SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted.
make sure you get the Alpha Beta download first. you need that and then this. This patch fixes most of the major bugs. God powers are usable. you must be level 10(?) or so and then you have to find the ring of god powers or some such. i dont remember. anyway, HAVE FUN AND MERRY CHRISTMAS! let me know here if anything's missing (sound, progs, whatever) EDIT: 2012/12/27 19:15 Pacific. Fixed go kart and uploaded
extract to your sdquake directory and overwrite all. code is included. there are still many omissions, but none that should impede gameplay in any significant way
thank you for the release, and merry christmas!
crap. i uploaded a test version yesterday. it will be too easy. do this:
go to nohrp30 in the sdquake folder
open up upgrade.qc with a text editor
change these lines
// if (coop & 4)
baselvl = (skill+1)*1;
// else
// baselvl = (skill+1)*20;
to look like this
// if (coop & 4)
// baselvl = (skill+1)*1;
// else
baselvl = (skill+1)*20;
run qcc.bat