The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous forms, summoning deadly creatures to aid you and manipulate your surrounding in ways that change the very dynamic of the game. Antitribu also offers new main quests, maps, and over 100 new characters which vary from humans, vampires, zombies, to more uniquely formed monster bosses with new abilities and mechanics that change the way combat is experienced.
In this news we will focus on the new interface - main menu, and the new NPC the white Wolf Ghoul. though both might change in texture but the concept of them existing in the mod wont change.
Posted by Mv.c9 on Jan 29th, 2010
the new Main Menu will change in format, the old one will be replaced with a title of "Bloodlines: Antitribu" and a Redemption based Background.
the concept behind the Image is:
Feed any living creature a little vampire blood and it becomes a ghoul, at least temporarily. In VtM, ghouls are omnipresent, easily created, and heavily abused, though that is not the case in White wolf Ghouls. they are savage and Independent, craving for the blood of their opponents.
Ghoul Wolf are powerful and very difficult to beat since they are almost at your knees height and are quite tricky to hit. so be prepared for anything !
note: these are independent wolfs and not bind to the a discipline like Animalism. means they don't pop out of no where, but are just wolves released from Sabbat NPCs. there was no Ghoul Animals in the Bloodlines as NPC.