Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report BDv20b Dynamic (1.2+)
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
BD20b_Dynamic1.2.3.zip
Category
Prefabs
Licence
Public Domain
Uploader
Screwdriver1977
Added
Updated
Size
38.96mb (40,851,030 bytes)
Downloads
1,597 (1 today)
MD5 Hash
7db414e045a64a1be261db7925857bac
Embed Button
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Description

Adds a screen shake, sprint, complicated aim system and weapon special modes.

Preview
BDv20b Dynamic (1.2+)
Comments
OldDavidBr
OldDavidBr

Which version of GZDOOM?

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Screwdriver1977 Author
Screwdriver1977

I use 2.2. Blood fixed.

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OldDavidBr
OldDavidBr

I used 1.8.2 and it didnt worked...

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Screwdriver1977 Author
Screwdriver1977

Logfile and load order?

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OldDavidBr
OldDavidBr

I use ZDL:
Brutalv20b.pk3
bd20b_dynamic.pk3
D2reload.wad

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Screwdriver1977 Author
Screwdriver1977

Nice but set maps first in order, also where is mistake text? If it something like "Invalid state parameter a_setspeed" update you port or use included GZDoom 2.2.

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OldDavidBr
OldDavidBr

Yes thats the Error and i cant use another GZDOOM bcuz of my Drivers...

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xXDeimosXx
xXDeimosXx

Not bad ! But for sprint, in a DOOM game, move have to be unlimited !
I love new weapons mode too !

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Screwdriver1977 Author
Screwdriver1977

Limited sprint is main a part of new gameplay. No variants.

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Arceux
Arceux

In what order do I put them? Because he does not charge me. Some help?

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Screwdriver1977 Author
Screwdriver1977

Open gzdoom.ini inside zipped GZDoom2.2 folder, find [Global.Autoload] section.
Path=$PROGDIR/Wads/btsx_e1.zip - Custom wad
Path=$PROGDIR/beamflashlight.pk3
Path=$PROGDIR/brutalv20b.pk3
Path=$PROGDIR/BD_Voxel_Patch_3-2-1.pk3
Path=$PROGDIR/bd20b_dynamic.pk3
Path=$PROGDIR/SBrightmaps.pk3
Path=$PROGDIR/Hud/smivhud16-9.wad

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phobos2077
phobos2077

Any chance to make this for Project Brutality?

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Screwdriver1977 Author
Screwdriver1977

No, i don't want to deal with pb again. But you can check here. It's old project.
Moddb.com

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Hawk_v_Dieg0
Hawk_v_Dieg0

prejudice can be done so that the key to the secondary fire (to aim) is held down?
sorry for my bad english

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Screwdriver1977 Author
Screwdriver1977

My english isn't better. It could be done, but it needs almost fully code rewriting. I don't see any reason for doing this.

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Hawk_v_Dieg0
Hawk_v_Dieg0

ok anyway thanks

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the_DooM_marine_
the_DooM_marine_

Great mod! But uh... you misspelled "standard" And though it's a minor issue, seeing "standart" on screen when I switch modes is kinda distracting haha

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Screwdriver1977 Author
Screwdriver1977

I don't even think about it. Thanks man. It's fixed now.

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Calvinic
Calvinic

Looks pretty good, it seems while there is more abilities and modes. It also puts more emphasis on strategy as opposed to all out guns blazing. (Perhaps a nice balance of both.)

I think the concentration mechanic of aiming is pretty cool. That makes the first shot a bullseye no matter what, right? And if you keep shooting rapidly, you accuracy decreases?

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Screwdriver1977 Author
Screwdriver1977

You right, if you make pauses between shots, in that case bullets lands more accurate when if you just hold the button. But you also need move to avoid enemy projectiles, moving reduces your accuracy, so you need choose your position. Walking speed is designed in such a way that you can dodge just a in millimeters from the projectiles, running is more secure but consumes stamina and while running you have worst accuracy. Weapons and its mods are suitable for every situation and distance. With the shotgun, for example, you better stay close to your targets to deal the best damage. But if monster is too big, shotgun isn't a best choise.

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Dracologist
Dracologist

not bad by the look of it
tho i would put the Dragonfire shells on the SSG

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Screwdriver1977 Author
Screwdriver1977

SSG is balanced as a support weapon. It can rip cacodemon at close. Reactive shells is well suited for the headshooting big monsters. Instead of regular shells, which deal big damage at close, they can pass through monsters, so you can shoot down a group of imps, but this deals less damage.

