Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Returns the Zone to the way it should be; a bleak and sparsely populated area, not a tourist attraction on holiday. Significantly reduced the human population in the Zone and increased respawn times. Added randomness to where, when, if, and how many squads will spawn in a certain area. Brings a feeling that the Zone is a barren wasteland to explore and is very lonely, and that the Zone itself is the one trying to kill you. There is still plenty of action to encounter, and the reduced freqency of running into a human or mutant adds interesting new challenges. For instance, you will be caught by surprise more often since you don't constantly have your guard up, less humans means less bodies to loot, less friends to trade with, and less people helping to reduce the mutant population. Added the same variety of mutants as my More Mutants mod, just not as many. Increased the respawn time for helos. Compatible with CoC 1.4.22

Preview
DoctorX Desolation 1.2  [CoC 1.4.22]
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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks to CzechDeath for the idea!

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CzechDeath
CzechDeath - - 1,527 comments

thank YOU for making it happen! =D

Also ... this require new game ?

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DoctorX01 Author
DoctorX01 - - 614 comments

It might require a new game. Otherwise you may get a crash if it is expecting a squad to be there where there isn't one supposed to be.

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CzechDeath
CzechDeath - - 1,527 comments

Indeed crash it was =D

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Zealot_K
Zealot_K - - 1,857 comments

Time for "pure" Ironman. Thanks !

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

good job

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Capt.Host
Capt.Host - - 853 comments

I really like your addons. Keep up the good work ;)

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Sultan93
Sultan93 - - 48 comments

This mod is must have :D

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Trooper425
Trooper425 - - 412 comments

Is there a "delete helicopter" mod?

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Snashky_Nilidus
Snashky_Nilidus - - 337 comments

you can turn them off in game options?

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Trooper425
Trooper425 - - 412 comments

-_-*
Thanks, I'll give it a try.

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Krallah
Krallah - - 114 comments

Yet another great addon by Doctor X. Nice work mate!

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Guest
Guest - - 690,461 comments

Хорошая работа + оптимизация игры.

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ribas14
ribas14 - - 32 comments

exactly what i was looking for. tried on 1.3.12, didn't work, of course :(

waiting for update.

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CzechDeath
CzechDeath - - 1,527 comments

did you try new game? there are spawn configs, which will give you CTD if you try to load save game...

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ribas14
ribas14 - - 32 comments

Yes, i tried on a new game. Does anyone confirm that its compatible with the current version? Just to know if the problem is on my end... i will re-check it anyway

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CzechDeath
CzechDeath - - 1,527 comments

Hmm I dont run the .12 version yet... I'm waithing for manual patch... cause I was unable to update by the updater, so far...

Got ctd after installing tru updater... unlike manual patches... so might be due to that alone... =D

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ribas14
ribas14 - - 32 comments

Fixedbit. My mistake

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Sultan93
Sultan93 - - 48 comments

Does it work with new version ?

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DoctorX01 Author
DoctorX01 - - 614 comments

Yes, it works with 1.3.12

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CzechDeath
CzechDeath - - 1,527 comments

confirmed... It works great...I combined it with "fixed relations" (using CoP relations) I've met like 15 people total, in cordon ... and than saw distant scene on garbage, where loners fought 2 bloodsuckers, what a bloody fight... I sitll had just my AK-74u so I died like 3 times trying to help them ... then military came and help them out... returned to their patrol and then attacked bandit settlement in hangar... very intense situations. Now my Call of Cherno is exactly how I wanted it... This combo had actually changed whole economy of CoC now... as encounteres are more sparse... you relay more on artefacts and stashes instead of looting...

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VIPZockerGER
VIPZockerGER - - 5 comments

Can you combine this with your more mutant addon? Btw, very nice addons!

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks! This addon already contains the same files as my More Mutants addon, so combining them would be redundant.

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s3lim
s3lim - - 132 comments

One of the best addons out there for CoC!It makes the Zone into what it is in real life:an abandoned, dead, cruel place.Keep up the good work man!

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trowe93
trowe93 - - 18 comments

Awesome idea, but some iconic places are virtually empty. Like, when you go to the Duty HQ, there are no/few guards at the checkpoints. Same thing with army bases, and Rookie village. It's perfectly okay if that's intended effect though.

