Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

Description

Based on Drx and Dan's Desolation Mods this version is made for Call of Misery 1.0d + hotfix 2.

Preview
Desolation Mod for CoM
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ddeo Author
ddeo - - 39 comments

Just side note. I've ported this mod to CoM couple months ago but I had no time to test it previously. I've decided to upload it to moddb after my cousin feedback that it works as it should after couple of days playing CoM. I've played it myself but not enough time to spot the difference.

If you are playing CoM you probably spotted that game is much slower than CoC, because of that respawn times are even more annoying. Often after clearing one enemy outpost you are slowly heading to base just to receive a quest to clear the same outpost again. With this addon it should happen no more or at least less times.

I also like to set population for everything to 0.25 in game settings, but this is my personal preference as I like empty Zone, not something that looks like amusement park.

Good luck Stalkers.

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v1ld Creator
v1ld - - 852 comments

The installer is incorrect. It has the smarts in gamedata/scripts when they should be in gamedata/configs/scripts. Right now, this mod doesn't do anything.

I looked at the diffs, you've upped all the respawns to 4 days like it says in the descriptions. It may be better to up to 4x the original respawn time instead. CoM uses DesolationX spawns for the most part and some of those respawn intervals are less than a day. Putting eveyrthing at 4 days instead of 4x will remove some of the variation in respawns.

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ddeo Author
ddeo - - 39 comments

Big thanks, I was playing game for longer time recently and I've noticed that it indeed is not working as should.

I will update it asap.

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FastCheetah5
FastCheetah5 - - 121 comments

Useful mod. Thanks for uploading.

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pkarolcz0
pkarolcz0 - - 25 comments

is it updated ?

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ddeo Author
ddeo - - 39 comments

Good question. Updated just now.

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eikson
eikson - - 274 comments

It's asking to overwrite the files of the CoM Weapon Pack, are they incompatible?

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ddeo Author
ddeo - - 39 comments

I never used CoM Weapon Pack, but if it touches the same files then it's necessary to see what changes both addons make.

I will take a look at it this week.

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ddeo Author
ddeo - - 39 comments

Checked diff of every single file, all is fine, addon is compatible.

CoM Fix has added those files without real reason.

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Guest
Guest - - 689,463 comments

Does this mod affect night mutant spawns? It suppose to be more dangerous at nigh and im not sure will this change it.

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ddeo Author
ddeo - - 39 comments

Respawn times for everything are increased to 4 days, including mutants. It only means you should meet less living creatures in the Zone.

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Clawkk
Clawkk - - 48 comments

Can it work with Last day?

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Videoman99
Videoman99 - - 23 comments

Can this work for Road to the North? If not can you make a port for it as well or is it easy to port?

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