Brilliant Highlights mod 0.3.1c
Full VersionAn update to Maha_x's Brilliant Highlights mod. Changes include bumpmap tweaks, normal map filtering, specular map masking and some enhancements to the...
Readme File:
====================
Brilliant highlights mod by Maha-X
====================
Ver 0.3.1c small update by DFM
Past versions by Maha-X
-------------
0.3.1b
0.2.60 (0.60b)
0.2.50
0.1.40
0.1.31
0.1.30
0.1.21
###
What is it?
-----------
A modified shader for Quake 4 that updates Quake's graphics to a more modern day level.
This new version should correct problems with the new 8000 series Geforces.
Features
-----------------------------------
# HQ specular highlights #
- Power function based falloff
- Dynamic falloff (shinyness)
- Specular map masking
- Per-pixel Halfangle math
# HQ Normalmapping #
- Normalmap normalization increases bumpmap quality
- Normalmap filtering reduces specular aliasing
# Other FX #
- "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
- "Pocket shadows" creates shadows into the dents of the bumpmaps.
Beta status
------------
Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past.
So how do I install?
--------------------
Option A: Create a folder to your Quake 4 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Quake 4 mods menu. Use this option if you play online (servers wont allow permanent mods)
Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod_q4.pk4" to your Quake4/q4base folder. The mod will then be automatically (and allways) installed.
Brilliant Bloom update:
Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file).
Activate normal drawing adding in Autoexec.cfg the line...: set cm_drawNormals "1"
Uninstall?
----------
Option A: Delete the folder you created above.
Option B: Delete file "z_bhmod_q4.pk4" from your Quake4/q4base folder.
Feedback?
---------
Sure; mail me at maha_x [AT] hotmail [DOT] com
Disclaimer?
-----------
See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
An update to Maha_x's Brilliant Highlights mod. Changes include bumpmap tweaks, normal map filtering, specular map masking and some enhancements to the...
This mod makes several adjustments to the game's shaders for increased visual quality and effects. The original author is maha_x, but this release has...
An update to the Briliiant Highlights NG mod. This version updates the shader, code and corrects a bug.
An update to the Brilliant Highlights mod; a shader enhancement mod.
Q4Run is a modification for Quake4. Primarily it's based on trickjumping and combining tricks. The first idea behind this mod was to implement timers...
My first map for Quake4. I have some experiences in doom3 editor so i thought i'll try to make a map for quake4 also. This one is in some old quake style...
Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.
ExtraStrogg for Quake 4 is the first Quake 4 Mod for all the Hardcore gamer think that the "Vanilla" version is too easy!! Features * Powerup of any strogg...
Updating Quake 4's graphics, improved 4x textures and models, full shadows map files
Use Destruction is a First Person Mod for Quake4. Story: You're fighting in science fiction adventures, alone and with support against the Strogg. Nexus...