Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report 33 New Artifacts for CoC 1.4.22
Filename
33_New_Artifacts_for_CoC1422_ENG_translation.7z
Category
Prop Skin
Licence
Proprietary
Uploader
axebeardbeardaxe
Added
Updated
Size
23.25mb (24,379,075 bytes)
Downloads
2,778 (1 today)
MD5 Hash
5f9bd5dc2984b0303a0c158826fed582
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Description

Simply adds 33 new artifacts to Call of Chernobyl 1.4.22. REMOVED THE QUICK TRAVEL MOD THAT WAS SOMEHOW INCLUDED!

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33 New Artifacts for CoC 1.4.22
Comments  (0 - 50 of 56)
nk19845
nk19845

неплохо - неужели моя картинка

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Applejaxc
Applejaxc

Description of alleged additions?

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*Raubtier*
*Raubtier*

I really hope this delivers. I was hoping for a mod like this in ages.
Requires a new game??

Edit. Alsow whats MLR?? And is this compatible with AO+OA+doctor-X questlines??

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Stokker
Stokker

Descriptions please?

Requires new game or no?

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Corwin_Kori
Corwin_Kori

Yay more artefacts mods just great.

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L3d
L3d

havent seen a single artifact :/ maybe this would help idk not much off a description ..

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Gustave_EB
Gustave_EB

Aren't those the artifacts from the SGM mod ? Anyway nice work man, I've been waiting for a mod like this for a long time.

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axebeardbeardaxe Author
axebeardbeardaxe

No idea, never played SGM.

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Wasp660
Wasp660

Yes, I believe they are.

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zaldronthesage
zaldronthesage

We need more information about this mod, its turning away a lot of people because we all use other mods that may conflict or need compatibility patching!

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Kazemeka
Kazemeka

"I haven't really tested it much. No idea if they are fair and balanced or not, but they all look nice."

What's the point in downloading a *possibly* broken mod?

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Diegtiarov
Diegtiarov

Why don't you check it by yourself then? Making a backup of gamedata isn't something advanced.

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GC_dzbanek
GC_dzbanek

The point is to get a mod that can be awesome if it's not broken. 50/50, but since (as Diegtiarov stated) gamedata backup is an easy task, I'd say it's worth trying out.

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best209
best209

hahha i love it thanks man this mod is one of my favorit addon for coc thanks !!!

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L3d
L3d

i cant find any artifacts as of now so does this addon add any of them and then all i need is a detector ?

anyway its not comp because i cant use it with ao oa docxquestline together

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best209
best209

If you want to see the new artifact you just need to download icon tool

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best209
best209

Here is the link :
Mediafire.com

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best209
best209

Here is the video : M.youtube.com

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axebeardbeardaxe Author
axebeardbeardaxe

It's definitely compatible. It even includes patches for OA. It shouldn't affect Questlines one bit.

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best209
best209

If you want to see the new artifact you just need to download icon tool

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best209
best209

Here is the link :
Mediafire.com

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best209
best209

Here is the video :
M.youtube.com

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*Raubtier*
*Raubtier*

Lol was able to port the USAS-12 from STcop to my AO with this video. Thanks bro. I never thought I could do it.

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best209
best209

You welcome

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best209
best209

I use this mod with stcop and outfit addon and warfar and my mod new sound for stcop and many other addon

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jahbuddy
jahbuddy

i encountered that this with the STcoP and outfit addon compatibility will take out a few fast travel locations across the map

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*Raubtier*
*Raubtier*

Ok so heres the deal. This mod in my end is working with AO, OA and doctorX questlines.
Just installing the mod and using the Ao+OA compatibility patch is enough.
And it does add new artifacts, one of wich I was able to detect at the Swamps.

However it took me a full anomalie run in Rostok, Wild territory, Garbage, Cordon and finally the Swamps to find a single newly added artifact. All other anomalies were either empty or had vanilla artifacts.

I alsow have those fast travel icons with the AO+OA compatibility patch, but have no idea how it works, nor why its in the mod, since new artifacts was the point of it.

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-HUN-Riot_Gin
-HUN-Riot_Gin

Are you sure to not adding a link for the source? Some "say thank you for the author"? Or maybe something? Are you translated the first comment? If you translate AND upload a mod, don't you think to add a link like "this is the mod what i translated for english" or something?

If you watch my page, i uploaded a mod circa 1 week ago from the Nexus mods. Go on, watch that page, you need to learn something. Something like respect maybe.

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Guest
Guest

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Guest
Guest

Deadly anomalies , one step your die if get hit , EXO armor fail
Well , i looking default anomalies damage now , any help ?

