Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Artifacts Rebalance v1.5 [CoC 1.4.22/ 1.5]
Filename
Artifacts_Rebalance_v1.5.rar
Category
Prefabs
Licence
Proprietary
Uploader
ColonelRH
Credits
Me
Added
Updated
Size
46.08mb (48,316,387 bytes)
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702 (1 today)
MD5 Hash
19435b44a58c3bf7e5801be1e8b86e29
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Description

New artifacts rebalance for a worthy artifacts hunt !! :D ***added Compatibility for 33 new artifacts addon/Artefact Expansion v1.2 [CoC 1.5]***

Preview
Artifacts Rebalance v1.5 [CoC 1.4.22/ 1.5]
Comments
Merio420
Merio420

Hi, nice mod, but can you make it compatible with 33 New Artifacts mod?
Moddb.com

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ColonelRH Author
ColonelRH

Merio420 !! I added compatibility for the the 33 new artifacts addon, you will find everything in the new v1.3 ;)
Hope you like it: D

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Merio420
Merio420

Downloading now! Can't wait to download this, hope it doesn't crash tho

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ColonelRH Author
ColonelRH

Merio420! I already tested it and everything was working just as it have to!!
Give me your opinion later in a private msg or in a comment: ) hope you like it mate xD

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Guest
Guest

Hi, Could you add COC 1.5 compatibility, please ?
This mod seems to be a must !

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ColonelRH Author
ColonelRH

Im working on it but this is my first time with 1.5r4 ! I cant promise you nothing but ill try my best :)

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Guest
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ColonelRH Author
ColonelRH

/////Changelog v1.0:

*full vanilla artifacts rebalance

/////Changelog v1.1:

* added Compatibility for 33 new artifacts addon
* rebalance for the new artifacts

/////Changelog v1.2:(all credits for the 33 new artifacts addon author)

* added Compatibility (33 New Artifacts) for AO
* added Compatibility (33 New Artifacts) for AO + Outfit addon
* added Compatibility (33 New Artifacts) for ITEMSOUp + STCoP
* added Compatibility (33 New Artifacts) for Outfit addon
* added Compatibility (33 New Artifacts) for STCoP
* added Compatibility (33 New Artifacts) for STCoP + Outfit addon
* added Compatibility (33 New Artifacts) for OWR
* added Compatibility (33 New Artifacts) for MLR 3.1
* added Compatibility (33 New Artifacts) for MLR 3.1 + DRXQuestlines

/////Changelog v1.3

* added additional_inventory_weight to 99% of artifacts (depending on the artifacts's price "$" )
* added optional changes for 33 New Artifacts ( traders buy damaged weapons for: AO )
AO + Outfit addon
ITEMSOUp + STCoP
outfit addon
STCoP
STCoP + Outfit addon
MLR 3.1
MLR 3.1 + DRXQuestlines

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cheekibreekivdamke
cheekibreekivdamke

What does it ACTUALLY change exactly?

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ColonelRH Author
ColonelRH

New properties for all artifacts ( values , effects , weight ...)

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Wilk222
Wilk222

Can I use this with Artefact Expansion, or is it impossible?

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ColonelRH Author
ColonelRH

Ill add compatibility for it tomorrow, stay tunned ( or just download my merge addon : Moddb.com
And the v1.1 patch : Moddb.com)
Read the merge description for more details , tomorrow i will update the patch to v1.2 that will include the artifacts expansion with my rebalance

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hoboemperor
hoboemperor

So this mods gives artifacts better effects and makes them more expensive?

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ColonelRH Author
ColonelRH

Yes you can say so ,! Artifacts now are more useful, but also a big danger ( some artifacts have strong negative effects in exchange it have nice positive effects too, the trick is how you will manage your artifacts equipping, what artifact can cover the negative effects of the other ) thats it

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DOCTORDOOM777
DOCTORDOOM777

Awesome job. Makes each artefact choice meaningful and more in-depth. 10/10!

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ColonelRH Author
ColonelRH

thank you

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vorador1980
vorador1980

Another "must have" addition to my beloved CoC 1.5 R6 collection.

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ColonelRH Author
ColonelRH

Will do , but not for r6 , for R7! Just because i dont know how far the CoC structure will change ! :'( and it will affect artifacts system or not

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zonamaster
zonamaster

i wonder if this still compatible with mlr 7.1

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