Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Since I don't have much of the gore and gibs to show yet as I literally started working on this yesterday, I decided to take some pics of the levels themselves. Doom 64's greatest selling point was it's atmosphere, so I think it's the first point that should be worked.
Taken on GZDoom. No Texture filters or post-processing bloom hacks used.
I'm loving the lights. Keep it up!