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axebeardbeardaxe Author
axebeardbeardaxe

This mod affects anomalies, so just to merge it you should compare the files from Deadly Anomalies and this one, and see what each mod changes. Go into gamedata/configs/whateve level/anomaly. This mod simply adds the new artifacts into the spawn list. If Deadly Anomalies changes the damage from vanilla, you'll have to combine those changes in the .ltx file for each specific anomaly. Sounds like a pain in the *** to me, I'm very surprised anomalies don't just have one file that controls their damage.

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HunGarrey
HunGarrey

You stepping into anomalies with an Exoskeleton?
You're insane!

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LazyAmerican
LazyAmerican

An Exo suit shouldn't be a free pass to run with blatant disregard of your surroundings lol.

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712655
712655

ты нахуя фаст тревел добавил придурок

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LazyAmerican
LazyAmerican

I think I've encountered one artifact....a fountain. I do not recall ever seeing this one...though it could've been added through the most recent CoC update, not sure. Pretty sick mods, +5 armor, impact, wounding, explosions, and possibly one more thing all for a measly -1 energy and -2 radiation. Which can easily be offset with anti radiation artifacts.

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PetrenkaPie
PetrenkaPie

and now combine this with the crafting mod and let us cook new artifacts!

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NODBrother
NODBrother

Just a quick mention some of these new artifacts are undetectable even with the high tier detectors, run in to one of those in the gravitational anomaly field west of the of the burners you find in the trash pit south of the Garbage.

You know, the one where you meet Bes in ShoC.

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axebeardbeardaxe Author
axebeardbeardaxe

Serious question: if it was undetectable, how did you know it was there? The original Russian description said a few of the artifacts would be super hard to find, but I didn't notice in the actual files what they meant by that.

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NODBrother
NODBrother

Sorry for the late response, i could only know there was a artifact there cuz you can visually see it boucing between anomalies, making that little effect whenever a object hits gravitational anomalies and also the little sound.

I had a Veles at the time, and even deliberately spawned a Svarog to see if that was the trick (which shouldn't since the Veles model is already programed to detect all known artifacts) and still nothing, i can't help much beyond that, but it's my experience, and so far the only one i've encounted.

(That bug/glitch kinda boiled my mood to play the addon.)

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axebeardbeardaxe Author
axebeardbeardaxe

I'm guessing the new artifacts aren't set to the proper artifact level, or the detectors were never set up to actually detect them. I've since moved onto Call of Misery, and gave up trying to port this over, so I probably won't be updating it since all I really did was run it through Google translate in the first place.

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Guest
Guest

hi i may have a solution for you,yes somes artefacts are undetectables with this mod,but if you clean the area around a artefacts zone,you send a companion in the zone with loot enabled on,he can find the undetectables artefacts,after its your choice,you buy it from him,you kill him or you send him in a fight to die and loot his corpse

why i say that is because,the companions can find undetectables artefacts,and those undetectables artefacts are the ones with the BEST properties :).good hunting stalker and sorry my english

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unit0079
unit0079

hi i may have a solution for you,yes somes artefacts are undetectables with this mod,but if you clean the area around a artefacts zone,you send a companion in the zone with loot enabled on,he can find the undetectables artefacts,after its your choice,you buy it from him,you kill him or you send him in a fight to die and loot his corpse

why i say that is because,the companions can find undetectables artefacts,and those undetectables artefacts are the ones with the BEST properties :).good hunting stalker and sorry my english

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NyamukSumatera
NyamukSumatera

does this mod need a new game?

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NyamukSumatera
NyamukSumatera

There are still quick travel mod left, I find one look like house icon at map, when you hover pointer over it say quick travel, it place at the top of tower near a way to zaton in jupiter

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jjttrr
jjttrr

Why is it icons for artefacts sometimes not showing in my inventory? (I spawned all the new artefacts with debug spawner) Also there are some artefact names in Russian text.

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NyamukSumatera
NyamukSumatera

can you make new artifact more expensive, even selling pistol and ammo give you more profit than this new artifact

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ArmorKDS
ArmorKDS

Why cut THE QUICK TRAVEL MOD needed it for one of the artifacts added by the mod. If you have in the inventory would need an artifact that you would be able to navigate between the visited points and now this artifact is garbage. PS: Sorry for my terrible English.

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Daniu91
Daniu91

The mod works for me, but all artifacts icons looks like this
I.imgur.com
Here my mod list
I.imgur.com

Can someone help me?

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Midaychi
Midaychi

The itemsoup compatibility patch included seems to be out of date, or at least is missing a lot of items?

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Popscleman
Popscleman

WHen i use this..... it makes equipting a radiation suit crash the game :(

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