The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Valken says

10/10 - Agree Disagree

There are no words I can think of to describe this mod other than "brilliant" and "orgasmic" as you tear through hell spawns and rip them apart in the name of survival.

It takes the classic Doom games with all the collective maps available and turns it up to a 11 out of 10! If you want even more hardcore action, take a look at the submod "Project Brutality" where that is 12 out of 10!

The visceral experience during gameplay draws the user in like an addict on drugs, where there is no retreat and only the salivation for a few more kills! And then a few more again.

Hell's army is completely amped up and comes at you relentlessly, never tiring and never ending. You cannot ever escape or win but you know you must keep going. From the screech of the Imps to the roar of Pinky and to the grunts of Zeds, you won't ignore their battle calls and will go for another round even though you surely will face defeat many times.

You want to conquer the army of the Lord of Lies or at least prove yourself worthy of survival in the realms it has overtaken.

To assist you are a pool of highly effective and balanced weapons left behind from UACs military division prior to their involuntary alliance to the dark side. Each one is ridiculously over-powerful on its own yet balanced against the horde. There is no one weapon that can tame the horde and only a combination of weapon proficiency will see you through the journey.

There is no denying Brutal Doom had taken many design elements from classic games especially Duke Nukem 3D but it is the overall direction that sets it apart and worthy of this rating.

No one will say Quentin Tarantino is the most original movie director, but we all can agree he delivers what he does best and Sargent Mark has come through in the same way with Brutal Doom.

Also take a broader look at all the other mods and new modern games out there POST Brutal Doom to see how it has influenced the market - Brutal Half Life, Project Brutality, Brutal Wolfenstein, Rise of the Triad Remake, Killing Floor 2 and yes I said it - Doom 4. All have taken cues from Sargent Mark's overall vision and greatly added to their own designs.

Lastly, lets not forget all those others who had contributed directly or indirectly to Brutal Dooms rise in popularity and its enhanced editions such as Project Brutality, Sperglord, Brutal Doom Redemption, Quaker540's sub mod and many more.

See you fellow Marines in the battlefield. Rip and Tear!