The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

This is my first attempt to rework maps to fit Brutal Doom / Extermination Day material. This modest rework of Hellbound also incorporates additional bonus items. Unfortunately, it work only with GzDoom (edit october 13, 2019 : work now with Zandronum and GzDoom, thx to XV117). I also recommend you to follow the evolution of the Bloodwolf patch for BD 21 (october 13, 2019, last patch is inside the archive), and ZDL launcher to avoid a small visual bug. Does not work with Project Brutality.

Preview
HellboundrevisitedforBD21
Post comment Comments
Blackmore1014
Blackmore1014 - - 1,210 comments

Oh yeah. Hellbound. Best unofficial megawad ever.
You not change levels in hell? 21-30.

Reply Good karma Bad karma+5 votes
Razor-Wind Author
Razor-Wind - - 239 comments

The changes are random. I am not an expert but I still modified some things in all levels.

Reply Good karma+3 votes
Blackmore1014
Blackmore1014 - - 1,210 comments

Can be play with another mod?
You change balance in game? What is bonus items? In Hellbound good balance and no need more health and armor. Monsters amount not change?

Reply Good karma Bad karma+2 votes
Razor-Wind Author
Razor-Wind - - 239 comments

I have done the thing for ultra violence, and i don't think it's done for another mod because it use BD / Eday stuff.

Reply Good karma+2 votes
Razor-Wind Author
Razor-Wind - - 239 comments

Noelshack.com

Probable next update for Hellbound revisited. In some days.

Reply Good karma+2 votes
Razor-Wind Author
Razor-Wind - - 239 comments

Drive.google.com

Drive.google.com

A very quick edit of Maps of Chaos Doom 2 and Mutiny to incorporate the more powerful objects already present in Hellbound revisited.

Be advised however that it is not reworked like Hellbound revisited.

Reply Good karma+2 votes
Razor-Wind Author
Razor-Wind - - 239 comments

October 13, 2019

It seems that the use of Zandronum corrects the concern for the bug lamps falling because of the passage of enemies and marines (this point remains to be verified, I have not tested), by cons I think the sound is better including at the level of music with GzDoom.

Reply Good karma+1 vote
MILFHunter667
MILFHunter667 - - 145 comments

What Changes does this new version of Hellbound do over the original Hellbound? In the description only mentions about adding additional items. But are there any stetical changes in the maps (Skyboxes, textures, architecture)? that would be a great way to give it a more modern look and feel to the Hellbound wad.

Reply Good karma Bad karma+1 vote
Razor-Wind Author
Razor-Wind - - 239 comments

Maybe this first-level video can explain things more clearly. Youtu.be

The architecture stay the same. After I think the best is to play / compare both versions.

Reply Good karma+1 vote
MILFHunter667
MILFHunter667 - - 145 comments

I think that hellbound was already a masterpiece but with your work it has become even more epic. Congratulations for this amazing contribution. This gave me a good reason to replay hellbound. I would wish that you keep working on hellbound revisited and adding more stuff to the levels. Thanks

Reply Good karma Bad karma+1 vote
Razor-Wind Author
Razor-Wind - - 239 comments

I'm reworking Uac Ultra and this time, unlike Hellbound revisited, I'm learning to create and modify sectors.

Maybe one day I will touch up the sectors of Hellbound, when I better master the editor. And thank you.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: