Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Prepare yourself for the MOST chaotic madness, GORE and heaviest action that you have ever seen in your life! Quaker540's Sub-Mod, is a Sub-Mod based on Brutal Doom V19 for G/ZDoom, that transforms Brutal Doom into a whole new level with new weapons, new sounds and sprites, new mechanics and MUCH more edited fun stuff! Don't miss all the action out there without this one, arm yourself in this deadly arena and let the brutality begin, exterminate those Demons, those hardcore ugly changelings that transfer Hell on Earth!
Updated; 10 July 2014 14:30 PM (UK Time)
Please move down under this Changelog for new updates.
This is my first Sub-Mod for a mod, and first project. I'm a C++/C programmer and a Sound Designer and I was really interested with the ZDoom engine which I spend some time to read and understand it's languages, DECORATE and ACS. I was really excited on how simple and easy it's languages were, and Brutal Doom is my best mod of all time, but I felt like many stuff should change from the mod which I did here the last few years. Due to how progressive and extensive my changes were, they were limitations on making this as a simple Add-On so I changed it to a Sub-Mod. There are thousands of changes everywhere, sound fixes and new abilities to do here so writing a changelog was painful, time consuming, and obviously not really fully listed. There are so many changes that I've even forgot to list there, but if I re-remember something, I will just edit the changelog without a warning, so don't think that the changelog is small, because it isn't. So far it is around 150 lines and everything in the Sub-Mod is awesome so far.
View/Download the changelog here; Mediafire.com
V14B New Changelog;
Fixed a bug causing the Cyberdemon to got infinitely offended.
New sprites for the Rifle.
If you kick with your fists, Rifle and BFG9000 you will see your weapon lowering/raising.
Faster performance levels.
Decals cause less stress to your CPU.
Added extra blood decals from V10.
New sounds for almost every weapon.
All files have been shrinked down for smaller file size.
New ragdoll deaths for Zombieman and Shotgunguy.
New amazing Terrain!
Minigun projectiles rip thru monsters.
New muzzleflash for Chaingun.
Improved BFG9000 Alt-Fire.
Much better flamethrower effect.
New sounds for health pickups.
Lots of details EVERYWHERE. You will hear bullets whizzing when they are close to you! You will hear bodies hitting the ground! You will hear eyes popping out! You will hear bones breaking and many many more!
New tracers, now they can work with Software mode!
New SSG sounds.
New Shotgun sounds.
New Rocket Launcher sounds, there are much better now.
The Rocket Launcher has different fire/alt-fire sounds.
All sounds have better quality.
Fixed a bug causing the Rocket Launcher when had no ammo to stop allowing you to kick.
Improved a lot marines.
Tons of new deaths, brutalizations, and new stuff and details that I've even forgot to list.
The mutator pack is going to be updated soon.
Thanks a lot for reading, and have a good time Doom-Killing! B)