The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

And thanks to 00_Zombie_00 who, at my request, allows me to integrate new elements in my maps. February 18, 2023: minor texture correction. March 6, 2023: lamps removed from the tank area and replaced by a less buggy area. March 6, 2023 (second correction): some minor corrections.

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Nukage processing revisited V3
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PRinceBhai
PRinceBhai - - 501 comments

What's updated?

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Razor-Wind Author
Razor-Wind - - 239 comments

Minor texture correction, i suggest to download the new version.

It's almost imperceptible but basically a texture I reserve for Hell was used on a UAC elevator and I distinguish everything human and Hell.

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A_Fricking_Heretic
A_Fricking_Heretic - - 48 comments

Can we use this with other mods or just BD and it's forks?

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Razor-Wind Author
Razor-Wind - - 239 comments

Normally I didn't use any feature specific to Brutal Doom so that it remains compatible in theory with other mods.

But incompatibilities can sometimes occur. And some elements probably work less well.

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Razor-Wind Author
Razor-Wind - - 239 comments

Some minor corrections on the map, the lights in the tank area have been removed because they were overflowing the area and have been replaced by dynamic sectors and lights.

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