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Dracologist
Dracologist

swings and roundabouts i guess

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Guest
Guest

Well...My weapons refuse to reload

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Screwdriver1977 Author
Screwdriver1977

bind r "reloader"

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bruno32600
bruno32600

add changelog.txt pls

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Screwdriver1977 Author
Screwdriver1977

Sorry man, but here tons of small changes. In fact, this is still beta, i work with it on different devices in a different places, so right now i dont have it. Later i make a changelog, be sure.

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yarkoojar
yarkoojar

when i use this mod i can't use other weapon wads...
i can only use original weapons..
is that correct or do i have to use other wads in order to use other weapon wads..
i use quad shotgun, m60, and lightning gun..
my gzdoom is 2.3.2

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Guest
Guest

This mod owerwrites keyconf, you can try to load your weapon wad after the mod

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yarkoojar
yarkoojar

i just drag and drop the files in order to play gzdoom..
i clicked ur mod first and the weapon wads after... but it didn't work..

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ts879
ts879

You should just make sprint togglable but turned off at first.

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Screwdriver1977 Author
Screwdriver1977

It seems that I again should to explain the obvious things, for those who are can't to read the description. You already can do sprint toggleable. Limited sprint - the basis of the new gameplay. This is what makes the gameplay dynamic. Choose the time to attack or escape. Use covers to restore stamina. If you can't handle with this - choose any other mod, there are hundreds of them here.

Reply Good karma+1 vote
Samarai1000
Samarai1000

I gave this mod a try, and while I'm usually not a fan of Brutal Doom or it's derivatives, this isn't bad at all. The weapon alt-fires are unique, the new enemies behaviors are interesting, and the mod is pretty fun. My only real nitpicks would be more visual effects for aiming. I notice that the rifle lowers slightly when firing, before moving back up to its normal position. If this is intentional, I think it's an interesting concept, as it can make it easier to figure out when your "first shot accuracy" has reset. If possible, maybe you could make it so the gun randomly jumps/jitters to other positions while firing to simulate the recoil pushing the gun around in the protagonist's hands. I also think rifle dual-wielding should be removed. This addon seems to be a bit of a "realism mod" for Brutal Doom, as silly as that sounds to say it. Dual wielding, especially with high-powered assault rifles, is anything but realistic. Speaking of realism, perhaps you could also change or remove some of the more unrealistic death animations. Like the shotgun completely bisecting an enemy, for example, or sending them flying across the room. Of course, that's a complete nitpick. Either way, I'm happy to see a addon like this, and I hope development continues!

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Screwdriver1977 Author
Screwdriver1977

The rifle really goes down, but only when shooting "from the hip." I also wanted to simulate the jump of the weapon up, but this leads to the break of the sprite in full screen mode, sadly. Also, when I was in the army, I shot two hands from ak74u. It's impossible to aim, but it's real, so let it exist. Well, bisecting the bodies with a shotgun and their flight are quite amusing. Let's say it's rotten zombies and low Martian gravity, hehe.

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Samarai1000
Samarai1000

Ah, alright. Well, thanks for reading my feedback. Again, good luck with working on the mod. I'm excited to see further updates to it.

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Guest
Guest

The addon is hard, and you learn by dying. You have to pay attention to every fight, or you can die to the smallest creature. The combat is challenging, but fair and requires that you LEARN from your mistakes, instead of running in and hoping for the best. This is just the perfect amount of hard to frustrate me, make me stop and think of how to beat this new area. And it's awesome!

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Screwdriver1977 Author
Screwdriver1977

Nice to see this, thanks. Try to use standard balanced wads, this mod is not designed for massive bloodbath. Howewer, i'm not facing any problem in my wad collection.

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ts879
ts879

will you also make a version for Bdv21 too. with weapon specials and alt fire for the new weapons too?

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Screwdriver1977 Author
Screwdriver1977

No.

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Guest
Guest

Добавь опцию чтобы отключать эту дикую отдачу?

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Screwdriver1977 Author
Screwdriver1977

Отдача и разброс вынуждают сокращать дистанцию и использовать оружие более активно. Остановись на секунду, прицелься и выстрел будет более точным.

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saegiru
saegiru

Very interesting... adds a whole lot of new mechanics. Good job on this, not sure why I haven't seen it before now.

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Screwdriver1977 Author
Screwdriver1977

This is "another" submod for BD. In addition, for sophisticated masochists. Brutal players don't like to feel like a victim, hehe. Maybe this is the reason. Anyway, I'm glad that you like it.

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Community Rating

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9.3

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