Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

If you need to panic save game on everything. This mod is for you. Auto Saves game on interval of 90 seconds by default. Keeps last 100 saves (can be disabled).

Preview
Auto Save every x seconds 1.1
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Merc-
Merc- - - 356 comments

*Pee*
Saved
*Breath*
Saved
*Walks*
Saved
*S h i t*
Saved
*No toilet paper*
Oh **** go back

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paranoiia8
paranoiia8 - - 519 comments

It save in just one file or it stack them?
If it stack them creating lots of save files... its not good idea, some people with lots of save files complain about random crashes(god know why, another magic of Stalker).

But overall nice idea!

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mzmrk Author
mzmrk - - 4 comments

Ok, I will add warning about excessive amount of save files.

I might try to add autoremove for old saves. I don't know if thats possible from lua scripts

Edit: I found script with logic for quick saves, so we might have savefiles rotation after all.

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mzmrk Author
mzmrk - - 4 comments

Ok, update 1.1 is uploaded.
- added savegame files rotation
- added detection if savefile already exists, if exists add number at the end of filename
- changed savefile name format from "38 min 58 seconds - health 80 - red forest" to "{a} 0 days 01h 48m 53s - health 70 - redforest"

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mzmrk Author
mzmrk - - 4 comments

Currently savesnames have structure like this:
<ingame-time-played> - <player-health> - <map-name>
eg. 38 min 58 seconds - health 80 - red forest

Anyone have better ideas what else to put into savefile name? Or structure it differently?

I think there is some room for improvement here.

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Kahvana
Kahvana - - 201 comments

I would rather have <ingame-play-time> <map-name> <player-health>. However, it would be even better if you could select which specifiers you want in an options menu.

for example, the user could select
<player-name> on/off
<ingame-play-time> on/off
<map-name> on/off
<player-health> on/off
<in-combat> on/off
so that players could costumize the name themselves.

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mzmrk Author
mzmrk - - 4 comments

Well it was like that <ingame-play-time> <map-name> <player-health>. But it quickly turn out that map names can be very long. And that resulted in player health not visible in load save window.

Setting menu is a distant future for me. Maybe someone else want to implement menu like that?

How would you define in-combat?

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GabeCPB0
GabeCPB0 - - 354 comments

Works like a charm (1.4.22), thank you! It helps the playability immensely!

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game25maker25
game25maker25 - - 1 comments

crash game to use save this mod

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