A major update to the last version of Ali's Brutal Doom. It is far more playable and has more features.
I just want to thank JMartinez2098 with assistance on the sprites. I also want to thank olzhas1one and TiberiumSoul for helping with sounds.
If you are getting errors in zandronum or have farked up sprites download this one:
Mediafire.com's_Brutal_Doom(2).pk3/file
Changelog from v0.7:
--updated weapon sprites to be more original and aesthetically pleasing
--Added new options for performance and gameplay
--drastically reduced the file size and improved performance
--added new moves, like quick-firing the revenant cannon and kicking while reloading
--imported higher quality sounds, courtesy of olzhas1one, IDDQD_1337, TiberiumSoul, and Saad356
--began the journey of overhauling monster sprites with help from JMartinez2098
Ill be the first commento Its good
Thanks. Need some water on that apple tree?
This mod has improved a lot.
Really glad to know! 5 months foqqen worth it
How do I run this? Thank you.
If you don't know how to mod, just click on the zandronum app it was bundled with.
If you are more advanced, just take Ali's Brutal Doom.pk3 and load it in zdl.exe or doomseeker.exe
can you add changelog into description?
Gonna be hard to remember all the features, but I could add the notable ones.
Would be nice tbh. Knowing whats the difference between this and all the other submods.
Mai Boi, I added it like 2 days ago lewl
If you are asking about comparison between this and other mods, the whole description is for that
I know you intend for this version of Brutal Doom to be super tough (based on the comedic descriptions in the options menu), but would you be able to provide some more difficulty options? The feeling of the weapons is the best I've experienced in a Doom mod, but I can't stand the speed of the spectres or the accuracy of the hitscanners when I'm forced to play with high monster count (locked to UV at minimum). Any chance of this?
I will add more options to the monsters in v0.8 which should be released next January.
Also, I hope you take advantage of the throwable objects when you play on difficult maps.
What is the load order?
Ali's Brutal Doom.pk3 before the maps.
Is this compatible with delta touch
I saw some gameplay with it. So I think so. I don't have touch though.
It is fully compatible with D-Touch, I have it and it works perfectly for me.
nasıl çalışır bu oyun yapamadım
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(Google Çeviri)
Great mod. I absolutely love it. The weapons, the sounds, just amazing.
The weapons feels satisfying to use, don't even get me started on the gore, I love it!
The only complaint I have is when it comes to the enemies, but only to the standard rifle zombiemans, mostly because their hitscan is just annoying, and the spectres, it's a tad bit annoying when you have to let them munch on your face in order to kill them.
Overall amazing mod! Good job!
Spectres and Zombies will be a lot slower in v0.8 (Jan 2020)
If you want to test the mod, you can dm me for a discord invite
Hmm, I will think about it, but I'll probably just wait.
how to put a flashlight in the game?
I think there are other flashlight mods. I don't have one in my mod.
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does it work with lzdoom?
It works with zandronum, I think it would work with Lzdoom
ham or spam?
Dam