The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous forms, summoning deadly creatures to aid you and manipulate your surrounding in ways that change the very dynamic of the game. Antitribu also offers new main quests, maps, and over 100 new characters which vary from humans, vampires, zombies, to more uniquely formed monster bosses with new abilities and mechanics that change the way combat is experienced.
In this article we will cover all the members of Army of the Dead, who are they ? how they coordinate or relate to each other ? what is their strengths and what is their weaknesses ?
Posted by Mv.c9 on Sep 27th, 2010
The Army of the Dead, controlled by a Nephandi lich trying to unmake reality by awakening the Children (Clanbook Baali). At his first phase he has summoned an army of undead skeletons, and has chosen his generals in order to fight the player, the neonate player must choose his companions carefully and attack the lich with all they have, because fighting the Lich is no joke, he has powers that are too powerful for the player to face alone. withing the Army there is Hierachy that explains the flow of power.
They are the True Expendables, they are alot, and are most of the time crawling all over the place, they are focused on melee attack and are easy to dispose of. The Footmen are tougher since they are wearing armor. but do consider that their purpose is to prevent the player to focus on the real targets. they usually protect people of Higher ranks, such as Level 4 and 3, specially Archers since they need to stand still in order to shoot you, so they need protection to shield themselves from your attacks. Have fun disposing them.
The Black and Silver footmen posses the same power, but they differ in strategy, they protect the balck Archers which are known for High Damage but Slow Speed. thus silvers need to be Faster while footmen need to be stronger. In a basic vampire world if we were to compare them, the Black would have Potence Lv 1, while Silver will have Celerity 1.
The archers the the ranged every army has, easy to take down, but you cant expect them to all stand in one place, now do you ? no, they are tricky, imagine if there are 4 of them in a room they will all go to the four corners and try to keep distance from each other, thus making it harder for player to hit them alone.
There are no big difference in colors, just that you find black ones in dark areas and silver in bright white locations, thus making them harder to find and put down. and also considering the fast Silver footmen and Strong black footmen guarding them, you can say that you have quite a time putting them all effectively.
Squires are the Melee Lead of a Footmen group, they are as though as 3 footmen put together, and are trickier to put down. Their main task is to over see a group of footmen, they use heavy but slow melee attacks. They have a powerful armor that is equivalent in defense as fortitude 2.
There are 2 types, one that Inflicts Bashing Damage (Warhammer) , and another one inflicts Lethal attack (Large Axe).
Nights, a once noble warriors are now one of the Liches most powerful line of defense. They are usually considered mini bosses, and very hard to kill. when we say mini boss means that he is protected by all other ranks in a orderly fashion.
there are 2 types, one knows as the Silver Knight uses a Heavy Axe to deal damage, his power matches of Potence 3 and a defense matching fortitude 2. the other one Knows as the Black knight or the "the Protector" Uses shield as defense which its power is equivalent to fortitude 3, and a Sword that is fast and matches the power of Potence 2.
The Unknown Nephandi Lich that is on his mad quest to unmake reality with what ever powers he has at his disposal. One of the toughest NPCs player has to face, but not alone, he has to gather and do it with his companions and new developed disciplines. Considering the fact that the Lich himself is immune to most disciplines cast by the player makes the fight a whole lot harder. this is a fight that you wont be able to win blindly, only those with strategic fighting style and exceptional skills in preservation of resources can win this fight without any big losses, other wise, a simple hit and run style wont work here at all.
The lich uses Necromancy as source of magic, so he will never be alone, and due to his unique armor has a defense rating that matches fortitude 4. a very powerful foe indeed. he is the heart of a quest.