Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Execution could not continue.
Script error, "brutaldoomv016b.pk3:stgrenadelaunch" line 8:
Replaced type 'GrenadeLauncher' not found in Grenade_Launcher"
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The long history of drama between the developers have finally came into an end, and the sourceport Skulltag is oficially dead. Zandronum has risen to replace it. For now Zandronum offers a much better and more stable online architecture. Good news: Many Single Player features in Brutal Doom that used to be broken when playing online with Skulltag (such as kicking zombies) are fixed in Zandronum. Bad news: With all ST actors gone, Brutal Doom v16 will not run in Zandronum. Plus, the fate of the existing skulltag stuff (Railgun, Grenade Launcher, BFG10k, Belphegor, Juggernaut) is unknown. For now, I have decided to unlink them from Skulltag's original actors, and now from 0.17 and beyond, these weapons and monsters will only be accessible via cheats and will require map patches to show up in-game. I can already tell you that other Skulltag monsters (Dark Imp, Blood Demon, etc) will never make it up to their Brutalized forms. Secondary Good News: As a side-effect of having Skulltag monsters abandoned, I will have more time to polish the already existing but broken stuff in BD. And now you can expect the final 1.0 release (and eventually the possibility to perform fatalities in Cyberdemons and Masterminds) sooner. Now we know that the final version of Brutal Doom is coming out this year, maybe in December. Santa will come up drenched in blood delivering gory gifts for you.
The servers are a complete mess now. The masterserver still shows both Skulltag and Zandronum servers.
Brutal Doom's Official Facebook Page Facebook.com
here it is another place to get news about BD (and sometimes Brutal Doom-related humor). Like it and share it.
In an unrelated note, I recently released a new version of ArmageDoom. For those who don't know, ArmageDoom was the early Brutal Doom. Actually, Brutal Doom was just meant to be a testing ground for new effects and gore to be later introduced in ArmageDoom. But when Brutal Doom started to grow up and receive notoriety, I just dropped ArmageDoom. In other words, this is how Brutal Doom looked like in 2009. You can watch a video of it and get a download link here: Youtube.com
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Brutal Doom. We love games like Doom that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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