Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

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FKIN EUREKA
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User47
User47 - - 222 comments

Locking a sprite in a certain axis you say?
The mod still beautiful btw, amazing work.

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Sergeant_Mark_IV Author
Sergeant_Mark_IV - - 440 comments

Nope, its a witchery using both sprites and models.

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Vancer2
Vancer2 - - 445 comments

Did you make these textures from scratch or use an emulator to drag them out?

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Machine-Reaper
Machine-Reaper - - 2,214 comments

if your able to implement Bloom and Tone Mapping from GZDoom 2.2.0 you won't these fancy effects anymore, it will out right look realistic with the Lighting bleeding on the Sprites around them rather then looking like blotches.

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Sergeant_Mark_IV Author
Sergeant_Mark_IV - - 440 comments

Bloom and Tone Mapping alone are not capable of making flares like this.
You CAN run this on GZDoom 2.2.0 btw.

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Machine-Reaper
Machine-Reaper - - 2,214 comments

Yes, and I'm enjoying it...WOO!

Also why are many screens and other readables in the game very badly detailed?

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SteamFox
SteamFox - - 86 comments

Nash has a method for lens flares you might look into:

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David_Jackson
David_Jackson - - 1,065 comments

Awesome.

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M4cron
M4cron - - 378 comments

aaaw, such a shiet! haha. The mod is great anyways.

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Description

Oh well, just 8 hours after I release BD64, I have an "Eureka Moment" and discover a more efficient way to render the faux lens flares. Seems like a 1.1 update will be required soon. This is the part about modding that sucks. :P