanilla?

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Guest
Guest

Will this work with Call of Misery?

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41sixsider
41sixsider

Would also like to know this.

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XenonFORT
XenonFORT

Wow, more than a year without touching anything related to STALKER, I'm getting used to all the changes slowly, I really missed that time.

Off-topic aside, I was thinking in something like what this mod does, but with a twist.

What I though was that, instead of all humans giving money, make so that only those who were "stars" (those to who you can talk to) and ally or neutral to you before dying give money, and the ammount be the money they had with them before dying.

The reason for this is that, although I like to make money for looting and then selling it, I hate when someone to which I want to sell things dies before I can exchange loot for all it's money worth, so this could compensate that.

I'm talking without knowing how the script works, so I don't know if making this would be as easy as tweaking the code a bit, or it needs to be rebuild and/or a lot has to be added.

Thanks for the mod nonetheless, and please don't feel obligated to do anything, I was just asking if it was possible only.

Have fun.

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martapintos1963
martapintos1963

does it work on call of misery?

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Guest

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zabmend
zabmend

Does this works with 1.4.22?

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nodcentcom
nodcentcom

does this work with v 1.4.22

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freegamers
freegamers

Hi is possible to set loot money so i can get all the money from the corpse?

For example if i see in trading that stalker have 2060 and when i kill him i get 2060. Thx.

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kelcasing
kelcasing

I've updated the original amounts to increase exponentially, from 250-500 all the way up to 32000-64000.

I find this works well in game. Before you assume this is economy breaking insanity, it really isn't.

The price of a loaf of bread from traders is around 232 RUB. We can assume that's approximately £3 ($4) (being generous).

Under my settings, a novice would have £3-£6 ($4-8) on them. The maximum possible loot range from a *legendary* stalker is only £415-£830 ($550-1100), roughly speaking.

Feels about right to me - and it stops the game becoming a "sell every gun/ammo clip/mutant part" slog.

I would also suggest boosting the price of artifacts and missions about x10 in line with this economy, but the existing sales price of other gear feels right, as does the cost of equipment.

Gear from Nimble weighs in at around £2000 ($2750) on this scale. Perhaps the most expensive suits and weapons could be upped a bit, but it's not far off.

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kelcasing
kelcasing

Okay, I've downgraded it a notch: starts at 125-250 and goes incrementally up to 16000-32000. Works well.

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Wilk222
Wilk222

Does this work with v1.4.22?

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