The new version of Brutal Doom has been released! The latest version is available in the Downloads section.
One new notable feature is the curbstomps. When you blow off the leg of a zombie, and he starts to crawl away, get close to him, and kick him to perform the curbstomp. By doing this, you are rewarded with a 10% health boost. Unlike the Rip And Tear Kills, to perform a curbstomp you don't need to be under the effects of a Berserk pack.
Many death animations which were looking unsatisfactory in the previous version (such as the minor headshot death for the Zombieman, and all deaths for the Chaingunguy) were remade, and now
Some particles have been polished, in special, the flying blood particle spawned when you shoot something, it has improved detection system with the world, and when one of these particles hits the wall now, it doesn't spawns a blood pool that just falls down like a steel chape. The blood pools will only be spawned when said particles hits the floor or ceiling.
Also, the small pieces of gibs spawned when you explodes an enemy's head with a heavy gun was much improved. Headshoots are more satisfying now.
The users of the Skulltag version will be pleased by the "brutalized" versions of the old Skulltag weapons (Grenade Launcher, Railgun, and the BFG 10.000). Plus, the Belphegor one of the Skulltag's new monsters was "brutalized" too. He is not just a palette swap of a Baron of Hell. Now looking much more badass, and is more powerful too: He shoots green explosive energy balls, he moves twice as fast than a Hell Knight, and if you get too close, you will be instantly executed. He is the first of many monsters to be brutalized. In the next versions, you can expect brutalized versions of the Dark Imp, Hectabus, Supershotgun Guy, Abaddon, and others.
To get full changelog of what have been changed, check the full descriptions in the downloads.