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Brawl will consist of 9 player models 12 maps along with 20 weapons. The aim of the mod is survival. Who can fight and who cant. Imagine hold moves, pushing, throwing and if we can combo moves. The first release may not have it all and a more detail description will come very soon. Player Ideas: Wrestlers Street Fighters Martial Arts Submissions You will pick the fighter you want to be and attempt to win. You will have custom punches and kicks for each fighter. The main goal is for each fighter to have a grab and combo move. Map Ideas: Bar Parking Lot Drained Swimming Pool Things we are planning: *Third Person *Expanding to become something truly unique/amazing/cool. *weapons, gore, etc, large environments where you can move around in. Being able to pick up barrels *Animation "getting kicked through windows into the next room or maybe peeling flesh, clothes that get ripped/fall off" *Customizable characters *More Ideas Soon

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Veteran Model
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zdfgsfgsdegfs
zdfgsfgsdegfs Feb 20 2006, 2:54am says:

That model is awesome looking! Great job!

+1 vote     reply to comment
INtense!
INtense! Feb 20 2006, 7:57am says:

i wish i had abs like that!

+2 votes     reply to comment
BKlegend
BKlegend Feb 19 2006, 10:03pm says:

If he was only black...

+1 vote     reply to comment
NOCTVRNVS
NOCTVRNVS Feb 19 2006, 10:39pm says:

keep 'im white, we've all seen enough "thuggin'" fighters.

+1 vote     reply to comment
LyNerd
LyNerd Feb 19 2006, 11:29pm says:

Good lookin model!

+1 vote     reply to comment
DeadlyContagion
DeadlyContagion Feb 20 2006, 1:55am says:

Hell does the race REALLY matter? Anyway, to those who would nay-say Source as "not a next-gen engine", this looks somply incredible, I don't think VALVe made HL2 look as good as it couldve, thanks to their conservative use of bumpmapping, BTW, is that soft-self shadowing I see?

+1 vote     reply to comment
meazum
meazum Feb 20 2006, 3:43pm says:

The shadowed mapping for the legs shouldnt be that soft.. I think it's easier to do this through normalmapping, but It looks a bit strange with those smudgy curves on the pants.. I would say you have high specularity/cubemap on the metal parts and some weak cubemapping at the boots!

+1 vote     reply to comment
[flesh]sniper1
[flesh]sniper1 Apr 2 2007, 11:33pm says:

normal mapping are so ugly i dont know why people use it if they dont know how to utilize it

+1 vote     reply to comment
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Image Details
Type
Entertainment
Date
Feb 19th, 2006
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