This is the story of how you were brainwashed, and woke up in a place you have never seen before. All you know is, you have to escape wherever you are.

Report abuse Brain Washed - What The Levels Look Like 1
May 23rd, 2013
0.38mb (403,654 bytes)
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This is just an idea of what the maps are like. Glitches? Report them in the comments below. Do NOT leave a review. It wouldn't be resourceful yet.

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Brain Washed - What The Levels Look Like 1
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tricklas3 May 24 2013, 7:20am says:

This sucks... zorry to say it but it sucks!

+2 votes     reply to comment
MonsterGamingHD Author
MonsterGamingHD May 24 2013, 7:27am replied:

Dude, relax. This is just the early beta. So early, that there aren't even notes yet. I plan to maybe have this out by late June, early July.

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Guest May 24 2013, 7:43am replied:

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MonsterGamingHD Author
MonsterGamingHD May 24 2013, 7:12pm replied:

Dude, this project was only in dev a couple of days. Its just the feedback that helps. Instead of ranting about the game, this download is where you tell me about all of the BUGS you came up with, and I correct them.

+1 vote   reply to comment
CzechScare May 24 2013, 10:20am says:

I understand, that you are maybe new to all this Amnesia Custom Story making. You know what, just go take a long bath (15+ minutes), than go and eat something you really like and make a cup of tea! Take that cup of tea, sit to your computer, play your favourite music and start slowly changing those stuff, fixing flickering... Take your time with placement of walls, just make everything smaller. Ask yourself "Do I need to have room 6x8 walls? Wouldn't it be better to make it 3x4?" Start again and try the best! You will do it I belive in you!

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MonsterGamingHD Author
MonsterGamingHD May 24 2013, 7:13pm replied:

Finally, someone that believes in me. Anyway, I know why there are flickering textures, and its because to objects are overlapping, and sometimes they need to, so sometimes, *Barely not in the final version of the mod* you will see these flickering textures.

+1 vote   reply to comment
☣Kaernk☣ May 25 2013, 3:53am replied:

They never need to be overlapping. Never...
You can always change the size of the walls, textures and so on so they will perfectly fit without touching other textures. If that isn't possible (wich it is 95% of the times), move one of the textures/walls 0.01 back or forward. It's such a small change so people will not notice it and they won't be overlapping

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Released Jul 1, 2013
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