The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous forms, summoning deadly creatures to aid you and manipulate your surrounding in ways that change the very dynamic of the game. Antitribu also offers new main quests, maps, and over 100 new characters which vary from humans, vampires, zombies, to more uniquely formed monster bosses with new abilities and mechanics that change the way combat is experienced.

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This is the New Sabbath Model made by lenuska, the model is the sabbath "Blood Brothers". in this news we will see the background and the disciplines of the Blood Brothers, also explaining the strategies they use to over come your abilities.

Posted by Mv.c9 on Dec 22nd, 2009

Sabbath Blood Brothers

The Blood Brothers are a rare Kindred bloodline of the Sabbat, created by a group of Tremere antitribu and Tzimisce sorcerers. Designed to function as perfect combat units, Blood Brothers possess a sort of shared consciousness, working exclusively with the "circle" of Blood Brothers with whom they share their "hive mind". The members of a circle will often be fleshcrafted by Tzimisce to appear identical, an outward reflection of their lack of individuality. They lack personal desires and considered ideal servants by their creators, though opinion of them differs among other members of the Sabbat who are aware of their existence...

You will Find them usually in pairs at sabbath domains and territories. they use Fortitude, Potence and Sanguinious. in the duo usually one possesses fortitude and the other potence, a powerful combo, while the one focusing on melee has potence, the other that uses ranged weapons has fortitude.

there will be also Blood Brother bosses, similar to the Kuejin brothers at the giovanni mansion, they will posses aggravated damage and more powerful disciplines.

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Headl3ss Dec 22 2009, 4:55pm says:


+1 vote     reply to comment
EmperorNero Dec 23 2009, 3:30am says:

keep up the good work!

+1 vote     reply to comment
TeddyLeach Dec 23 2009, 6:01am says:

Well, I've voted :)

+1 vote     reply to comment
Nanna Dec 31 2009, 9:58am says:

In rpg there is another cool feature - they could heal each other using entire group blood pool.

So if melee dude take the hits, the one who is not hit could spend it's blood to heal him (of course the one who gets the hit heals himself too).

Also, both could have potence and fortitude - it's personal preference, but right, the one who goes for hand-to-hand combat is more likely to use potence than fortitude and the one who use ranged stuff is more likely to possess better fortitude and less potence - if any.

About Blood Brother boss, in the books core (the eldest)of the blood brothers circle (group of them) is created in the same time, and blood brothers cannot embrace new ones. This of course does not mean that it's impossible to create circle where one brother is more powerful than rest - far from it - it's perfectly valid choice.

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Mv.c9 Author
Mv.c9 Dec 31 2009, 1:14pm replied:

its good and makes me happy to know that you are aware of clan books and you have actually red the lore, but unfortunately bloodlines cannot support these kinda things. and they wont be able to heal eachother or use eachothers bloodpools, they cant even use active disciplines, like they cant dominate you or bloodboil you. they cant even use Sanguinous but they will use something that will give the same impression.

+1 vote   reply to comment
Nanna Jan 1 2010, 2:36pm replied:

I always known a lot about the background.

They cant use active disciplines, or they can't use discipline that target anybody (i recall at least one plaguebearer used celerity, and some other used potence - so i bet they can use celerity, potence, fortitude, protean, auspex and presence)(and cannot use dominate, animalism, dementation and obfuscate - i'm right or not ?).

Nice to know that it will look like they affect each other. One more question ? Will opposing vampires use their blood to heal their wounds in combat, or not ?

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Mv.c9 Author
Mv.c9 Jan 1 2010, 9:12pm replied:

you mean using blood heal, which is a semiActive discipline, but some may use "Obeah" which at some points have a passive bloodheal effect.

but back to what you said, protean and obfuscate are also considered semiActive for NPCs, i mean you dont see them obfuscating in front of you. and protean is that they use the model but you think they are using protean. others are just used in cutsences like sherif that uses animalism, but he is not, since all that is predefined.

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Nanna Jan 2 2010, 2:13pm replied:

So they can only use passive disciplines like fortitude or potence ? Or better, list me all disciplines that npcs can use, please.

I didn't known about semiactive disciplines. In fact i know little about modding.

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Mv.c9 Author
Mv.c9 Jan 2 2010, 8:24pm replied:

Is there any special reason why you need them ?!
I will list them anyway: passive are those with a timer, NPC passives are those with constant timer like the following:
there is also Presence - but the mechanism is different from the original one.
Protean is Not included in the list. coz there are other ways to use that.
obfuscate, not really usable in combat, npcs dont use it often.

+1 vote   reply to comment
Nanna Jan 2 2010, 10:00pm replied:

Curiosity :)

Maybe wondering about creating Assamite from warrior caste ?

Or wondering about creation of playable quietus for the player character ?

+1 vote     reply to comment
IceCubeClown Jan 2 2010, 11:14pm replied:

Assamites (all castes) have already come up in development discussion. They were turned down as Mv.c9 thought Quietus was not flashy enough, which is a fair assessment of the discipline.

