Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
This addon includes 50 new artefacts for Call of Chernobyl 1.4.22.
So far is working perfectly with SCOP but I haven't managed to find a new artifact so far.
Give it a while. I've already managed to find 2 during a new playthrough, one in a stash and one in an anomaly.
I got lucky when I got a Veles detector from completing a quest. But even a Veles won't be able to detect the most rare artefacts, so you may want to procure a Svarog...
You planning on making a 1.5+ version? Or would this work on it, you think?
It's not compatible because of 1.5's different file structure, but I'll give it a try.
Probably better to wait for the final(?) 1.5 version, who knows what changes have been made during the last year. Besides the 1.5b6 is a bit lacklustre IMO. Better to play with the more polished 1.4.22.
Great stuff much appreciated.
Does this require a new save? :)
Nope, let emissions do their thing.
In that case Im going to give this a spin. :)
Restructured and updated the addon to version 1.1. For those of you who have already downloaded the original version, all you need to do is apply the relevant compatibility patch. Enjoy!
Can I use this mod alongside "Modified Detectors", "33 New Artifacts"?
It's not currently compatible with Modified Detectors, and I consider the difficulty of detection a part of balance (some of the artefacts are really powerful).
This addon actually includes the 33 new artefacts +13 that I added/restored. Some tweaks here and there and compatibility are the difference.
That's even better, less to download. Thanks for the mod, btw.
Hello,Saris.I am really tempted to try this out when i start a new game with CoC.I have a couple of questions first:Does this work with DoctorX questlines?And this mod only adds the artefacts?It means that the old ones are still there right?(dumb question but still...)Also it should have no problem running with other visual addons like autumnal winds and SWTC?Thanks in advance.
The old artefacts are still there. And yes, it's compatible with all the addons you've mentioned. I actually do use DrX Questlines and Autumnal Winds, among others ;)
That's great.Thanks for the response.I will be sure to check it out soon enough.More artefacts,more hunting,double the fun :).Did you had any luck finding some of these so far?They look absolutley wonderfull,by the way.These russian modders sure know what they are doing.
So far I've found a Phantom Star, Burnball, Bile, Cell, Lamp and Medallion. 2 of them in stashes, the rest in anomalies.
I can't even imagine how they look in-game.I've only seen the picture.
The biggest update yet is up. Features +4 artefacts, rebalanced stats, as well as optional extra dialogs for Sakharov, Hermann, Spore and Beard. Included are versions for vanilla game as well as DrX Questlines compatibility.
Hello there again,Saris.I wanted to ask something that i forgot before.Do these new artefacts have new models of their own?Or they are reskins of the old ones?And what are those new dialogues about,if you can spoil anything about that?Thanks in advance.
AFAIK the artefacts' inventory icons and models are consistent, so there are many completely new models but also a few palette swaps here and there.
New dialogs add a tiny bit of immersion. May also include a hint or two on how to find the new artefacts.
Does exist in russian translation?
Is compatible whit Call of Misery?
Can you help me to install this addon!!! my version is the 1.4.22 and i have installed the outfit addon 1.4.7.7 and Arsenal Overhaul v4. The game crash and tell me It have a problem with bandits outfit
That doesn't sound like a problem with my addon. Isn't AO v4 outdated? The current version is Arsenal Overhaul 3.1 (v.5).
hey, your mod works perfectly, but I am experiencing an issue: when i equip an artefact (one of yours or the original ones) all stats are improving accordingly (thermal, psionic etc.) except for wound and armour. I tried it with several artefacts and every stats is working / improving except for those two. any idea why that is or what is causing it?
Changelog v1.3:
- Revised several artefacts.
- Revised the detectability of several high-tier artefacts.
- Reduced the availability of Svarog detector.
- Tweaked a few descriptions.
- Removed optional dialogues (they belong in LTTZ).
Hello there,Saris.Does the 1.3 version require a new game?I am totally loving this mod.The new artefacts are very beautifull.
No new game required. All changes will apply immediately when you load your old save after the update.
This mod does something to the "More fast travel locations" Mod; it prevents fast travel from working, any idea why that would be?
That's the Gimlet artefact's doing, it's a means of quick travel that likely prevents the addon from working properly.
Is there any way I can remove Gimlet artefact requirement for fast travel OR simply can I have early access to the artefact. I just want have fast travel as it was by default without removing this mod.
Changelog v1.31:
- Properly assigned Cell and Kislushka inventory icons.
- Restored a few missing artefact textures.
- Added a warning message when attempting to use quick-travel without the Gimlet artefact equipped (special thanks to av661194).
Regarding the warning message, I used the Gimlet to fast travel and it says that I cannot fast travel because I was "too heavy". Despite this I am actually below my weight threshold. I was forced to lend some items to my companion to fast travel to my base again.
That Gimlet artifact is a great idea, that 'Far Cry' style of fast travel with no real requirements or costs I felt was a bit lame.
Great work all around, thank you, and all the other modders who keep these great older games fresh.
Everyone have a great holiday, and many more.
I get crashes from it. When trying to pull out my detector. Can you help?
Post your crash log here, I might be able to help if I know what's the cause of the crashes.
Can I use it with "Dan's Artifact Balance"?
Any way to find the Gimlet? Any anomalies I should look for? I seem to have found almost all of the new artefacts save for the Gimlet.
I suggest visiting X-Labs and other dangerous, remote places.
I've already visited the labs.. Can artefacts appear outside of those zones!?
Is this mod unable to be used by itself?
I've been trying for a few hours to use the base mod without any other addons but every error i get suggests the files i require are in each of the compatibility patch sub directories
Is this conpatible to your Lost to the Zone mod?
Hey love this mod, just wondering is there a list for all of the added artefacts anywhere?
Is this compatible with the stalker call of pripyat? I'm new to installing mods, and I really do not want to ruin my game ...
(sorry for my bad english)
almost all mods you see on this part of the internet are for the mod Call Of Chernobyl, and should only work with it and not Call Of Pripyat
Is a compatibility patch for MLR 8.3 possible?
Hi! Thanks for this mod, i personally love clutter and collectables and this mod gives me so much of that, plus a bit of a break from the normal BS artifacts. I do use Itemsoup though and ive noticed a few artifact's icons in the inventory dont show up at all in it, like Tapeworm and Generator. Is there any way to fix this?
Can I tweak this mod in any way so that I can fast travel without this Gimlet artifact? I love this mod except for the way it restricts the default fast travel system.
I did it finally. Disabled the condition in the script file that checks for Gimlet artifact to allow fast travel.
But I have another concern...
So far I haven't been able to find even a single artifact in the anomalies (my current rank is "Professional", if in any case rank matters). I don't know what's causing this. I am using DoctorX Dynamic Anomalies 2.1. Apart from that I don't think there's any mod in my list that will affect the anomalies in any way. Also I have loaded AE over DXDA 2.1.
HOW - Please tell me, do you remember how?