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Guest
Guest - - 690,461 comments

Finnaly someone fixed this, people complained about CS being too populated and now CoC is to and everybody is suddenlyy fine with it. Thanks for this mod, exactly what was needed to enjoy it fully.

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R0ADKILL
R0ADKILL - - 1,175 comments

Forgot to log in :P

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CzechDeath
CzechDeath - - 1,527 comments

yea some stalkers just go to the zone to get away from those pescy
people, right?

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R0ADKILL
R0ADKILL - - 1,175 comments

Right!

Zone is a good place for that :D

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Vindicator1306
Vindicator1306 - - 8 comments

It would be great if you could edit the population level, so the people who want the Zone to be less populated than the normal CoC but not a deserted place could edit the addon to have the population they want

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Zealot_K
Zealot_K - - 1,857 comments

Anybody can do that by tweaking the files.

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Guest
Guest - - 690,461 comments

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Guest
Guest - - 690,461 comments

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Pepe_Silvia
Pepe_Silvia - - 43 comments

Unfortunately I'm ~5 hrs into my current game so I don't want to restart, but I can't wait to try this for another round! I hate how NPC's constantly spawn in every few hours...
Thanks for this!

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xmadragex
xmadragex - - 15 comments

i like this mod, i got a question, can you populate underground places like labs and such, there quite no mutant lol am surprise no one added some or fit anyway if y can it would be great lol

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DoctorX01 Author
DoctorX01 - - 614 comments

It wasn't possible at the time, but it looks like the beta patch added that functionality. Once it's made official I'll update this.

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R0ADKILL
R0ADKILL - - 1,175 comments

Please update this mod with next COC patches, this is must have :D

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metroid13
metroid13 - - 60 comments

This can use an update for the beta patches - specifically RC4, this gets rid of the arena master.

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DoctorX01 Author
DoctorX01 - - 614 comments

I'll definately be updating this, I just keep waiting for the next official release. This is already an addon-for-a-patched-version-of-a-mod- for-a-patched-version-of-3-games-merged-into-one, I hate the idea of doing an update for a beta version of all that. I do love what's coming out in the beta though, if CoC 1.4 doesn't drop in the next couple weeks I might just go ahead and update this for it.

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metroid13
metroid13 - - 60 comments

That's understandable. I'll be sure to use whatever you put out next, whenever it arrives :)

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UsedC
UsedC - - 177 comments

Absolutely love this addon. 1.4 live version will take some time. Would be awesome to see Desolation updated for latest beta version

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-HUN-Riot_Gin
-HUN-Riot_Gin - - 206 comments

Please, do a mod with mutant and NPC Populated Underground facilities. (Just for the underground facilitiesl, please )

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scarrus
scarrus - - 8 comments

Any update for 1.4?

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Vardayn
Vardayn - - 269 comments

would be kindof pointless.

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scarrus
scarrus - - 8 comments

Not necessarily, respawn times were drastically reduced. Now in standard 1.4 enemies just respawn after like 15 mins or so in the same location. Kind of immersion killing.

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DoctorX01 Author
DoctorX01 - - 614 comments

Update inbound.

And no, the new population sliders don't replace this mod. In addition to reducing the population levels this also increases the variety of mutants and, as scarrus pointed out, respawn times have been increased.

Should have the update ready later today.

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Vardayn
Vardayn - - 269 comments

Ah, TIL, ty for info.

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DoctorX01 Author
DoctorX01 - - 614 comments

Updated to version 1.2 for compatibility with CoC 1.4

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scarrus
scarrus - - 8 comments

Thx!

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Guest
Guest - - 690,461 comments

Hey, DoctorX. Excellent addon, I really enjoy it.
I have a question regarding new spawn multipliers in CoC 1.4 though. Do they "cooperate" with your addon? If so, would you recommend any specific numbers for that matter?

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks! Yes, the population sliders will work just fine with this addon. To keep the levels as I originally intended them, leave the levels at 1, but you are free to tweak them to suit your preference.

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$overeign
$overeign - - 79 comments

Yeah, I was wondering what the point of this mod is after they introduced spawn multipliers.
But yeah this reduces spawns even more, on top of the multipliers.

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