Also the mod is likely giong to only have three or four clans for the first release in order to focus on quality. More clans will likely be added over time, once the essentials have been implemented and tweaked.

Hope this helps answer your questions.

+1 vote     reply to comment
Nanna Jan 3 2010, 12:28am replied:

Not really, as i said that 'i wonder about creacting quietus', not that 'quietus/assamites should be in the game'.

I understand concept of this mod and respect Mv.c9 work and choices.

Quietus is not really flashy, outside of Taste of Death, as splitting vitae at target is quite flashy :) But Potence, Auspex, Presence and Fortitude are not really flashy, too.

It's maybe a bit off-topic, but quietus is interesting discipline and could possibly work well in the game.

First dot: Silence of Death. Cost 1 blood and have long duration. It is possible to make enemies does not register sound in some radius (making sneaking easier)

Second dot: Scorpion's Touch. Cost 1 blood and is either splitting blood attack, or can be used to poison weapon/hands. Reduce the target stamina, with possible grave effects.

Third dot: Dagon's Call. Cost 1 willpower each turn. Require a touch 1 hour before it works. Damages target until it dies, or until quietus user stop it. Perfect Assassination tool.

Fourth dot: Baal's Caress. Cost 1 blood. Coat the weapon or hands with vitae, it inflicts aggravated damage (stays on weapon until used).

Fifth dot: Taste of Death. Cost 1 blood. Split on target, inflicting aggravated damage.

Woah, it's actually more flashy than aforementioned disciplines.

It is possible to actually make hands and weapons deal aggravated damage and work similiar to blood shield ?

Third level seems to be difficult to create.

+1 vote     reply to comment
Mv.c9 Author
Mv.c9 Jan 3 2010, 6:11am replied:

there are assamites in the game though as NPC.
the discipline are ok, but if we want to make it in that way we have to remove an "Active Discipline", which in this case would be either "Necromancy", "Vicissitude", "Obtenebration", "Animalism", or "Dominate". now i know you dont want that. unless you make me a quietus concept in "Passive form"

first what are "Active disciplines"? are those that affect targets or areas around you. like pestilence or trance.

now whats a "Passive Discipline"? are those that affect the player itself.
in its rawest form can be like fortitude and potence, increasing passively some attribute. as it goes higher the discipline gives you more bonus.
in its more complicated form we get protean, that adds item to you temporarily. like giving you claws (as a weapon) and change your form (model), also by adding some bonuses to some attribute.
if you can come up with something like that. then list it here or as a Pm, and ill let you know if it is Doable.

know that we can only have limited amount of disciplines, specially active ones that are much fewer than passive ones.

+2 votes   reply to comment
Nanna Jan 3 2010, 8:03am replied:

As i understand it, adding it as passive discipline would be too far from the lore. And i don't want to remove clan with those disciplines from the game.

That said, there is alternative choice as far as i'm aware. It's making this as new mod, that change only clans and disciplines (and is installed over second copy of vtmb - so in first copy - name it VTMB 1 there are Lasombra, Tzimisce, Nagaraja and Giovanni; and in second copy of vtmb - called VTMB 2 - there are other clans - say Assamite, ..., ..., ... - or just Assamite).

This strike me as the only reasonable way to include more clans than currently. As a side bonus, it would allow creating disciplines like Auspex or Obfuscate closer to their rpg roots, as it seems to me that their current form is limited by the aforementioned limitations.

Sorry for side tracking the discussion, but i thought it could be helpful in some ways for Tzimisce and Nagaraja development (if you use Nagaraja from Vampire Storyteller Handbook, with auspex dominate and their path of necromancy).

+1 vote     reply to comment
IceCubeClown Jan 3 2010, 9:07am replied:

Obfuscate is very troublesome to convert to PnP within the Bloodlines engine.

Also as I said, I pitched Assamites and Quietus as a passive power quite a while ago with Mv.c9. Ultimately Quietus would just be a lame copy of Potence given the engine restrictions, unless you step on the toes of the active disciplines. It's best to just have Lasombra Antitribu, Tzimisce Antitribu and Giovanni playable for the first version of the mod so the essentials can get done.

+1 vote     reply to comment
Nanna Jan 3 2010, 9:45am replied:

Sure, quietus as a passive discipline would be lame and not true to the rpg.

Obfuscate is troublesome to convert to PnP as a passive discipline, or as a both passive and active discipline ?

I realised that it's better to start with essentials. Thats why i only touched the auspex, obfuscate, quietus and assamite subject. I'm far from saying what should be done in the mod, as it's ultimately your decision. I just want to raise few question that could improve the mod, just like on the planet vampire.

+1 vote     reply to comment
Mv.c9 Author
Mv.c9 Jan 3 2010, 10:07am replied:

mhm . . . we will find away around that. i rather not do that, this will only make players more confusing, and i think the lore has made it confusing enough.

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